public void SetEquipmentStatus() { ItemDataC dataItem = database.GetComponent <ItemDataC>(); //Reset Power of Current Weapon & Armor player.GetComponent <StatusC>().addAtk = 0; player.GetComponent <StatusC>().addDef = 0; player.GetComponent <StatusC>().addMatk = 0; player.GetComponent <StatusC>().addMdef = 0; player.GetComponent <StatusC>().weaponAtk = 0; player.GetComponent <StatusC>().weaponMatk = 0; player.GetComponent <StatusC>().addHPpercent = 0; player.GetComponent <StatusC>().addMPpercent = 0; //Set New Variable of Weapon player.GetComponent <StatusC>().weaponAtk += dataItem.equipment[weaponEquip].attack; player.GetComponent <StatusC>().addDef += dataItem.equipment[weaponEquip].defense; player.GetComponent <StatusC>().weaponMatk += dataItem.equipment[weaponEquip].magicAttack; player.GetComponent <StatusC>().addMdef += dataItem.equipment[weaponEquip].magicDefense; //Set New Variable of Armor player.GetComponent <StatusC>().weaponAtk += dataItem.equipment[armorEquip].attack; player.GetComponent <StatusC>().addDef += dataItem.equipment[armorEquip].defense; player.GetComponent <StatusC>().weaponMatk += dataItem.equipment[armorEquip].magicAttack; player.GetComponent <StatusC>().addMdef += dataItem.equipment[armorEquip].magicDefense; player.GetComponent <StatusC>().CalculateStatus(); }
public void UseItem(int slot) { ItemDataC dataItem = database.GetComponent <ItemDataC>(); int id = itemSlot[slot]; if (dataItem.usableItem[id].unusable) { return; } GetComponent <StatusC>().Heal(dataItem.usableItem[id].hpRecover, dataItem.usableItem[id].mpRecover); GetComponent <StatusC>().atk += dataItem.usableItem[id].atkPlus; GetComponent <StatusC>().def += dataItem.usableItem[id].defPlus; GetComponent <StatusC>().matk += dataItem.usableItem[id].matkPlus; GetComponent <StatusC>().mdef += dataItem.usableItem[id].mdefPlus; if (dataItem.usableItem[id].sendMsg != "") { SendMessage(dataItem.usableItem[id].sendMsg, SendMessageOptions.DontRequireReceiver); } itemQuantity[slot]--; if (itemQuantity[slot] <= 0) { itemSlot[slot] = 0; itemQuantity[slot] = 0; } AutoSortItem(); }
//private string hover = ""; void Start() { if (!player) { player = this.gameObject; } ItemDataC dataItem = database.GetComponent <ItemDataC>(); //Reset Power of Current Weapon & Armor player.GetComponent <StatusC>().addAtk = 0; player.GetComponent <StatusC>().addDef = 0; player.GetComponent <StatusC>().addMatk = 0; player.GetComponent <StatusC>().addMdef = 0; player.GetComponent <StatusC>().weaponAtk = 0; player.GetComponent <StatusC>().weaponMatk = 0; //Set New Variable of Weapon player.GetComponent <StatusC>().weaponAtk += dataItem.equipment[weaponEquip].attack; player.GetComponent <StatusC>().addDef += dataItem.equipment[weaponEquip].defense; player.GetComponent <StatusC>().weaponMatk += dataItem.equipment[weaponEquip].magicAttack; player.GetComponent <StatusC>().addMdef += dataItem.equipment[weaponEquip].magicDefense; //Set New Variable of Armor player.GetComponent <StatusC>().weaponAtk += dataItem.equipment[armorEquip].attack; player.GetComponent <StatusC>().addDef += dataItem.equipment[armorEquip].defense; player.GetComponent <StatusC>().weaponMatk += dataItem.equipment[armorEquip].magicAttack; player.GetComponent <StatusC>().addMdef += dataItem.equipment[armorEquip].magicDefense; player.GetComponent <StatusC>().CalculateStatus(); }
void AssignMecanimAnimation(int id) { ItemDataC dataItem = database.GetComponent <ItemDataC>(); if (dataItem.equipment[id].EquipmentType == 0) { int watk = (int)dataItem.equipment[id].whileAttack; player.GetComponent <AttackTriggerC>().WhileAttackSet(watk); //Assign Attack Speed player.GetComponent <AttackTriggerC>().attackSpeed = dataItem.equipment[id].attackSpeed; player.GetComponent <AttackTriggerC>().atkDelay1 = dataItem.equipment[id].attackDelay; //Set Weapon Type ID to Mecanim Animator and Set New Idle player.GetComponent <PlayerMecanimAnimationC>().SetWeaponType(dataItem.equipment[id].weaponType, dataItem.equipment[id].idleAnimation.name); int allPrefab = dataItem.equipment[id].attackCombo.Length; player.GetComponent <AttackTriggerC>().attackCombo = new AnimationClip[allPrefab]; //Set Attack Animation int a = 0; if (allPrefab > 0) { while (a < allPrefab) { player.GetComponent <AttackTriggerC>().attackCombo[a] = dataItem.equipment[id].attackCombo[a]; a++; } } } }
// Token: 0x060003A6 RID: 934 RVA: 0x00014818 File Offset: 0x00012C18 public void UnEquip(int id) { ItemDataC component = this.database.GetComponent <ItemDataC>(); if (!this.player) { this.player = base.gameObject; } bool flag; if (component.equipment[id].model && this.weapon.Length > 0 && this.weapon[0] != null) { flag = this.AddEquipment(this.weaponEquip); } else { flag = this.AddEquipment(this.armorEquip); } if (!flag) { if (component.equipment[id].model && this.weapon.Length > 0 && this.weapon[0] != null) { this.weaponEquip = 0; this.player.GetComponent <AttackTriggerC>().attackPrefab = this.fistPrefab.transform; if (this.weapon.Length > 0 && this.weapon[0] != null) { int num = this.weapon.Length; int num2 = 0; if (num > 0) { while (num2 < num && this.weapon[num2]) { this.weapon[num2].SetActive(false); num2++; } } } } else { this.armorEquip = 0; } this.player.GetComponent <StatusC>().addAtk = 0; this.player.GetComponent <StatusC>().addDef = 0; this.player.GetComponent <StatusC>().addMatk = 0; this.player.GetComponent <StatusC>().addMdef = 0; this.player.GetComponent <StatusC>().weaponAtk = 0; this.player.GetComponent <StatusC>().weaponMatk = 0; this.player.GetComponent <StatusC>().weaponAtk += component.equipment[this.weaponEquip].attack; this.player.GetComponent <StatusC>().addDef += component.equipment[this.weaponEquip].defense; this.player.GetComponent <StatusC>().weaponMatk += component.equipment[this.weaponEquip].magicAttack; this.player.GetComponent <StatusC>().addMdef += component.equipment[this.weaponEquip].magicDefense; this.player.GetComponent <StatusC>().weaponAtk += component.equipment[this.armorEquip].attack; this.player.GetComponent <StatusC>().addDef += component.equipment[this.armorEquip].defense; this.player.GetComponent <StatusC>().weaponMatk += component.equipment[this.armorEquip].magicAttack; this.player.GetComponent <StatusC>().addMdef += component.equipment[this.armorEquip].magicDefense; } }
void Start() { originalRect = windowRect; dataItem = database.GetComponent <ItemDataC>(); /*itemQuantity = player.GetComponent<Inventory>().itemQuantity; * cash = player.GetComponent<Inventory>().cash; * itemSlot = player.GetComponent<Inventory>().itemSlot; * equipment = player.GetComponent<Inventory>().equipment;*/ }
// Token: 0x060003AE RID: 942 RVA: 0x000167D8 File Offset: 0x00014BD8 private void AssignWeaponAnimation(int id) { ItemDataC component = this.database.GetComponent <ItemDataC>(); PlayerAnimationC component2 = this.player.GetComponent <PlayerAnimationC>(); if (!component2) { this.AssignMecanimAnimation(id); return; } if (component.equipment[id].attackCombo.Length > 0 && component.equipment[id].attackCombo[0] != null && component.equipment[id].EquipmentType == ItemDataC.Equip.EqType.Weapon) { int num = component.equipment[id].attackCombo.Length; this.player.GetComponent <AttackTriggerC>().attackCombo = new AnimationClip[num]; int i = 0; if (num > 0) { while (i < num) { this.player.GetComponent <AttackTriggerC>().attackCombo[i] = component.equipment[id].attackCombo[i]; this.player.GetComponent <AttackTriggerC>().mainModel.GetComponent <Animation>()[component.equipment[id].attackCombo[i].name].layer = 15; i++; } } int whileAttack = (int)component.equipment[id].whileAttack; this.player.GetComponent <AttackTriggerC>().WhileAttackSet(whileAttack); this.player.GetComponent <AttackTriggerC>().attackSpeed = component.equipment[id].attackSpeed; this.player.GetComponent <AttackTriggerC>().atkDelay1 = component.equipment[id].attackDelay; } if (component.equipment[id].idleAnimation) { this.player.GetComponent <PlayerAnimationC>().idle = component.equipment[id].idleAnimation; } if (component.equipment[id].runAnimation) { component2.run = component.equipment[id].runAnimation; } if (component.equipment[id].rightAnimation) { component2.right = component.equipment[id].rightAnimation; } if (component.equipment[id].leftAnimation) { component2.left = component.equipment[id].leftAnimation; } if (component.equipment[id].backAnimation) { component2.back = component.equipment[id].backAnimation; } if (component.equipment[id].jumpAnimation) { this.player.GetComponent <PlayerAnimationC>().jump = component.equipment[id].jumpAnimation; } component2.AnimationSpeedSet(); }
