/// <summary> /// Handles the Arrange pass during Layout /// </summary> /// <param name="finalSize">Final Size of the control</param> /// <returns>Total size occupied by all the Children</returns> protected override Size ArrangeOverride(Size finalSize) { if ((ItemsSource == null) || !ItemsSource.Any()) { return(finalSize); } // Resize the rootContainer _rootContainer.Size = finalSize.ToVector2(); var padding = Padding; var paddingSize = padding.CollapseThickness(); var width = finalSize.Width; var height = finalSize.Height; _itemCount = ItemsSource.Count(); _availableWidth = (width - paddingSize.Width).Single(); _availableHeight = (height - paddingSize.Height).Single(); var gapCount = _itemCount - 1; var totalGap = (gapCount * ItemGap).Single(); var availableNonGapWidth = _availableWidth - totalGap; var availableNonGapHeight = _availableHeight; _itemWidth = availableNonGapWidth / _itemCount; _itemHeight = availableNonGapHeight; _bannerBounds = new Rect(padding.Left, padding.Top, _availableWidth, _availableHeight); // Update Visual sizes and surfaceImages var availableSize = new Vector2(_availableWidth, _availableHeight); _rootContainer.Size = availableSize; _bgLayer.Size = availableSize; _bgLayer.CenterPoint = new Vector3(_bgLayer.Size * 0.5f, 0); _topLayer.Size = availableSize; // Check if any visual is currently selected. If yes then obtain its index. // The new visual at that index should be selected and added to the toplayer var selectedVisualIndex = -1; if (_selectedVisual != null) { foreach (var item in _fluidItems) { selectedVisualIndex++; if (ReferenceEquals(item.Key, _selectedVisual)) { break; } } } for (var index = 0; index < _surfaceImages.Count; index++) { // Get the surfaceImage var surfaceImage = _surfaceImages.ElementAt(index); // Get the visual corresponding to this surfaceImage var itemVisual = _surfaceVisuals[surfaceImage]; if (itemVisual == null) { continue; } itemVisual.Size = availableSize; itemVisual.CenterPoint = new Vector3(itemVisual.Size * 0.5f, 0); var contentVisual = itemVisual.Children.ElementAt(0) as SpriteVisual; if (contentVisual == null) { continue; } contentVisual.Size = availableSize; contentVisual.CenterPoint = itemVisual.CenterPoint; (contentVisual.Brush as CompositionSurfaceBrush)?.UpdateSurfaceBrushOptions(Stretch, AlignX, AlignY); // Calculate the Inset Clip var left = index * (_itemWidth + ItemGap.Single()); var right = _availableWidth - (left + _itemWidth); itemVisual.Properties.InsertScalar("LeftInset", left); itemVisual.Properties.InsertScalar("RightInset", right); itemVisual.Clip = (index == selectedVisualIndex) ? _compositor.CreateInsetClip(0, 0, 0, 0) : _compositor.CreateInsetClip(left, 0, right, 0); // Center Point itemVisual.CenterPoint = new Vector3(left + (_itemWidth / 2f), (float)padding.Top + (_itemHeight / 2f), 0); contentVisual.CenterPoint = itemVisual.CenterPoint; // Update Fluid Items _fluidItems[itemVisual] = new Rect(padding.Left + left, padding.Top, _itemWidth, _itemHeight); } // Update Animations' keyframes _expandRightInset.InsertKeyFrame(1f, _availableWidth - _itemWidth); _collapseInsetClip.InsertKeyFrame(1f, _availableWidth - _itemWidth); return(finalSize); }
/// <summary> /// Creates the SurfaceImages based on the ItemsSource /// </summary> /// <returns>Task</returns> private async Task CreateSurfaceImagesAsync() { if (_surfaceImagesCreated) { return; } var padding = Padding; // Clear previous visuals _surfaceVisuals.Clear(); _fluidItems.Clear(); _bgLayer.Children.RemoveAll(); _topLayer.Children.RemoveAll(); _selectedVisual = null; // Dispose the surface images for (var i = 0; i < _surfaceImages.Count; i++) { var surfaceImage = _surfaceImages.ElementAt(i); surfaceImage.Dispose(); } _surfaceImages.Clear(); if ((ItemsSource == null) || !ItemsSource.Any()) { return; } var options = ImageSurfaceOptions.Default; options.SurfaceBackgroundColor = Colors.Transparent; var availableSize = new Size(_availableWidth, _availableHeight); for (var i = 0; i < ItemsSource.Count(); i++) { // Create the surface image var surfaceImage = await _generator.CreateImageSurfaceAsync(ItemsSource.ElementAt(i), availableSize, options); _surfaceImages.Add(surfaceImage); // Add a visual for the background var containerVisual = _compositor.CreateSpriteVisual(); containerVisual.Size = availableSize.ToVector2(); containerVisual.Brush = _compositor.CreateColorBrush(ItemBackground); containerVisual.Offset = new Vector3((float)padding.Left, (float)padding.Top, 0); // Create the visual for the content var contentVisual = _compositor.CreateSpriteVisual(); contentVisual.Size = availableSize.ToVector2(); var surfaceBrush = _compositor.CreateSurfaceBrush(surfaceImage.Surface); surfaceBrush.UpdateSurfaceBrushOptions(Stretch, AlignX, AlignY); contentVisual.Brush = surfaceBrush; // Calculate the Inset Clip var left = i * (_itemWidth + ItemGap.Single()); var right = _availableWidth - (left + _itemWidth); containerVisual.Properties.InsertScalar("LeftInset", left); containerVisual.Properties.InsertScalar("RightInset", right); containerVisual.Clip = _compositor.CreateInsetClip(left, 0, right, 0); // Center Point containerVisual.CenterPoint = new Vector3(left + (_itemWidth / 2f), (float)padding.Top + (_itemHeight / 2f), 0); contentVisual.CenterPoint = containerVisual.CenterPoint; containerVisual.ImplicitAnimations = _implicitAnimationCollection; contentVisual.ImplicitAnimations = _implicitAnimationCollection; // Set the container content containerVisual.Children.InsertAtTop(contentVisual); // Add to Background Layer _bgLayer.Children.InsertAtTop(containerVisual); // Add Visual to the fluid items _fluidItems[containerVisual] = new Rect(padding.Left + left, padding.Top, _itemWidth, _itemHeight); _surfaceVisuals[surfaceImage] = containerVisual; } }
