public static void ReloadParams() { if (!File.Exists(ParamPath)) { Debug.Log("Data0.bdt not found. This will make treasure editor have less functionality."); return; } BND4 paramBnd = SFUtil.DecryptDS3Regulation(DarkSoulsTools.GetOverridenPath(ParamPath)); DS3Param = PARAM.Read(paramBnd.Files.Find(x => Path.GetFileName(x.Name) == "ItemLotParam.param").Bytes); PARAM.Layout layout = PARAM.Layout.ReadXMLFile($@"{Application.dataPath.Replace('/', '\\')}\dstools\ParamLayouts\DS3\{DS3Param.ID}.xml"); DS3Param.SetLayout(layout); // Build and cache the item name list HashSet <int> usedItemIds = new HashSet <int>(); ItemNameList = new List <Tuple <int, string> >(); foreach (var row in DS3Param.Rows) { ItemLotParam param = new ItemLotParam(row); foreach (int id in param.ItemID) { if (!usedItemIds.Contains(id)) { usedItemIds.Add(id); ItemNameList.Add(new Tuple <int, string>(id, FMGUtils.LookupItemName(id))); } } } ItemNameList.Sort((a, b) => StringComparer.InvariantCulture.Compare(a.Item2, b.Item2)); }
public static void UpdateItemLot(int ID, ItemLotParam lot) { var row = DS3Param.Rows.Find(r => r.ID == ID); if (row != null) { for (int i = 0; i < 8; i++) { row[$@"ItemLotId{i + 1}"].Value = lot.ItemID[i]; } } }