public SynchronizingItem(ItemInterface item, TaskState task, SyncState state = SyncState.None) { this.Drive = item.GDrive; this.ID = item.ID; this.Task = task; this.State = state; }
private void button10_Click(object sender, EventArgs e) { ItemInterface palind = Notepad.GetInterface("palindrome"); String[] withSpilt = palind.getSpesItem(richTextBox1.Text); int s_start = richTextBox1.SelectionStart, startIndex = 0, index; richTextBox1.Select(0, richTextBox1.Text.Length); richTextBox1.SelectionBackColor = Color.White; int count = 0; foreach (String s in withSpilt) { if (s != null) { count++; while ((index = richTextBox1.Text.IndexOf(s, startIndex)) != -1) { richTextBox1.Select(index, s.Length); richTextBox1.SelectionBackColor = Color.Yellow; startIndex = index + s.Length; } } } label5.Text = count.ToString(); }
//when an equipment slot button is clicked, equip the selected item //type: 0 = armor, 1 = weapon, 2 = artifact public void EquipButtonClick(int type) { if (selectedItem == null) { return; } if ((int)selectedItem.GetComponent <InventoryItem>().itemReference.GetComponent <ItemInterface>().itemType != type) { return; } //set equipbuttons image to equipped item ItemInterface item = selectedItem.GetComponent <InventoryItem>().itemReference.GetComponent <ItemInterface>(); equippedButtons[(int)item.itemType].GetComponent <Image>().sprite = item.image; //unequip previous item GameObject unequippedItem = selectedPlayer.GetComponent <PlayerItems>().EquipItem(selectedItem); if (unequippedItem != null) { int _type = (int)unequippedItem.GetComponent <ItemInterface>().itemType; unequippedItem.GetComponent <ItemInterface>().inventoryItem.GetComponent <InventoryItem>().equippedBy = null; unequippedItem.GetComponent <ItemInterface>().equippedBy = null; if (unequippedItem.GetComponent <ItemInterface>().itemName == item.itemName) { //not swapping, just unequipping equippedButtons[_type].GetComponent <Image>().sprite = defaultEquipIcons[_type]; selectedPlayer.GetComponent <PlayerItems>().UnequipItem(_type); } } //update display stats with new items GetComponentInChildren <DisplayStats>().SetStats(selectedPlayer); }
void OnControllerColliderHit(ControllerColliderHit hit) { if (hit.gameObject.layer == LayerMask.NameToLayer("Item")) { ItemInterface item = (ItemInterface)hit.gameObject.GetComponent(typeof(ItemInterface)); item.get(); return; } Rigidbody body = hit.collider.attachedRigidbody; if (hit.gameObject.layer == LayerMask.NameToLayer("Enemy")) { Debug.Log("Enemy"); EnemyInterface enemy = (EnemyInterface)hit.gameObject.GetComponent(typeof(EnemyInterface)); int dmg = enemy.getEnemyDamage(); gameManager.plusPower(-dmg); } if (body == null || body.isKinematic) { return; } if (hit.gameObject.layer == LayerMask.NameToLayer("Pushable")) { body.AddForceAtPosition(Vector3.down * pushPower, hit.point); } }
public void createBuyUtilits(ItemInterface _itemInformation) { GameObject _obj = InstanceController.createObject(BuyUtilits, BuyUtilits.transform.position, BuyUtilits.transform.rotation) as GameObject; _obj.GetComponent <BuyInterface>().ItemsInformation = _itemInformation; TouchController.layerMask = LayerMask.NameToLayer("Layer2"); }
public ItemSlot(ItemInterface iface, Vector2 position, Item[] items, int index, Fits fits = null) : base(iface) { this.Items = items; this.Index = index; this.Interface = iface; this.Position = position; this.fits = fits; }
// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); objItemInt = GetComponent <ItemInterface>(); uniqueAudioClip = objItemInt.getUniqueAudio(); collisionClip = objItemInt.getCollisionAudio(); }