void AssignWeaponAnimation(int id) { ItemDataC dataItem = database.GetComponent <ItemDataC>(); PlayerAnimationC playerAnim = player.GetComponent <PlayerAnimationC>(); //Assign All Attack Combo Animation of the weapon from Database if (dataItem.equipment[id].attackCombo.Length > 0 && dataItem.equipment[id].attackCombo[0] != null && dataItem.equipment[id].EquipmentType == 0) { int allPrefab = dataItem.equipment[id].attackCombo.Length; player.GetComponent <AttackTriggerC>().attackCombo = new AnimationClip[allPrefab]; int a = 0; if (allPrefab > 0) { while (a < allPrefab) { player.GetComponent <AttackTriggerC>().attackCombo[a] = dataItem.equipment[id].attackCombo[a]; player.GetComponent <AttackTriggerC>().mainModel.animation[dataItem.equipment[id].attackCombo[a].name].layer = 15; a++; } } int watk = (int)dataItem.equipment[id].whileAttack; player.GetComponent <AttackTriggerC>().WhileAttackSet(watk); //Assign Attack Speed player.GetComponent <AttackTriggerC>().attackSpeed = dataItem.equipment[id].attackSpeed; player.GetComponent <AttackTriggerC>().atkDelay1 = dataItem.equipment[id].attackDelay; } if (dataItem.equipment[id].idleAnimation) { player.GetComponent <PlayerAnimationC>().idle = dataItem.equipment[id].idleAnimation; } if (dataItem.equipment[id].runAnimation) { playerAnim.run = dataItem.equipment[id].runAnimation; } if (dataItem.equipment[id].rightAnimation) { playerAnim.right = dataItem.equipment[id].rightAnimation; } if (dataItem.equipment[id].leftAnimation) { playerAnim.left = dataItem.equipment[id].leftAnimation; } if (dataItem.equipment[id].backAnimation) { playerAnim.back = dataItem.equipment[id].backAnimation; } if (dataItem.equipment[id].jumpAnimation) { player.GetComponent <PlayerAnimationC>().jump = dataItem.equipment[id].jumpAnimation; } playerAnim.AnimationSpeedSet(); }
// Token: 0x060003A3 RID: 931 RVA: 0x0001425C File Offset: 0x0001265C public void UseItem(int id) { ItemDataC component = this.database.GetComponent <ItemDataC>(); this.player.GetComponent <StatusC>().Heal(component.usableItem[id].hpRecover, component.usableItem[id].mpRecover); this.player.GetComponent <StatusC>().atk += component.usableItem[id].atkPlus; this.player.GetComponent <StatusC>().def += component.usableItem[id].defPlus; this.player.GetComponent <StatusC>().matk += component.usableItem[id].matkPlus; this.player.GetComponent <StatusC>().mdef += component.usableItem[id].mdefPlus; this.AutoSortItem(); }
void Start() { if (!player) { player = GameObject.FindWithTag("Player"); } itemdb = itemDatabase.GetComponent <ItemDataC>(); craftdb = craftingDatabase.GetComponent <CraftingDataC>(); GetCraftingData(); //uiPage = 1; }
public void UseItem(int id) { ItemDataC dataItem = database.GetComponent <ItemDataC>(); player.GetComponent <StatusC>().Heal(dataItem.usableItem[id].hpRecover, dataItem.usableItem[id].mpRecover); player.GetComponent <StatusC>().atk += dataItem.usableItem[id].atkPlus; player.GetComponent <StatusC>().def += dataItem.usableItem[id].defPlus; player.GetComponent <StatusC>().matk += dataItem.usableItem[id].matkPlus; player.GetComponent <StatusC>().mdef += dataItem.usableItem[id].mdefPlus; AutoSortItem(); }
void SettingEquipmentStatus() { ItemDataC dataItem = database.GetComponent <ItemDataC>(); StatusC stat = GetComponent <StatusC>(); //Reset Power of Current Weapon & Armor //Set New Variable of Weapon stat.weaponAtk = dataItem.equipment[weaponEquip].attack; stat.addDef = dataItem.equipment[weaponEquip].defense; stat.weaponMatk = dataItem.equipment[weaponEquip].magicAttack; stat.addMdef = dataItem.equipment[weaponEquip].magicDefense; stat.addHP = dataItem.equipment[weaponEquip].hpBonus; stat.addMP = dataItem.equipment[weaponEquip].mpBonus; //Set New Variable of Armor stat.weaponAtk += dataItem.equipment[armorEquip].attack; stat.addDef += dataItem.equipment[armorEquip].defense; stat.weaponMatk += dataItem.equipment[armorEquip].magicAttack; stat.addMdef += dataItem.equipment[armorEquip].magicDefense; stat.addHP += dataItem.equipment[armorEquip].hpBonus; stat.addMP += dataItem.equipment[armorEquip].mpBonus; //Set New Variable of Accessory stat.weaponAtk += dataItem.equipment[accessoryEquip].attack; stat.addDef += dataItem.equipment[accessoryEquip].defense; stat.weaponMatk += dataItem.equipment[accessoryEquip].magicAttack; stat.addMdef += dataItem.equipment[accessoryEquip].magicDefense; stat.addHP += dataItem.equipment[accessoryEquip].hpBonus; stat.addMP += dataItem.equipment[accessoryEquip].mpBonus; //Status Resist stat.eqResist.poisonResist = dataItem.equipment[weaponEquip].statusResist.poisonResist + dataItem.equipment[armorEquip].statusResist.poisonResist + dataItem.equipment[accessoryEquip].statusResist.poisonResist; stat.eqResist.stunResist = dataItem.equipment[weaponEquip].statusResist.stunResist + dataItem.equipment[armorEquip].statusResist.stunResist + dataItem.equipment[accessoryEquip].statusResist.stunResist; stat.eqResist.silenceResist = dataItem.equipment[weaponEquip].statusResist.silenceResist + dataItem.equipment[armorEquip].statusResist.silenceResist + dataItem.equipment[accessoryEquip].statusResist.silenceResist; stat.eqResist.webResist = dataItem.equipment[weaponEquip].statusResist.webResist + dataItem.equipment[armorEquip].statusResist.webResist + dataItem.equipment[accessoryEquip].statusResist.webResist; stat.hiddenStatus.doubleJump = false; if (dataItem.equipment[weaponEquip].canDoubleJump) { stat.hiddenStatus.doubleJump = true; } if (dataItem.equipment[armorEquip].canDoubleJump) { stat.hiddenStatus.doubleJump = true; } if (dataItem.equipment[accessoryEquip].canDoubleJump) { stat.hiddenStatus.doubleJump = true; } stat.hiddenStatus.autoGuard = dataItem.equipment[weaponEquip].autoGuard + dataItem.equipment[armorEquip].autoGuard + dataItem.equipment[accessoryEquip].autoGuard; stat.hiddenStatus.drainTouch = dataItem.equipment[weaponEquip].drainTouch + dataItem.equipment[armorEquip].drainTouch + dataItem.equipment[accessoryEquip].drainTouch; stat.hiddenStatus.mpReduce = dataItem.equipment[weaponEquip].mpReduce + dataItem.equipment[armorEquip].mpReduce + dataItem.equipment[accessoryEquip].mpReduce; stat.CalculateStatus(); }
public void UnEquip(int id) { bool full = false; ItemDataC dataItem = database.GetComponent <ItemDataC>(); if ((int)dataItem.equipment[id].EquipmentType == 0) { full = AddEquipment(weaponEquip); } else if ((int)dataItem.equipment[id].EquipmentType == 1) { full = AddEquipment(armorEquip); } else { full = AddEquipment(accessoryEquip); } if (!full) { if ((int)dataItem.equipment[id].EquipmentType == 0) { weaponEquip = 0; GetComponent <AttackTriggerC>().attackPrefab = fistPrefab.transform; if (weapon.Length > 0 && weapon[0] != null) { int allWeapon = weapon.Length; int a = 0; if (allWeapon > 0) { while (a < allWeapon && weapon[a]) { weapon[a].SetActive(false); //Destroy(weapon[a].gameObject); a++; } } } } else if ((int)dataItem.equipment[id].EquipmentType == 1) { armorEquip = 0; } else { accessoryEquip = 0; } //Reset Power of Current Weapon & Armor SettingEquipmentStatus(); } }
