public WepAssetInfo(ItemMeleeAsset iwa) { range = iwa.range; hash = iwa.hash; }
public static IEnumerator CheckTrigger() { while (true) { yield return(new WaitForSeconds(0.1f)); if (!TriggerbotOptions.Enabled || !DrawUtilities.ShouldRun() || OptimizationVariables.MainPlayer.stance.stance == EPlayerStance.SPRINT || OptimizationVariables.MainPlayer.stance.stance == EPlayerStance.CLIMB || OptimizationVariables.MainPlayer.stance.stance == EPlayerStance.DRIVING) { TriggerbotOptions.IsFiring = false; continue; } PlayerLook look = OptimizationVariables.MainPlayer.look; Useable u = OptimizationVariables.MainPlayer.equipment.useable; switch (u) { case null: TriggerbotOptions.IsFiring = false; continue; case UseableGun gun: { ItemGunAsset PAsset = (ItemGunAsset)OptimizationVariables.MainPlayer.equipment.asset; RaycastInfo ri = RaycastUtilities.GenerateOriginalRaycast(new Ray(look.aim.position, look.aim.forward), PAsset.range, RayMasks.DAMAGE_CLIENT); if (AimbotCoroutines.LockedObject != null && AimbotCoroutines.IsAiming) { Ray r = OV_UseableGun.GetAimRay(look.aim.position, AimbotCoroutines.GetAimPosition(AimbotCoroutines.LockedObject.transform, "Skull")); ri = RaycastUtilities.GenerateOriginalRaycast(new Ray(r.origin, r.direction), PAsset.range, RayMasks.DAMAGE_CLIENT); } bool Valid = ri.player != null; if (RaycastOptions.Enabled) { Valid = RaycastUtilities.GenerateRaycast(out ri); } if (!Valid) { TriggerbotOptions.IsFiring = false; continue; } EFiremode fire = (EFiremode)CurrentFiremode.GetValue(gun); if (fire == EFiremode.AUTO) { TriggerbotOptions.IsFiring = true; continue; } TriggerbotOptions.IsFiring = !TriggerbotOptions.IsFiring; break; } case UseableMelee _: { ItemMeleeAsset MAsset = (ItemMeleeAsset)OptimizationVariables.MainPlayer.equipment.asset; RaycastInfo ri = RaycastUtilities.GenerateOriginalRaycast(new Ray(look.aim.position, look.aim.forward), MAsset.range, RayMasks.DAMAGE_CLIENT); if (AimbotCoroutines.LockedObject != null && AimbotCoroutines.IsAiming) { Ray r = OV_UseableGun.GetAimRay(look.aim.position, AimbotCoroutines.GetAimPosition(AimbotCoroutines.LockedObject.transform, "Skull")); ri = RaycastUtilities.GenerateOriginalRaycast(new Ray(r.origin, r.direction), MAsset.range, RayMasks.DAMAGE_CLIENT); } bool Valid = ri.player != null; if (RaycastOptions.Enabled) { Valid = RaycastUtilities.GenerateRaycast(out ri); } if (!Valid) { TriggerbotOptions.IsFiring = false; continue; } if (MAsset.isRepeated) { TriggerbotOptions.IsFiring = true; continue; } TriggerbotOptions.IsFiring = !TriggerbotOptions.IsFiring; break; } } } }
public static IEnumerator CheckTrigger() { for (; ;) { yield return(new WaitForSeconds(0.1f)); bool flag = !TriggerbotOptions.Enabled || !DrawUtilities.ShouldRun() || OptimizationVariables.MainPlayer.stance.stance == EPlayerStance.SPRINT || OptimizationVariables.MainPlayer.stance.stance == EPlayerStance.CLIMB || OptimizationVariables.MainPlayer.stance.stance == EPlayerStance.DRIVING; if (flag) { TriggerbotOptions.IsFiring = false; } else { PlayerLook look = OptimizationVariables.MainPlayer.look; Useable u = OptimizationVariables.MainPlayer.equipment.useable; Useable useable = u; Useable useable2 = useable; if (useable2 == null) { TriggerbotOptions.IsFiring = false; } else { UseableGun useableGun; UseableGun gun; UseableMelee useableMelee; if ((useableGun = (useable2 as UseableGun)) != null) { gun = useableGun; ItemGunAsset PAsset = (ItemGunAsset)OptimizationVariables.MainPlayer.equipment.asset; RaycastInfo ri = RaycastUtilities.GenerateOriginalRaycast(new Ray(look.aim.position, look.aim.forward), PAsset.range, RayMasks.DAMAGE_CLIENT); if (AimbotCoroutines.LockedObject != null && AimbotCoroutines.IsAiming) { Ray r = OV_UseableGun.GetAimRay(look.aim.position, AimbotCoroutines.GetAimPosition(AimbotCoroutines.LockedObject.transform, "Skull")); ri = RaycastUtilities.GenerateOriginalRaycast(new Ray(r.origin, r.direction), PAsset.range, RayMasks.DAMAGE_CLIENT); r = default(Ray); } bool Valid = ri.player == null; if (RaycastOptions.Enabled) { Valid = RaycastUtilities.GenerateRaycast(out ri); } if (Valid) { TriggerbotOptions.IsFiring = false; continue; } EFiremode fire = (EFiremode)TriggerbotComponent.CurrentFiremode.GetValue(gun); bool flag4 = fire == EFiremode.AUTO; if (flag4) { TriggerbotOptions.IsFiring = true; continue; } TriggerbotOptions.IsFiring = !TriggerbotOptions.IsFiring; } else if ((useableMelee = (useable2 as UseableMelee)) != null) { ItemMeleeAsset MAsset = (ItemMeleeAsset)OptimizationVariables.MainPlayer.equipment.asset; RaycastInfo ri2 = RaycastUtilities.GenerateOriginalRaycast(new Ray(look.aim.position, look.aim.forward), MAsset.range, RayMasks.DAMAGE_CLIENT); bool flag5 = AimbotCoroutines.LockedObject != null && AimbotCoroutines.IsAiming; if (flag5) { Ray r2 = OV_UseableGun.GetAimRay(look.aim.position, AimbotCoroutines.GetAimPosition(AimbotCoroutines.LockedObject.transform, "Skull")); ri2 = RaycastUtilities.GenerateOriginalRaycast(new Ray(r2.origin, r2.direction), MAsset.range, RayMasks.DAMAGE_CLIENT); r2 = default(Ray); } bool Valid2 = ri2.player != null; bool enabled2 = RaycastOptions.Enabled; if (enabled2) { Valid2 = RaycastUtilities.GenerateRaycast(out ri2); } bool flag6 = !Valid2; if (flag6) { TriggerbotOptions.IsFiring = false; continue; } bool isRepeated = MAsset.isRepeated; if (isRepeated) { TriggerbotOptions.IsFiring = true; continue; } TriggerbotOptions.IsFiring = !TriggerbotOptions.IsFiring; } useable2 = null; useableGun = null; gun = null; look = null; u = null; } } } yield break; }
public WAssetSave(ItemMeleeAsset asset) { range = asset.range; }