public ItemInterface GetItem() { if (_item != null) { return(_item); } _item = Drive.GetFileById(ID); return(_item); }
public Inventory(UnitInterface unit, ItemInterface[] items) { //testing this.items = new Item[limit]; for (int f = 0; f < items.Length; f++) this.items[f] = items[f]; this.unit = unit; //Just for testing for (int i = items.Length; i < limit; i++) { this.items[i] = new Item("nothing", null); } }
/// <summary> /// Check if the file should be downloaded or uploaded (FILE ONLY) /// </summary> /// <param name="item">The item to check</param> /// <returns>DownloadOrUpload</returns> private DownloadOrUpload CheckDownloadOrUpload(string basePath, ItemInterface item) { string finalPath = PathNormalizer.Normalize( Path.Combine(basePath, item.GetFullName()) ); if (item == null) { return(DownloadOrUpload.Upload); } if (item.IsFolder()) { throw new Exception("Item should be a file, not folder!"); } // If reached here, is a file if (File.Exists(finalPath)) { var itemHash = item.MD5(); var localHash = HashMD5(finalPath); if (itemHash == localHash) { return(DownloadOrUpload.Nothing); } else { var driveMod = item.LastMod; var localMod = File.GetLastWriteTime(finalPath); if (driveMod > localMod) { // Drive's item is more recent, let's download it return(DownloadOrUpload.Download); } else if (driveMod < localMod) { // Local item is more recent, let's upload it return(DownloadOrUpload.Update); } } } bool exists = File.Exists(finalPath); // File does not exists, let's download return(DownloadOrUpload.Download); }
public void SyncWithState(ItemInterface item, SynchronizingItem.SyncState state) { while (tempSyncItems_locked) /* wait */; { } var localItem = localStack.GetItem(item.ID); if (localItem != null && (localItem.State == state && localItem.Task != SynchronizingItem.TaskState.Done)) { return; } var syncItem = new SynchronizingItem(item, SynchronizingItem.TaskState.NotStarted, state); int index = 0; bool shouldBeUpdatedAtIndex = false; foreach (var sItem in tempSyncItems) { if (sItem.ID == syncItem.ID) { shouldBeUpdatedAtIndex = true; break; } index++; } tempSyncItems_locked = true; if (shouldBeUpdatedAtIndex) { tempSyncItems[index] = syncItem; } else { tempSyncItems.Add(syncItem); } tempSyncItems_locked = false; }
public void LoadItem() { int id = Attributes.selectedItem; switch(id) { case 1: item = CarController.instance; break; case 2: //binh tuoi item = Bottle.instance; break; case 3://luoi hai item = Scythe.instance; break; case 4: //bu nhin rom item = Scaresrow.instance; break; default: item = null; break; } }
void SetItem(ItemInterface item) { if (item.isConsumable()) { currentItemAmountText.gameObject.SetActive(true); item.UseHandlerAddListener(() => { currentItemAmountText.SetText((item.itemAmount).ToString()); }); } if (item.getType() == ItemCategories.ItensTypes.healthPotion) { input.Player.UseItem.performed += a => { item.UseItem(() => { if (PlayerHealth.currentHealth < PlayerHealth.maxHealth) { return(true); } else { return(false); } }); }; } }
public override bool IsUsing(ItemInterface itemInterface) { return(itemInterface == ItemInterface.Equip); }
public ItemPresenter(ItemInterface view) { itemInterface = view; }
public virtual bool IsUsing(ItemInterface itemInterface) { return(false); }