public void UnEquip(int id) { ItemDataC dataItem = database.GetComponent <ItemDataC>(); bool full = false; if (!player) { player = this.gameObject; } if (dataItem.equipment[id].model && weapon.Length > 0) { full = AddEquipment(weaponEquip); } else { full = AddEquipment(armorEquip); } if (!full) { if (dataItem.equipment[id].model && weapon.Length > 0) { weaponEquip = 0; player.GetComponent <AttackTriggerC>().attackPrefab = fistPrefab.transform; if (weapon.Length > 0 && weapon[0]) { int allWeapon = weapon.Length; int a = 0; if (allWeapon > 0) { while (a < allWeapon && weapon[a]) { //weapon[a].SetActiveRecursively(false); weapon[a].SetActive(false); //Destroy(weapon[a].gameObject); a++; } } } } else { armorEquip = 0; } SetEquipmentStatus(); } }
// Token: 0x060003A1 RID: 929 RVA: 0x00014034 File Offset: 0x00012434 private void Start() { if (!this.player) { this.player = base.gameObject; } ItemDataC component = this.database.GetComponent <ItemDataC>(); this.player.GetComponent <StatusC>().addAtk = 0; this.player.GetComponent <StatusC>().addDef = 0; this.player.GetComponent <StatusC>().addMatk = 0; this.player.GetComponent <StatusC>().addMdef = 0; this.player.GetComponent <StatusC>().weaponAtk = 0; this.player.GetComponent <StatusC>().weaponMatk = 0; this.player.GetComponent <StatusC>().weaponAtk += component.equipment[this.weaponEquip].attack; this.player.GetComponent <StatusC>().addDef += component.equipment[this.weaponEquip].defense; this.player.GetComponent <StatusC>().weaponMatk += component.equipment[this.weaponEquip].magicAttack; this.player.GetComponent <StatusC>().addMdef += component.equipment[this.weaponEquip].magicDefense; this.player.GetComponent <StatusC>().weaponAtk += component.equipment[this.armorEquip].attack; this.player.GetComponent <StatusC>().addDef += component.equipment[this.armorEquip].defense; this.player.GetComponent <StatusC>().weaponMatk += component.equipment[this.armorEquip].magicAttack; this.player.GetComponent <StatusC>().addMdef += component.equipment[this.armorEquip].magicDefense; this.player.GetComponent <StatusC>().CalculateStatus(); }
// Token: 0x060003B0 RID: 944 RVA: 0x00016AE0 File Offset: 0x00014EE0 private void AssignMecanimAnimation(int id) { ItemDataC component = this.database.GetComponent <ItemDataC>(); if (component.equipment[id].EquipmentType == ItemDataC.Equip.EqType.Weapon) { int whileAttack = (int)component.equipment[id].whileAttack; this.player.GetComponent <AttackTriggerC>().WhileAttackSet(whileAttack); this.player.GetComponent <AttackTriggerC>().attackSpeed = component.equipment[id].attackSpeed; this.player.GetComponent <AttackTriggerC>().atkDelay1 = component.equipment[id].attackDelay; this.player.GetComponent <PlayerMecanimAnimationC>().SetWeaponType(component.equipment[id].weaponType, component.equipment[id].idleAnimation.name); int num = component.equipment[id].attackCombo.Length; this.player.GetComponent <AttackTriggerC>().attackCombo = new AnimationClip[num]; int i = 0; if (num > 0) { while (i < num) { this.player.GetComponent <AttackTriggerC>().attackCombo[i] = component.equipment[id].attackCombo[i]; i++; } } } }
//-----------Item Window------------- void ItemWindow(int windowID) { ItemDataC dataItem = database.GetComponent <ItemDataC>(); if (menu && itemMenu) { //GUI.Box ( new Rect(260,140,280,385), "Items"); //Close Window Button if (GUI.Button(new Rect(250, 2, 30, 30), "X")) { OnOffMenu(); } //Items Slot if (GUI.Button(new Rect(30, 115, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[0]].icon, dataItem.usableItem[itemSlot[0]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[0]].description))) { if (!dataItem.usableItem[itemSlot[0]].unusable) { UseItem(itemSlot[0]); if (itemQuantity[0] > 0) { itemQuantity[0]--; } if (itemQuantity[0] <= 0) { itemSlot[0] = 0; itemQuantity[0] = 0; AutoSortItem(); } } } if (itemQuantity[0] > 0) { GUI.Label(new Rect(70, 150, 20, 20), itemQuantity[0].ToString()); //Quantity } if (GUI.Button(new Rect(90, 115, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[1]].icon, dataItem.usableItem[itemSlot[1]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[1]].description))) { if (!dataItem.usableItem[itemSlot[1]].unusable) { UseItem(itemSlot[1]); if (itemQuantity[1] > 0) { itemQuantity[1]--; } if (itemQuantity[1] <= 0) { itemSlot[1] = 0; itemQuantity[1] = 0; AutoSortItem(); } } } if (itemQuantity[1] > 0) { GUI.Label(new Rect(130, 150, 20, 20), itemQuantity[1].ToString()); //Quantity } if (GUI.Button(new Rect(150, 115, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[2]].icon, dataItem.usableItem[itemSlot[2]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[2]].description))) { if (!dataItem.usableItem[itemSlot[2]].unusable) { UseItem(itemSlot[2]); if (itemQuantity[2] > 0) { itemQuantity[2]--; } if (itemQuantity[2] <= 0) { itemSlot[2] = 0; itemQuantity[2] = 0; AutoSortItem(); } } } if (itemQuantity[2] > 0) { GUI.Label(new Rect(190, 150, 20, 20), itemQuantity[2].ToString()); //Quantity } if (GUI.Button(new Rect(210, 115, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[3]].icon, dataItem.usableItem[itemSlot[3]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[3]].description))) { if (!dataItem.usableItem[itemSlot[3]].unusable) { UseItem(itemSlot[3]); if (itemQuantity[3] > 0) { itemQuantity[3]--; } if (itemQuantity[3] <= 0) { itemSlot[3] = 0; itemQuantity[3] = 0; AutoSortItem(); } } } if (itemQuantity[3] > 0) { GUI.Label(new Rect(250, 150, 20, 20), itemQuantity[3].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(30, 175, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[4]].icon, dataItem.usableItem[itemSlot[4]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[4]].description))) { if (!dataItem.usableItem[itemSlot[4]].unusable) { UseItem(itemSlot[4]); if (itemQuantity[4] > 0) { itemQuantity[4]--; } if (itemQuantity[4] <= 0) { itemSlot[4] = 0; itemQuantity[4] = 0; AutoSortItem(); } } } if (itemQuantity[4] > 0) { GUI.Label(new Rect(70, 210, 20, 20), itemQuantity[4].ToString()); //Quantity } if (GUI.Button(new Rect(90, 175, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[5]].icon, dataItem.usableItem[itemSlot[5]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[5]].description))) { if (!dataItem.usableItem[itemSlot[5]].unusable) { UseItem(itemSlot[5]); if (itemQuantity[5] > 0) { itemQuantity[5]--; } if (itemQuantity[5] <= 0) { itemSlot[5] = 0; itemQuantity[5] = 0; AutoSortItem(); } } } if (itemQuantity[5] > 0) { GUI.Label(new Rect(130, 210, 20, 20), itemQuantity[5].ToString()); //Quantity } if (GUI.Button(new Rect(150, 175, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[6]].icon, dataItem.usableItem[itemSlot[6]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[6]].description))) { if (!dataItem.usableItem[itemSlot[6]].unusable) { UseItem(itemSlot[6]); if (itemQuantity[6] > 0) { itemQuantity[6]--; } if (itemQuantity[6] <= 0) { itemSlot[6] = 0; itemQuantity[6] = 0; AutoSortItem(); } } } if (itemQuantity[6] > 0) { GUI.Label(new Rect(190, 210, 20, 20), itemQuantity[6].ToString()); //Quantity } if (GUI.Button(new Rect(210, 175, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[7]].icon, dataItem.usableItem[itemSlot[7]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[7]].description))) { if (!dataItem.usableItem[itemSlot[7]].unusable) { UseItem(itemSlot[7]); if (itemQuantity[7] > 0) { itemQuantity[7]--; } if (itemQuantity[7] <= 0) { itemSlot[7] = 0; itemQuantity[7] = 0; AutoSortItem(); } } } if (itemQuantity[7] > 0) { GUI.Label(new Rect(250, 210, 20, 20), itemQuantity[7].