public override ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
        {
            CommonCode.DropItemForEachInteractingPlayerOnThePlayer(info.npc, _itemId, info.rng, _dropsXoutOfY, _dropsOutOfY, info.rng.Next(_amtDroppedMinimum, _amtDroppedMaximum + 1));
            ItemDropAttemptResult result = default(ItemDropAttemptResult);

            result.State = ItemDropAttemptResultState.Success;
            return(result);
        }
예제 #2
0
        public ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
        {
            if (!CrystalWorld.downedCrystalKing)
            {
                CrystalWorld.downedCrystalKing = true;
                if (Main.netMode == NetmodeID.Server)
                {
                    NetMessage.SendData(MessageID.WorldData);
                }
            }

            var result = new ItemDropAttemptResult();

            result.State = ItemDropAttemptResultState.DoesntFillConditions;
            return(result);
        }