protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); bloom = new Bloom(GraphicsDevice, spriteBatch); bloom.Settings = BloomSettings.PresetSettings[3]; renderTarget1 = new RenderTarget2D(GraphicsDevice, width, height, false, pp.BackBufferFormat, pp.DepthStencilFormat, pp.MultiSampleCount, RenderTargetUsage.DiscardContents); renderTarget2 = new RenderTarget2D(GraphicsDevice, width, height, false, pp.BackBufferFormat, pp.DepthStencilFormat, pp.MultiSampleCount, RenderTargetUsage.DiscardContents); TextureManager.LoadContent(Content); ParticleSystem.Init(50000); ItemDictionary.LoadItemDatabase(); bloom.LoadContent(Content, pp); // GUI.GUI.Init(); Reset(); Debug.Log($"Entities: {MarauderEngine.Entity.Entity.nextAvailibleID:N}"); }