/// <summary> /// IAnalyzeItemインスタンス作成 /// </summary> /// <param name="node">対象Node</param> /// <param name="semanticModel">対象ソースのsemanticModel</param> /// <param name="container">イベントコンテナ</param> /// <param name="parent">親IAnalyzeItemインスタンス(デフォルトはnull)</param> /// <returns>IAnalyzeItemインスタンス</returns> public static IAnalyzeItem Create(SyntaxNode node, SemanticModel semanticModel, EventContainer container, IAnalyzeItem parent = null) { IAnalyzeItem result = null; // nodeの種類によって取得メソッドを実行 switch (node) { // クラス定義 case ClassDeclarationSyntax targetNode: result = new ItemClass(targetNode, semanticModel, parent, container); break; // インターフェース case InterfaceDeclarationSyntax targetNode: result = new ItemInterface(targetNode, semanticModel, parent, container); break; // クラス要素定義 case PropertyDeclarationSyntax targetNode: result = new ItemProperty(targetNode, semanticModel, parent, container); break; case FieldDeclarationSyntax targetNode: result = new ItemField(targetNode, semanticModel, parent, container); break; case MethodDeclarationSyntax targetNode: result = new ItemMethod(targetNode, semanticModel, parent, container); break; case ConstructorDeclarationSyntax targetNode: result = new ItemConstructor(targetNode, semanticModel, parent, container); break; case EnumDeclarationSyntax targetNode: result = new ItemEnum(targetNode, semanticModel, parent, container); break; // ラムダ式 case ArrowExpressionClauseSyntax targetNode: if (parent is ItemProperty) { result = new ItemAccessor(targetNode, semanticModel, parent, container); } else { var op = semanticModel.GetOperation(targetNode).Children.First(); switch (op) { case Microsoft.CodeAnalysis.Operations.IReturnOperation operation: result = new ItemReturn(op.Syntax, semanticModel, parent, container); break; case Microsoft.CodeAnalysis.Operations.IExpressionStatementOperation operation: result = new ItemStatementExpression(op.Syntax, semanticModel, parent, container); break; } } break; // ローカル定義 case LocalFunctionStatementSyntax targetNode: result = new ItemLocalFunction(targetNode, semanticModel, parent, container); break; case LocalDeclarationStatementSyntax targetNode: result = new ItemStatementLocalDeclaration(targetNode, semanticModel, parent, container); break; case ExpressionStatementSyntax targetNode: result = new ItemStatementExpression(targetNode, semanticModel, parent, container); break; case AccessorDeclarationSyntax targetNode: result = new ItemAccessor(targetNode, semanticModel, parent, container); break; // 分岐処理 case IfStatementSyntax targetNode: result = new ItemIf(targetNode, semanticModel, parent, container); break; case ElseClauseSyntax targetNode: result = new ItemElseClause(targetNode, semanticModel, parent, container); break; case SwitchStatementSyntax targetNode: result = new ItemSwitch(targetNode, semanticModel, parent, container); break; case SwitchSectionSyntax targetNode: result = new ItemSwitchCase(targetNode, semanticModel, parent, container); break; // ループ処理 case WhileStatementSyntax targetNode: result = new ItemWhile(targetNode, semanticModel, parent, container); break; case DoStatementSyntax targetNode: result = new ItemDo(targetNode, semanticModel, parent, container); break; case ForEachStatementSyntax targetNode: result = new ItemForEach(targetNode, semanticModel, parent, container); break; case ForStatementSyntax targetNode: result = new ItemFor(targetNode, semanticModel, parent, container); break; // その他 case ReturnStatementSyntax targetNode: result = new ItemReturn(targetNode, semanticModel, parent, container); break; case BreakStatementSyntax targetNode: result = new ItemBreak(targetNode, semanticModel, parent, container); break; case ContinueStatementSyntax targetNode: result = new ItemContinue(targetNode, semanticModel, parent, container); break; } return(result); }
public void add(ItemInterface item) { for (int i = 0; i < items.Length; i++) if (items[i].matches("nothing")) items[i] = item; }
//private List<ItemInterface> items = new List<ItemInterface>(); public void addItems(ItemInterface iteminterface) { items.Add(iteminterface); }