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(30, 235, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[8]].icon, dataItem.usableItem[itemSlot[8]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[8]].description))) { if (!dataItem.usableItem[itemSlot[8]].unusable) { UseItem(itemSlot[8]); if (itemQuantity[8] > 0) { itemQuantity[8]--; } if (itemQuantity[8] <= 0) { itemSlot[8] = 0; itemQuantity[8] = 0; AutoSortItem(); } } } if (itemQuantity[8] > 0) { GUI.Label(new Rect(70, 270, 20, 20), itemQuantity[8].ToString()); //Quantity } if (GUI.Button(new Rect(90, 235, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[9]].icon, dataItem.usableItem[itemSlot[9]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[9]].description))) { if (!dataItem.usableItem[itemSlot[9]].unusable) { UseItem(itemSlot[9]); if (itemQuantity[9] > 0) { itemQuantity[9]--; } if (itemQuantity[9] <= 0) { itemSlot[9] = 0; itemQuantity[9] = 0; AutoSortItem(); } } } if (itemQuantity[9] > 0) { GUI.Label(new Rect(130, 270, 20, 20), itemQuantity[9].ToString()); //Quantity } if (GUI.Button(new Rect(150, 235, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[10]].icon, dataItem.usableItem[itemSlot[10]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[10]].description))) { if (!dataItem.usableItem[itemSlot[10]].unusable) { UseItem(itemSlot[10]); if (itemQuantity[10] > 0) { itemQuantity[10]--; } if (itemQuantity[10] <= 0) { itemSlot[10] = 0; itemQuantity[10] = 0; AutoSortItem(); } } } if (itemQuantity[10] > 0) { GUI.Label(new Rect(190, 270, 20, 20), itemQuantity[10].ToString()); //Quantity } if (GUI.Button(new Rect(210, 235, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[11]].icon, dataItem.usableItem[itemSlot[11]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[11]].description))) { if (!dataItem.usableItem[itemSlot[11]].unusable) { UseItem(itemSlot[11]); if (itemQuantity[11] > 0) { itemQuantity[11]--; } if (itemQuantity[11] <= 0) { itemSlot[11] = 0; itemQuantity[11] = 0; AutoSortItem(); } } } if (itemQuantity[11] > 0) { GUI.Label(new Rect(250, 270, 20, 20), itemQuantity[11].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(30, 295, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[12]].icon, dataItem.usableItem[itemSlot[12]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[12]].description))) { if (!dataItem.usableItem[itemSlot[12]].unusable) { UseItem(itemSlot[12]); if (itemQuantity[12] > 0) { itemQuantity[12]--; } if (itemQuantity[12] <= 0) { itemSlot[12] = 0; itemQuantity[12] = 0; AutoSortItem(); } } } if (itemQuantity[12] > 0) { GUI.Label(new Rect(70, 330, 20, 20), itemQuantity[12].ToString()); //Quantity } if (GUI.Button(new Rect(90, 295, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[13]].icon, dataItem.usableItem[itemSlot[13]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[13]].description))) { if (!dataItem.usableItem[itemSlot[13]].unusable) { UseItem(itemSlot[13]); if (itemQuantity[13] > 0) { itemQuantity[13]--; } if (itemQuantity[13] <= 0) { itemSlot[13] = 0; itemQuantity[13] = 0; AutoSortItem(); } } } if (itemQuantity[13] > 0) { GUI.Label(new Rect(130, 330, 20, 20), itemQuantity[13].ToString()); //Quantity } if (GUI.Button(new Rect(150, 295, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[14]].icon, dataItem.usableItem[itemSlot[14]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[14]].description))) { if (!dataItem.usableItem[itemSlot[14]].unusable) { UseItem(itemSlot[14]); if (itemQuantity[14] > 0) { itemQuantity[14]--; } if (itemQuantity[14] <= 0) { itemSlot[14] = 0; itemQuantity[14] = 0; AutoSortItem(); } } } if (itemQuantity[14] > 0) { GUI.Label(new Rect(190, 330, 20, 20), itemQuantity[14].ToString()); //Quantity } if (GUI.Button(new Rect(210, 295, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[15]].icon, dataItem.usableItem[itemSlot[15]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[15]].description))) { if (!dataItem.usableItem[itemSlot[15]].unusable) { UseItem(itemSlot[15]); if (itemQuantity[15] > 0) { itemQuantity[15]--; } if (itemQuantity[15] <= 0) { itemSlot[15] = 0; itemQuantity[15] = 0; AutoSortItem(); } } } if (itemQuantity[15] > 0) { GUI.Label(new Rect(250, 330, 20, 20), itemQuantity[15].ToString()); //Quantity } GUI.Label(new Rect(20, 355, 150, 50), "$ " + cash.ToString()); GUI.Box(new Rect(20, 30, 240, 60), GUI.tooltip); //--------------------------- } //---------------Equipment Tab---------------------------- if (menu && equipMenu) { //Close Window Button if (GUI.Button(new Rect(250, 2, 30, 30), "X")) { OnOffMenu(); } //Weapon GUI.Label(new Rect(20, 130, 150, 50), "Weapon"); if (GUI.Button(new Rect(100, 115, 50, 50), new GUIContent(dataItem.equipment[weaponEquip].icon, dataItem.equipment[weaponEquip].itemName + "\n" + "\n" + dataItem.equipment[weaponEquip].description))) { if (!allowWeaponUnequip || weaponEquip == 0) { return; } UnEquip(weaponEquip); } //Armor GUI.Label(new Rect(20, 190, 150, 50), "Armor"); if (GUI.Button(new Rect(100, 175, 50, 50), new GUIContent(dataItem.equipment[armorEquip].icon, dataItem.equipment[armorEquip].itemName + "\n" + "\n" + dataItem.equipment[armorEquip].description))) { if (!allowArmorUnequip || armorEquip == 0) { return; } UnEquip(armorEquip); } //--------Equipment Slot--------- if (GUI.Button(new Rect(30, 235, 50, 50), new GUIContent(dataItem.equipment[equipment[0]].icon, dataItem.equipment[equipment[0]].itemName + "\n" + "\n" + dataItem.equipment[equipment[0]].description))) { EquipItem(equipment[0], 0); } if (GUI.Button(new Rect(90, 235, 50, 50), new GUIContent(dataItem.equipment[equipment[1]].icon, dataItem.equipment[equipment[1]].itemName + "\n" + "\n" + dataItem.equipment[equipment[1]].description))) { EquipItem(equipment[1], 1); } if (GUI.Button(new Rect(150, 235, 50, 50), new GUIContent(dataItem.equipment[equipment[2]].icon, dataItem.equipment[equipment[2]].itemName + "\n" + "\n" + dataItem.equipment[equipment[2]].description))) { EquipItem(equipment[2], 2); } if (GUI.Button(new Rect(210, 235, 50, 50), new GUIContent(dataItem.equipment[equipment[3]].icon, dataItem.equipment[equipment[3]].itemName + "\n" + "\n" + dataItem.equipment[equipment[3]].description))) { EquipItem(equipment[3], 3); } //----------------------------- if (GUI.Button(new Rect(30, 295, 50, 50), new GUIContent(dataItem.equipment[equipment[4]].icon, dataItem.equipment[equipment[4]].itemName + "\n" + "\n" + dataItem.equipment[equipment[4]].description))) { EquipItem(equipment[4], 4); } if (GUI.Button(new Rect(90, 295, 50, 50), new GUIContent(dataItem.equipment[equipment[5]].icon, dataItem.equipment[equipment[5]].itemName + "\n" + "\n" + dataItem.equipment[equipment[5]].description))) { EquipItem(equipment[5], 5); } if (GUI.Button(new Rect(150, 295, 50, 50), new GUIContent(dataItem.equipment[equipment[6]].icon, dataItem.equipment[equipment[6]].itemName + "\n" + "\n" + dataItem.equipment[equipment[6]].description))) { EquipItem(equipment[6], 6); } if (GUI.Button(new Rect(210, 295, 50, 50), new GUIContent(dataItem.equipment[equipment[7]].icon, dataItem.equipment[equipment[7]].itemName + "\n" + "\n" + dataItem.equipment[equipment[7]].description))) { EquipItem(equipment[7], 7); } GUI.Label(new Rect(20, 355, 150, 50), "$ " + cash.ToString()); GUI.Box(new Rect(20, 30, 240, 60), GUI.tooltip); } GUI.DragWindow(new Rect(0, 0, 10000, 10000)); }
