/// <summary> /// Initializes all the window specific variables. /// </summary> void InitializeWindow() { headerTex = new Texture2D(1, 1); headerTex.SetPixel(0, 0, new Color(0.5f, 0.2f, 0.8f)); headerTex.Apply(); battleEditor.InitializeWindow(); characterEditor.InitializeWindow(); enemyEditor.InitializeWindow(); backgroundEditor.InitializeWindow(); itemEditor.InitializeWindow(); moduleEditor.InitializeWindow(); }
/// <summary> /// Initializes all the window specific variables. /// </summary> void InitializeWindow() { headerTex = new Texture2D(1, 1); headerTex.SetPixel(0, 0, new Color(0.5f, 0.2f, 0.8f)); headerTex.Apply(); // divider style horizontalLine = new GUIStyle(); horizontalLine.normal.background = EditorGUIUtility.whiteTexture; horizontalLine.margin = new RectOffset(0, 0, 4, 4); horizontalLine.fixedHeight = 1; missionEditor.InitializeWindow(); mapEditor.InitializeWindow(); characterEditor.InitializeWindow(); classEditor.InitializeWindow(); itemEditor.InitializeWindow(); upgradeEditor.InitializeWindow(); skillEditor.InitializeWindow(); backgroundEditor.InitializeWindow(); portraitEditor.InitializeWindow(); }