예제 #1
0
        private void ShowSlot(string nameOfSlot, string label, SpriteRenderSlots slot)
        {
            Sprite sprite = ItemEquipGraphics.RetrieveSprite(nameOfSlot, label);

            if (sprite == null)
            {
                ChangeAlpha(spriteSlots[(int)slot], 0);
            }
            else
            {
                spriteSlots[(int)slot].sprite = sprite;
                ChangeAlpha(spriteSlots[(int)slot], 1);
            }
        }
예제 #2
0
        public void CreateAndDisplaySprite(EquippableItem item)
        {
            // Goes first
            HideSprite();

            ChangeAlpha(spriteSlots[(int)item.Slot], 1);
            spriteSlots[(int)item.Slot].sprite = ItemEquipGraphics.RetrieveSprite(item.SpriteCategoryLabel.Item1, item.SpriteCategoryLabel.Item2);
            ChestAndLegAdditionalSprites(item);
            SetColorBasedOnRarity(item);
            if (item.Skill != ESkills.None)
            {
                skillIndicator.SetActive(true);
            }
            else
            {
                skillIndicator.SetActive(false);
            }
        }