/// <summary> /// Handles the Arrange pass during Layout /// </summary> /// <param name="finalSize">Final Size of the control</param> /// <returns>Total size occupied by all the Children</returns> protected override Size ArrangeOverride(Size finalSize) { if ((ItemsSource == null) || (!ItemsSource.Any())) { return(finalSize); } var padding = Padding; var paddingSize = padding.CollapseThickness(); var width = finalSize.Width; var height = finalSize.Height; var itemCount = ItemsSource.Count(); _availableWidth = (width - paddingSize.Width).Single(); _availableHeight = (height - paddingSize.Height).Single(); var gapCount = itemCount - 1; var totalGap = (gapCount * ItemGap).Single(); var availableNonGapWidth = _availableWidth - totalGap; var availableNonGapHeight = _availableHeight; _itemWidth = availableNonGapWidth / itemCount; _itemHeight = availableNonGapHeight; _bannerBounds = new Rect(padding.Left, padding.Top, _availableWidth, _availableHeight); // Check if any visual is currently selected. If yes then obtain its index. // The new visual at that index should be selected and added to the toplayer var selectedVisualIndex = -1; if (_selectedVisual != null) { foreach (var item in _fluidItems) { selectedVisualIndex++; if (ReferenceEquals(item.Key, _selectedVisual)) { break; } } } // Clear previous visuals _fluidItems.Clear(); _rootContainer.Children.RemoveAll(); _rootContainer.Size = finalSize.ToVector2(); // Background Layer _bgLayer = _compositor.CreateLayerVisual(); _bgLayer.Size = _rootContainer.Size; _rootContainer.Children.InsertAtBottom(_bgLayer); _bgLayer.CenterPoint = new Vector3(_bgLayer.Size * 0.5f, 0); // Top Layer _topLayer = _compositor.CreateLayerVisual(); _topLayer.Size = _rootContainer.Size; _rootContainer.Children.InsertAtTop(_topLayer); // Create Visuals for (var i = 0; i < itemCount; i++) { // Add a visual for the background var bgVisual = _compositor.CreateSpriteVisual(); bgVisual.Size = new Vector2(_availableWidth, _availableHeight); bgVisual.Brush = _compositor.CreateColorBrush(ItemBackground); // Create the visual for the content var contentVisual = _compositor.CreateSpriteVisual(); contentVisual.Offset = Vector3.Zero; contentVisual.Size = new Vector2(_availableWidth, _availableHeight); // Load image from the Uri contentVisual.Brush = _compositor.CreateSurfaceBrush(_images.ElementAt(i).Surface); // Create the container for the content var container = _compositor.CreateContainerVisual(); container.Offset = new Vector3((float)padding.Left, (float)padding.Top, 0); container.Size = new Vector2(_availableWidth, _availableHeight); // Calculate the Inset Clip var left = i * (_itemWidth + ItemGap.Single()); var right = _availableWidth - (left + _itemWidth); container.Properties.InsertScalar("LeftInset", left); container.Properties.InsertScalar("RightInset", right); // If the current value of 'i' same as the index of the previously selected visual // then the InsetClip value should be appropriately set container.Clip = (i == selectedVisualIndex) ? _compositor.CreateInsetClip(0, 0, 0, 0) : _compositor.CreateInsetClip(left, 0, right, 0); // Center Point container.CenterPoint = new Vector3(left + (_itemWidth / 2f), (float)padding.Top + (_itemHeight / 2f), 0); contentVisual.CenterPoint = container.CenterPoint; container.ImplicitAnimations = _implicitAnimationCollection; contentVisual.ImplicitAnimations = _implicitAnimationCollection; // Set the container content container.Children.InsertAtTop(contentVisual); container.Children.InsertAtBottom(bgVisual); // Is the current value of 'i' same as the index of the previously selected visual if (i == selectedVisualIndex) { // Add to the Top Layer _topLayer.Children.InsertAtTop(container); _selectedVisual = container; } else { // Add to Background Layer _bgLayer.Children.InsertAtTop(container); } // Add Visual to the fluid items _fluidItems[container] = new Rect(padding.Left + left, padding.Top, _itemWidth, _itemHeight); } // If there was a previously selected visual then Scale back // and fade the other visuals in the banner if (selectedVisualIndex > -1) { // foreach (var child in _bgLayer.Children) { child.Scale = new Vector3(ScaleDownFactor, ScaleDownFactor, 1); child.Opacity = TargetOpacity; } } // Update Animations' keyframes _expandRightInset.InsertKeyFrame(1f, _availableWidth - _itemWidth); _collapseInsetClip.InsertKeyFrame(1f, _availableWidth - _itemWidth); // Add the rootContainer to the visual tree ElementCompositionPreview.SetElementChildVisual(this, _rootContainer); return(base.ArrangeOverride(finalSize)); }