public static string GetTemplate(ItemDrop.ItemData.ItemType type) { switch (type) { case ItemDrop.ItemData.ItemType.Consumable: return("[food]$item_food_health: <color=orange>{itemFoodHealth}</color>\\n$item_food_stamina: <color=orange>{itemFoodStamina}</color>\\n$item_food_duration: <color=orange>{itemFoodDuration}s</color>\\n$item_food_regen: <color=orange>{itemFoodRegen} hp/tick</color>\n[status]\\n{itemStatusInfo}"); case ItemDrop.ItemData.ItemType.OneHandedWeapon: case ItemDrop.ItemData.ItemType.Bow: case ItemDrop.ItemData.ItemType.TwoHandedWeapon: case ItemDrop.ItemData.ItemType.Torch: return("{itemDamage}\n$item_blockpower: <color=orange>{itemBaseBlock}</color> <color=yellow>({itemBlock})</color>\n[timedBlock]$item_deflection: <color=orange>{itemDeflection}</color>\\n$item_parrybonus: <color=orange>{itemBlockBonus}x</color>\n$item_knockback: <color=orange>{itemAttackForce}</color>\n$item_backstab: <color=orange>{itemBackstab}x</color>\n[projectile]\\n{itemProjectileInfo}\n[status]\\n{itemStatusInfo}"); case ItemDrop.ItemData.ItemType.Shield: return("$item_blockpower: <color=orange>{itemBaseBlock}</color> <color=yellow>({itemBlock})</color>\n[timedBlock]$item_deflection: <color=orange>{itemDeflection}</color>\\n$item_parrybonus: <color=orange>{itemBlockBonus}x</color>"); case ItemDrop.ItemData.ItemType.Helmet: case ItemDrop.ItemData.ItemType.Chest: case ItemDrop.ItemData.ItemType.Legs: case ItemDrop.ItemData.ItemType.Shoulder: return("$item_armor: <color=orange>{itemArmor}</color>\n[damageMod]{itemDamageModInfo}\n[status]\\n{itemStatusInfo}"); case ItemDrop.ItemData.ItemType.Ammo: return("{itemDamage}\n$item_knockback: <color=orange>{itemAttackForce}</color>"); } return(""); }
// Token: 0x060002C5 RID: 709 RVA: 0x00016128 File Offset: 0x00014328 private GameObject AttachBackItem(int hash, int variant, bool rightHand) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(hash); if (itemPrefab == null) { ZLog.Log("Missing back attach item prefab: " + hash); return(null); } ItemDrop component = itemPrefab.GetComponent <ItemDrop>(); ItemDrop.ItemData.ItemType itemType = (component.m_itemData.m_shared.m_attachOverride != ItemDrop.ItemData.ItemType.None) ? component.m_itemData.m_shared.m_attachOverride : component.m_itemData.m_shared.m_itemType; if (itemType != ItemDrop.ItemData.ItemType.Torch) { if (itemType <= ItemDrop.ItemData.ItemType.TwoHandedWeapon) { switch (itemType) { case ItemDrop.ItemData.ItemType.OneHandedWeapon: return(this.AttachItem(hash, variant, this.m_backMelee, true)); case ItemDrop.ItemData.ItemType.Bow: return(this.AttachItem(hash, variant, this.m_backBow, true)); case ItemDrop.ItemData.ItemType.Shield: return(this.AttachItem(hash, variant, this.m_backShield, true)); default: if (itemType == ItemDrop.ItemData.ItemType.TwoHandedWeapon) { return(this.AttachItem(hash, variant, this.m_backTwohandedMelee, true)); } break; } } else { if (itemType == ItemDrop.ItemData.ItemType.Tool) { return(this.AttachItem(hash, variant, this.m_backTool, true)); } if (itemType == ItemDrop.ItemData.ItemType.Attach_Atgeir) { return(this.AttachItem(hash, variant, this.m_backAtgeir, true)); } } return(null); } if (rightHand) { return(this.AttachItem(hash, variant, this.m_backMelee, false)); } return(this.AttachItem(hash, variant, this.m_backTool, false)); }
// Token: 0x06000B32 RID: 2866 RVA: 0x000508DC File Offset: 0x0004EADC public List <ItemDrop> GetAllItems(ItemDrop.ItemData.ItemType type, string startWith) { List <ItemDrop> list = new List <ItemDrop>(); foreach (GameObject gameObject in this.m_items) { ItemDrop component = gameObject.GetComponent <ItemDrop>(); if (component.m_itemData.m_shared.m_itemType == type && component.gameObject.name.StartsWith(startWith)) { list.Add(component); } } return(list); }
public static Vector2i GetEquipmentSlotForType(ItemDrop.ItemData.ItemType type) { return(new Vector2i(EquipSlotTypes.IndexOf(type), 0)); }
public static int GetEquipmentSlotForType(ItemDrop.ItemData.ItemType type) { return(EquipSlotTypes.IndexOf(type)); }