// Start is called before the first frame update private IEnumerator Init() { JobData.Load(); SkillData.Load(); EnemyData.Load(); BattleTileData.Load(); BattlefieldData.Load(); BattleGroupData.Load(); BattleStatusData.Load(); ItemData.Load(); EquipData.Load(); ItemEffectData.Load(); LanguageData.Load(); DungeonData.Load(); RoomData.Load(); TreasureData.Load(); ConversationData.Load(); ShopData.Load(); DungeonGroupData.Load(); ExpData.Load(); NewCookData.Load(); yield return(new WaitForEndOfFrame()); InitManager(); MySceneManager.Instance.Load(); #if UNITY_EDITOR DebugCommand.Start(); #endif }
public static Food GetFood(List <Item> materialList) { bool IsContain = true; Food food = null; List <int> tagList = new List <int>(); List <RootObject> resultList = new List <RootObject>(); for (int i = 0; i < materialList.Count; i++) { tagList.Add(materialList[i].CookTag); } foreach (KeyValuePair <int, RootObject> item in _dataDic) { IsContain = true; for (int i = 0; i < item.Value.MaterialList.Count; i++) { if (!tagList.Contains(item.Value.MaterialList[i])) { IsContain = false; continue; } } if (IsContain) { resultList.Add(item.Value); } } if (resultList.Count > 0) { resultList.Sort((x, y) => { return((y.Priority).CompareTo(x.Priority)); }); RootObject result = resultList[0]; int addHP = result.AddHP; int addMP = result.AddMP; ItemEffectData.RootObject itemEffectData; for (int i = 0; i < materialList.Count; i++) { itemEffectData = ItemEffectData.GetData(materialList[i].ID); if (itemEffectData != null) { addHP += itemEffectData.AddHP; addMP += itemEffectData.AddMP; } } food = new Food(result.ResultID, 1, addHP, addMP); } return(food); }
private EquipUpgradeViewManager.EquipUpgradeViewData GetViewdata(ItemEquipment m_equip) { EquipUpgradeViewManager.EquipUpgradeViewData viewData = new EquipUpgradeViewManager.EquipUpgradeViewData(); viewData.oldEquipId = m_equip.templateId; ItemEffectData itemEffect = ItemEffectData.dataMap.Get(m_equip.effectId); ItemEquipmentData newEquip = null; foreach (int id in itemEffect.reward1.Keys) { newEquip = ItemEquipmentData.dataMap.Get(id); viewData.newEquipId = newEquip.id; break; } viewData.materialIdList = new List <int>(); viewData.materilNumStrList = new List <string>(); foreach (KeyValuePair <int, int> pair in itemEffect.costId) { Mogo.Util.LoggerHelper.Debug(pair.Key); ItemParentData item = ItemParentData.GetItem(pair.Key); if (item.itemType > 0) { viewData.materialIdList.Add(item.id); string numStr = string.Empty; int num = InventoryManager.Instance.GetItemNumByIdAndType(item.id, item.itemType); int needNum = pair.Value; numStr = string.Concat(num, "/", needNum); if (needNum > num) { numStr = MogoUtils.GetRedString(numStr); } viewData.materilNumStrList.Add(numStr); } else { viewData.needGold = "X" + pair.Value; } } int level = MogoWorld.thePlayer.level; viewData.power = LanguageData.GetContent(190000, newEquip.GetScore(level) - m_equip.GetScore(level)); return(viewData); }
public Food(int id, int amount, int addHP = -1, int addMP = -1) { ItemData.RootObject itemData = ItemData.GetData(id); if (itemData != null) { ID = id; Name = itemData.GetName(); Icon = itemData.Icon; Volume = itemData.Volume; Price = itemData.Price; Amount = amount; CanCook = itemData.CanCook; CanBeStacked = itemData.CanBeStacked; Type = itemData.Type; CookTag = itemData.CookTag; ItemEffectData.RootObject itemEffectData = ItemEffectData.GetData(id); if (addHP == -1) { AddHP = itemEffectData.AddHP; } else { AddHP = addHP; } if (addMP == -1) { AddMP = itemEffectData.AddMP; } else { AddMP = addMP; } Comment = String.Format(itemData.GetComment(), AddHP, AddMP); } else { Debug.Log("資料不存在!"); } }