public void UnEquip(int id) { bool full = false; ItemDataC dataItem = database.GetComponent <ItemDataC>(); if (!player) { player = this.gameObject; } if (dataItem.equipment[id].model && weapon.Length > 0 && weapon[0] != null) { full = AddEquipment(weaponEquip); } else { full = AddEquipment(armorEquip); } if (!full) { if (dataItem.equipment[id].model && weapon.Length > 0 && weapon[0] != null) { weaponEquip = 0; player.GetComponent <AttackTriggerC>().attackPrefab = fistPrefab.transform; if (weapon.Length > 0 && weapon[0] != null) { int allWeapon = weapon.Length; int a = 0; if (allWeapon > 0) { while (a < allWeapon && weapon[a]) { weapon[a].SetActive(false); //Destroy(weapon[a].gameObject); a++; } } } } else { armorEquip = 0; } //Reset Power of Current Weapon & Armor player.GetComponent <StatusC>().addAtk = 0; player.GetComponent <StatusC>().addDef = 0; player.GetComponent <StatusC>().addMatk = 0; player.GetComponent <StatusC>().addMdef = 0; player.GetComponent <StatusC>().weaponAtk = 0; player.GetComponent <StatusC>().weaponMatk = 0; //Set New Variable of Weapon player.GetComponent <StatusC>().weaponAtk += dataItem.equipment[weaponEquip].attack; player.GetComponent <StatusC>().addDef += dataItem.equipment[weaponEquip].defense; player.GetComponent <StatusC>().weaponMatk += dataItem.equipment[weaponEquip].magicAttack; player.GetComponent <StatusC>().addMdef += dataItem.equipment[weaponEquip].magicDefense; //Set New Variable of Armor player.GetComponent <StatusC>().weaponAtk += dataItem.equipment[armorEquip].attack; player.GetComponent <StatusC>().addDef += dataItem.equipment[armorEquip].defense; player.GetComponent <StatusC>().weaponMatk += dataItem.equipment[armorEquip].magicAttack; player.GetComponent <StatusC>().addMdef += dataItem.equipment[armorEquip].magicDefense; } }
void Start() { db = database.GetComponent <ItemDataC>(); }
// Token: 0x060003A4 RID: 932 RVA: 0x00014338 File Offset: 0x00012738 public void EquipItem(int id, int slot) { GameObject gameObject = new GameObject(); if (id == 0) { return; } if (!this.player) { this.player = base.gameObject; } ItemDataC component = this.database.GetComponent <ItemDataC>(); int id2; if (component.equipment[id].EquipmentType == ItemDataC.Equip.EqType.Weapon) { id2 = this.weaponEquip; this.weaponEquip = id; if (component.equipment[id].attackPrefab) { this.player.GetComponent <AttackTriggerC>().attackPrefab = component.equipment[id].attackPrefab.transform; } if (component.equipment[id].model && this.weapon.Length > 0 && this.weapon[0] != null) { int num = this.weapon.Length; int num2 = 0; if (num > 0 && component.equipment[id].assignAllWeapon) { while (num2 < num && this.weapon[num2]) { this.weapon[num2].SetActive(true); gameObject = UnityEngine.Object.Instantiate <GameObject>(component.equipment[id].model, this.weapon[num2].transform.position, this.weapon[num2].transform.rotation); gameObject.transform.parent = this.weapon[num2].transform.parent; UnityEngine.Object.Destroy(this.weapon[num2].gameObject); this.weapon[num2] = gameObject; num2++; } } else if (num > 0) { while (num2 < num && this.weapon[num2]) { if (num2 == 0) { this.weapon[num2].SetActive(true); gameObject = UnityEngine.Object.Instantiate <GameObject>(component.equipment[id].model, this.weapon[num2].transform.position, this.weapon[num2].transform.rotation); gameObject.transform.parent = this.weapon[num2].transform.parent; UnityEngine.Object.Destroy(this.weapon[num2].gameObject); this.weapon[num2] = gameObject; } else { this.weapon[num2].SetActive(false); } num2++; } } } } else { id2 = this.armorEquip; this.armorEquip = id; } if (slot <= this.equipment.Length) { this.equipment[slot] = 0; } this.AssignWeaponAnimation(id); this.player.GetComponent <StatusC>().addAtk = 0; this.player.GetComponent <StatusC>().addDef = 0; this.player.GetComponent <StatusC>().addMatk = 0; this.player.GetComponent <StatusC>().addMdef = 0; this.player.GetComponent <StatusC>().weaponAtk = 0; this.player.GetComponent <StatusC>().weaponMatk = 0; this.player.GetComponent <StatusC>().weaponAtk += component.equipment[this.weaponEquip].attack; this.player.GetComponent <StatusC>().addDef += component.equipment[this.weaponEquip].defense; this.player.GetComponent <StatusC>().weaponMatk += component.equipment[this.weaponEquip].magicAttack; this.player.GetComponent <StatusC>().addMdef += component.equipment[this.weaponEquip].magicDefense; this.player.GetComponent <StatusC>().weaponAtk += component.equipment[this.armorEquip].attack; this.player.GetComponent <StatusC>().addDef += component.equipment[this.armorEquip].defense; this.player.GetComponent <StatusC>().weaponMatk += component.equipment[this.armorEquip].magicAttack; this.player.GetComponent <StatusC>().addMdef += component.equipment[this.armorEquip].magicDefense; this.player.GetComponent <StatusC>().CalculateStatus(); this.AutoSortEquipment(); this.AddEquipment(id2); }
//-----------Item Window------------- public void ItemWindow(int windowID) { ItemDataC dataItem = database.GetComponent <ItemDataC>(); if (menu && itemMenu) { //GUI.Box ( new Rect(260,140,280,385), "Items"); //Close Window Button if (GUI.Button(new Rect(390, 8, 70, 70), "X")) { OnOffMenu(); } //Items Slot if (GUI.Button(new Rect(30, 30, 75, 75), dataItem.usableItem[itemSlot[0 + page]].icon)) { UseItem(itemSlot[0 + page]); if (itemQuantity[0 + page] > 0) { itemQuantity[0 + page]--; } if (itemQuantity[0 + page] <= 0) { itemSlot[0 + page] = 0; itemQuantity[0 + page] = 0; AutoSortItem(); } } GUI.Label(new Rect(125, 40, 320, 75), dataItem.usableItem[itemSlot[0 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 65, 320, 75), dataItem.usableItem[itemSlot[0 + page]].description.ToString(), itemDescriptionText); //Item Description if (itemQuantity[0 + page] > 0) { GUI.Label(new Rect(88, 88, 40, 30), itemQuantity[0 + page].ToString(), itemQuantityText); //Quantity } //------------------------------------------------------ if (GUI.Button(new Rect(30, 120, 75, 75), dataItem.usableItem[itemSlot[1 + page]].icon)) { UseItem(itemSlot[1 + page]); if (itemQuantity[1 + page] > 0) { itemQuantity[1 + page]--; } if (itemQuantity[1 + page] <= 0) { itemSlot[1 + page] = 0; itemQuantity[1 + page] = 0; AutoSortItem(); } } GUI.Label(new Rect(125, 130, 320, 75), dataItem.usableItem[itemSlot[1 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 155, 320, 75), dataItem.usableItem[itemSlot[1 + page]].description.ToString(), itemDescriptionText); //Item Description if (itemQuantity[1 + page] > 0) { GUI.Label(new Rect(88, 178, 40, 30), itemQuantity[1 + page].ToString(), itemQuantityText); //Quantity } //------------------------------------------------------ if (GUI.Button(new Rect(30, 210, 75, 75), dataItem.usableItem[itemSlot[2 + page]].icon)) { UseItem(itemSlot[2 + page]); if (itemQuantity[2 + page] > 0) { itemQuantity[2 + page]--; } if (itemQuantity[2 + page] <= 0) { itemSlot[2 + page] = 0; itemQuantity[2 + page] = 0; AutoSortItem(); } } GUI.Label(new Rect(125, 220, 320, 75), dataItem.usableItem[itemSlot[2 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 245, 320, 75), dataItem.usableItem[itemSlot[2 + page]].description.ToString(), itemDescriptionText); //Item Description if (itemQuantity[2 + page] > 0) { GUI.Label(new Rect(88, 268, 40, 30), itemQuantity[2 + page].ToString(), itemQuantityText); //Quantity } //------------------------------------------------------ if (GUI.Button(new Rect(30, 300, 75, 75), dataItem.usableItem[itemSlot[3 + page]].icon)) { UseItem(itemSlot[3 + page]); if (itemQuantity[3 + page] > 0) { itemQuantity[3 + page]--; } if (itemQuantity[3 + page] <= 0) { itemSlot[3 + page] = 0; itemQuantity[3 + page] = 0; AutoSortItem(); } } GUI.Label(new Rect(125, 310, 320, 75), dataItem.usableItem[itemSlot[3 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 335, 320, 75), dataItem.usableItem[itemSlot[3 + page]].description.ToString(), itemDescriptionText); //Item Description if (itemQuantity[3 + page] > 0) { GUI.Label(new Rect(88, 358, 40, 30), itemQuantity[3 + page].ToString(), itemQuantityText); //Quantity } //------------------------------------------------------ if (GUI.Button(new Rect(30, 390, 75, 75), dataItem.usableItem[itemSlot[4 + page]].icon)) { UseItem(itemSlot[4 + page]); if (itemQuantity[4 + page] > 0) { itemQuantity[4 + page]--; } if (itemQuantity[4 + page] <= 0) { itemSlot[4 + page] = 0; itemQuantity[4 + page] = 0; AutoSortItem(); } } GUI.Label(new Rect(125, 400, 320, 75), dataItem.usableItem[itemSlot[4 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 425, 320, 75), dataItem.usableItem[itemSlot[4 + page]].description.ToString(), itemDescriptionText); //Item Description if (itemQuantity[4 + page] > 0) { GUI.Label(new Rect(88, 448, 40, 30), itemQuantity[4 + page].ToString(), itemQuantityText); //Quantity } //------------------------------------------------------ if (GUI.Button(new Rect(220, 485, 50, 52), "1")) { page = 0; } if (GUI.Button(new Rect(290, 485, 50, 52), "2")) { page = itemPageMultiply; } if (GUI.Button(new Rect(360, 485, 50, 52), "3")) { page = itemPageMultiply * 2; } GUI.Label(new Rect(20, 505, 150, 50), "$ " + cash.ToString(), itemDescriptionText); //--------------------------- } //---------------Equipment Tab---------------------------- if (menu && equipMenu) { //Close Window Button if (GUI.Button(new Rect(390, 8, 70, 70), "X")) { OnOffMenu(); } //Weapon GUI.Label(new Rect(20, 60, 150, 50), "Weapon"); if (GUI.Button(new Rect(100, 30, 70, 70), dataItem.equipment[weaponEquip].icon)) { if (!allowWeaponUnequip || weaponEquip == 0) { return; } UnEquip(weaponEquip); } //Armor GUI.Label(new Rect(200, 60, 150, 50), "Armor"); if (GUI.Button(new Rect(260, 30, 70, 70), dataItem.equipment[armorEquip].icon)) { if (!allowArmorUnequip || armorEquip == 0) { return; } UnEquip(armorEquip); } //--------Equipment Slot--------- if (GUI.Button(new Rect(30, 130, 75, 75), dataItem.equipment[equipment[0 + page]].icon)) { EquipItem(equipment[0 + page], 0 + page); } GUI.Label(new Rect(125, 140, 320, 75), dataItem.equipment[equipment[0 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 165, 320, 75), dataItem.equipment[equipment[0 + page]].description.ToString(), itemDescriptionText); //Item Description //------------------------------------------------------ if (GUI.Button(new Rect(30, 220, 75, 75), dataItem.equipment[equipment[1 + page]].icon)) { EquipItem(equipment[1 + page], 1 + page); } GUI.Label(new Rect(125, 230, 320, 75), dataItem.equipment[equipment[1 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 255, 320, 75), dataItem.equipment[equipment[1 + page]].description.ToString(), itemDescriptionText); //Item Description //------------------------------------------------------ if (GUI.Button(new Rect(30, 310, 75, 75), dataItem.equipment[equipment[2 + page]].icon)) { EquipItem(equipment[2 + page], 2 + page); } GUI.Label(new Rect(125, 320, 320, 75), dataItem.equipment[equipment[2 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 345, 320, 75), dataItem.equipment[equipment[2 + page]].description.ToString(), itemDescriptionText); //Item Description //------------------------------------------------------ if (GUI.Button(new Rect(30, 400, 75, 75), dataItem.equipment[equipment[3 + page]].icon)) { EquipItem(equipment[3 + page], 3 + page); } GUI.Label(new Rect(125, 410, 320, 75), dataItem.equipment[equipment[3 + page]].itemName.ToString(), itemNameText); //Item Name GUI.Label(new Rect(125, 435, 320, 75), dataItem.equipment[equipment[3 + page]].description.ToString(), itemDescriptionText); //Item Description //------------------------------------------------------ if (GUI.Button(new Rect(220, 485, 50, 52), "1")) { page = 0; } if (GUI.Button(new Rect(290, 485, 50, 52), "2")) { page = equipmentPageMultiply; } if (GUI.Button(new Rect(360, 485, 50, 52), "3")) { page = equipmentPageMultiply * 2; } GUI.Label(new Rect(20, 505, 150, 50), "$ " + cash.ToString(), itemDescriptionText); } GUI.DragWindow(new Rect(0, 0, 10000, 10000)); }
void OnGUI() { if (!player) { return; } ItemDataC dataItem = database.GetComponent <ItemDataC>(); int[] itemQuantity = player.GetComponent <InventoryC>().itemQuantity; int cash = player.GetComponent <InventoryC>().cash; int[] itemSlot = player.GetComponent <InventoryC>().itemSlot; int[] equipment = player.GetComponent <InventoryC>().equipment; if (enter && !menu && activateSelf) { GUI.DrawTexture(new Rect(Screen.width / 2 - 130, Screen.height - 120, 260, 80), button); } //商店主菜单 if (menu && shopMain) { GUI.Box(new Rect(Screen.width / 2 - 140, 240, 280, 120), "Shop"); if (GUI.Button(new Rect(Screen.width / 2 - 100, 305, 80, 30), "Buy")) { shopItem = true; shopMain = false; } if (GUI.Button(new Rect(Screen.width / 2 + 35, 305, 80, 30), "Sell")) { itemInven = true; shopMain = false; } if (GUI.Button(new Rect(Screen.width / 2 + 90, 245, 30, 30), "X")) { OnOffMenu(); } } if (menu && itemInven && !sellwindow) { GUI.Box(new Rect(260, 140, 280, 385), "Items"); //关闭窗口按钮 if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } if (GUI.Button(new Rect(290, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[0]].icon, dataItem.usableItem[itemSlot[0]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[0]].description))) { select = 0; sellwindow = true; } if (itemQuantity[0] > 0) { GUI.Label(new Rect(330, 290, 20, 20), itemQuantity[0].ToString()); } if (GUI.Button(new Rect(350, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[1]].icon, dataItem.usableItem[itemSlot[1]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[1]].description))) { select = 1; sellwindow = true; } if (itemQuantity[1] > 0) { GUI.Label(new Rect(390, 290, 20, 20), itemQuantity[1].ToString()); } if (GUI.Button(new Rect(410, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[2]].icon, dataItem.usableItem[itemSlot[2]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[2]].description))) { select = 2; sellwindow = true; } if (itemQuantity[2] > 0) { GUI.Label(new Rect(450, 290, 20, 20), itemQuantity[2].ToString()); } if (GUI.Button(new Rect(470, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[3]].icon, dataItem.usableItem[itemSlot[3]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[3]].description))) { select = 3; sellwindow = true; } if (itemQuantity[3] > 0) { GUI.Label(new Rect(510, 290, 20, 20), itemQuantity[3].ToString()); } if (GUI.Button(new Rect(290, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[4]].icon, dataItem.usableItem[itemSlot[4]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[4]].description))) { select = 4; sellwindow = true; } if (itemQuantity[4] > 0) { GUI.Label(new Rect(330, 350, 20, 20), itemQuantity[4].ToString()); } if (GUI.Button(new Rect(350, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[5]].icon, dataItem.usableItem[itemSlot[5]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[5]].description))) { select = 5; sellwindow = true; } if (itemQuantity[5] > 0) { GUI.Label(new Rect(390, 350, 20, 20), itemQuantity[5].ToString()); } if (GUI.Button(new Rect(410, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[6]].icon, dataItem.usableItem[itemSlot[6]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[6]].description))) { select = 6; sellwindow = true; } if (itemQuantity[6] > 0) { GUI.Label(new Rect(450, 350, 20, 20), itemQuantity[6].ToString()); } if (GUI.Button(new Rect(470, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[7]].icon, dataItem.usableItem[itemSlot[7]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[7]].description))) { select = 7; sellwindow = true; } if (itemQuantity[7] > 0) { GUI.Label(new Rect(510, 350, 20, 20), itemQuantity[7].ToString()); } if (GUI.Button(new Rect(290, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[8]].icon, dataItem.usableItem[itemSlot[8]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[8]].description))) { select = 8; sellwindow = true; } if (itemQuantity[8] > 0) { GUI.Label(new Rect(330, 410, 20, 20), itemQuantity[8].ToString()); } if (GUI.Button(new Rect(350, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[9]].icon, dataItem.usableItem[itemSlot[9]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[9]].description))) { select = 9; sellwindow = true; } if (itemQuantity[9] > 0) { GUI.Label(new Rect(390, 410, 20, 20), itemQuantity[9].ToString()); } if (GUI.Button(new Rect(410, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[10]].icon, dataItem.usableItem[itemSlot[10]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[10]].description))) { select = 10; sellwindow = true; } if (itemQuantity[10] > 0) { GUI.Label(new Rect(450, 410, 20, 20), itemQuantity[10].ToString()); } if (GUI.Button(new Rect(470, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[11]].icon, dataItem.usableItem[itemSlot[11]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[11]].description))) { select = 11; sellwindow = true; } if (itemQuantity[11] > 0) { GUI.Label(new Rect(510, 410, 20, 20), itemQuantity[11].ToString()); } if (GUI.Button(new Rect(290, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[12]].icon, dataItem.usableItem[itemSlot[12]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[12]].description))) { select = 12; sellwindow = true; } if (itemQuantity[12] > 0) { GUI.Label(new Rect(330, 470, 20, 20), itemQuantity[12].ToString()); } if (GUI.Button(new Rect(350, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[13]].icon, dataItem.usableItem[itemSlot[13]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[13]].description))) { select = 13; sellwindow = true; } if (itemQuantity[13] > 0) { GUI.Label(new Rect(390, 470, 20, 20), itemQuantity[13].ToString()); } if (GUI.Button(new Rect(410, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[14]].icon, dataItem.usableItem[itemSlot[14]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[14]].description))) { select = 14; sellwindow = true; } if (itemQuantity[14] > 0) { GUI.Label(new Rect(450, 470, 20, 20), itemQuantity[14].ToString()); } if (GUI.Button(new Rect(470, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[15]].icon, dataItem.usableItem[itemSlot[15]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[15]].description))) { select = 15; sellwindow = true; } if (itemQuantity[15] > 0) { GUI.Label(new Rect(510, 470, 20, 20), itemQuantity[15].ToString()); } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); GUI.Label(new Rect(280, 495, 150, 50), "$ " + cash.ToString()); if (GUI.Button(new Rect(210, 245, 50, 100), "Item")) { } if (GUI.Button(new Rect(210, 365, 50, 100), "Equip")) { equipInven = true; itemInven = false; } } if (menu && equipInven && !sellwindow) { GUI.Box(new Rect(260, 140, 280, 385), "Equipment"); //关闭窗口按钮 if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } //物品名 if (GUI.Button(new Rect(210, 245, 50, 100), "Item")) { itemInven = true; equipInven = false; } if (GUI.Button(new Rect(210, 365, 50, 100), "Equip")) { } GUI.Label(new Rect(280, 495, 150, 50), "$ " + cash.ToString()); //装备位置 if (GUI.Button(new Rect(290, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[0]].icon, dataItem.equipment[equipment[0]].itemName + "\n" + "\n" + dataItem.equipment[equipment[0]].description))) { select = 0; sellwindow = true; } if (GUI.Button(new Rect(350, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[1]].icon, dataItem.equipment[equipment[1]].itemName + "\n" + "\n" + dataItem.equipment[equipment[1]].description))) { select = 1; sellwindow = true; } if (GUI.Button(new Rect(410, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[2]].icon, dataItem.equipment[equipment[2]].itemName + "\n" + "\n" + dataItem.equipment[equipment[2]].description))) { select = 2; sellwindow = true; } if (GUI.Button(new Rect(470, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[3]].icon, dataItem.equipment[equipment[3]].itemName + "\n" + "\n" + dataItem.equipment[equipment[3]].description))) { select = 3; sellwindow = true; } if (GUI.Button(new Rect(290, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[4]].icon, dataItem.equipment[equipment[4]].itemName + "\n" + "\n" + dataItem.equipment[equipment[4]].description))) { select = 4; sellwindow = true; } if (GUI.Button(new Rect(350, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[5]].icon, dataItem.equipment[equipment[5]].itemName + "\n" + "\n" + dataItem.equipment[equipment[5]].description))) { select = 5; sellwindow = true; } if (GUI.Button(new Rect(410, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[6]].icon, dataItem.equipment[equipment[6]].itemName + "\n" + "\n" + dataItem.equipment[equipment[6]].description))) { select = 6; sellwindow = true; } if (GUI.Button(new Rect(470, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[7]].icon, dataItem.equipment[equipment[7]].itemName + "\n" + "\n" + dataItem.equipment[equipment[7]].description))) { select = 7; sellwindow = true; } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); } //确认卖出的窗口 if (sellwindow) { if (itemInven) { if (itemSlot[select] == 0) { sellwindow = false; } GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), "Price " + dataItem.usableItem[itemSlot[select]].price / 2); text = GUI.TextField(new Rect(Screen.width / 2 + 5, 250, 50, 20), num.ToString(), 2); GUI.Label(new Rect(Screen.width / 2 - 65, 250, 60, 20), "Quantity"); int temp = 0; if (int.TryParse(text, out temp)) { num = temp; } else if (text == "") { num = 0; } } else { if (equipment[select] == 0) { sellwindow = false; } GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), "Price " + dataItem.equipment[equipment[select]].price / 2); } if (GUI.Button(new Rect(Screen.width / 2 - 100, 285, 80, 30), "Sell")) { if (itemInven) { //卖出物品 if (num > 0) { ShopSell(itemSlot[select], select, dataItem.usableItem[itemSlot[select]].price / 2, num); sellwindow = false; } } else { //卖出装备 ShopSell(equipment[select], select, dataItem.equipment[equipment[select]].price / 2, 1); sellwindow = false; } } if (GUI.Button(new Rect(Screen.width / 2 + 35, 285, 80, 30), "Cancel")) { sellwindow = false; } } //购买物品 if (menu && shopItem && !buywindow && !buyerror) { GUI.Box(new Rect(260, 140, 280, 285), "Shop"); GUI.Label(new Rect(280, 395, 150, 50), "$ " + cash.ToString()); if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } if (GUI.Button(new Rect(290, 255, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[0]].icon, dataItem.usableItem[itemShopSlot[0]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[0]].description))) { select = 0; buywindow = true; } if (GUI.Button(new Rect(350, 255, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[1]].icon, dataItem.usableItem[itemShopSlot[1]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[1]].description))) { select = 1; buywindow = true; } if (GUI.Button(new Rect(410, 255, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[2]].icon, dataItem.usableItem[itemShopSlot[2]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[2]].description))) { select = 2; buywindow = true; } if (GUI.Button(new Rect(470, 255, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[3]].icon, dataItem.usableItem[itemShopSlot[3]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[3]].description))) { select = 3; buywindow = true; } if (GUI.Button(new Rect(290, 315, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[4]].icon, dataItem.usableItem[itemShopSlot[4]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[4]].description))) { select = 4; buywindow = true; } if (GUI.Button(new Rect(350, 315, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[5]].icon, dataItem.usableItem[itemShopSlot[5]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[5]].description))) { select = 5; buywindow = true; } if (GUI.Button(new Rect(410, 315, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[6]].icon, dataItem.usableItem[itemShopSlot[6]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[6]].description))) { select = 6; buywindow = true; } if (GUI.Button(new Rect(470, 315, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[7]].icon, dataItem.usableItem[itemShopSlot[7]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[7]].description))) { select = 7; buywindow = true; } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); if (GUI.Button(new Rect(210, 245, 50, 75), "Item")) { } if (GUI.Button(new Rect(210, 320, 50, 75), "Equip")) { shopEquip = true; shopItem = false; } } //购买装备 if (menu && shopEquip && !buywindow && !buyerror) { GUI.Box(new Rect(260, 140, 280, 285), "Shop"); GUI.Label(new Rect(280, 395, 150, 50), "$ " + cash.ToString()); if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } if (GUI.Button(new Rect(290, 255, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[0]].icon, dataItem.equipment[equipmentShopSlot[0]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[0]].description))) { select = 0; buywindow = true; } if (GUI.Button(new Rect(350, 255, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[1]].icon, dataItem.equipment[equipmentShopSlot[1]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[1]].description))) { select = 1; buywindow = true; } if (GUI.Button(new Rect(410, 255, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[2]].icon, dataItem.equipment[equipmentShopSlot[2]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[2]].description))) { select = 2; buywindow = true; } if (GUI.Button(new Rect(470, 255, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[3]].icon, dataItem.equipment[equipmentShopSlot[3]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[3]].description))) { select = 3; buywindow = true; } if (GUI.Button(new Rect(290, 315, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[4]].icon, dataItem.equipment[equipmentShopSlot[4]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[4]].description))) { select = 4; buywindow = true; } if (GUI.Button(new Rect(350, 315, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[5]].icon, dataItem.equipment[equipmentShopSlot[5]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[5]].description))) { select = 5; buywindow = true; } if (GUI.Button(new Rect(410, 315, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[6]].icon, dataItem.equipment[equipmentShopSlot[6]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[6]].description))) { select = 6; buywindow = true; } if (GUI.Button(new Rect(470, 315, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[7]].icon, dataItem.equipment[equipmentShopSlot[7]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[7]].description))) { select = 7; buywindow = true; } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); if (GUI.Button(new Rect(210, 245, 50, 75), "Item")) { shopItem = true; shopEquip = false; } if (GUI.Button(new Rect(210, 320, 50, 75), "Equip")) { } } //确认购买窗口 if (buywindow) { if (shopItem) { if (itemShopSlot[select] == 0) { buywindow = false; } GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), "Price " + dataItem.usableItem[itemShopSlot[select]].price); text = GUI.TextField(new Rect(Screen.width / 2 + 5, 250, 50, 20), num.ToString(), 2); GUI.Label(new Rect(Screen.width / 2 - 65, 250, 60, 20), "Quantity"); int temp = 0; if (int.TryParse(text, out temp)) { num = temp; } else if (text == "") { num = 0; } } else { if (equipmentShopSlot[select] == 0) { buywindow = false; } GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), "Price " + dataItem.equipment[equipmentShopSlot[select]].price); } if (GUI.Button(new Rect(Screen.width / 2 - 100, 285, 80, 30), "Buy")) { if (shopItem) { if (num > 0) { ShopBuy(itemShopSlot[select], select, dataItem.usableItem[itemShopSlot[select]].price * num, num); buywindow = false; } } else { //卖出装备 ShopBuy(equipmentShopSlot[select], select, dataItem.equipment[equipmentShopSlot[select]].price, 1); buywindow = false; } } if (GUI.Button(new Rect(Screen.width / 2 + 35, 285, 80, 30), "Cancel")) { buywindow = false; } } //购买错误 if (buyerror) { GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), buyErrorLog); if (GUI.Button(new Rect(Screen.width / 2 - 40, 285, 80, 30), "OK")) { buyerror = false; } } }
void OnGUI() { if (!player) { return; } ItemDataC dataItem = database.GetComponent <ItemDataC>(); int[] itemQuantity = player.GetComponent <InventoryC>().itemQuantity; int cash = player.GetComponent <InventoryC>().cash; int[] itemSlot = player.GetComponent <InventoryC>().itemSlot; int[] equipment = player.GetComponent <InventoryC>().equipment; if (enter && !menu) { GUI.DrawTexture(new Rect(Screen.width / 2 - 130, Screen.height - 120, 260, 80), button); } //Shop Main Menu if (menu && shopMain) { GUI.Box(new Rect(Screen.width / 2 - 140, 180, 280, 120), ""); if (GUI.Button(new Rect(Screen.width / 2 - 100, 245, 80, 30), "Buy")) { shopItem = true; shopMain = false; } if (GUI.Button(new Rect(Screen.width / 2 + 35, 245, 80, 30), "Sell")) { itemInven = true; shopMain = false; } if (GUI.Button(new Rect(Screen.width / 2 + 90, 200, 30, 30), "X")) { OnOffMenu(); } } if (menu && itemInven && !sellwindow) { GUI.Box(new Rect(260, 140, 280, 385), "Items"); //Close Window Button if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } if (GUI.Button(new Rect(290, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[0]].icon, dataItem.usableItem[itemSlot[0]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[0]].description))) { select = 0; sellwindow = true; } if (itemQuantity[0] > 0) { GUI.Label(new Rect(330, 290, 20, 20), itemQuantity[0].ToString()); //Quantity } if (GUI.Button(new Rect(350, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[1]].icon, dataItem.usableItem[itemSlot[1]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[1]].description))) { select = 1; sellwindow = true; } if (itemQuantity[1] > 0) { GUI.Label(new Rect(390, 290, 20, 20), itemQuantity[1].ToString()); //Quantity } if (GUI.Button(new Rect(410, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[2]].icon, dataItem.usableItem[itemSlot[2]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[2]].description))) { select = 2; sellwindow = true; } if (itemQuantity[2] > 0) { GUI.Label(new Rect(450, 290, 20, 20), itemQuantity[2].ToString()); //Quantity } if (GUI.Button(new Rect(470, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[3]].icon, dataItem.usableItem[itemSlot[3]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[3]].description))) { select = 3; sellwindow = true; } if (itemQuantity[3] > 0) { GUI.Label(new Rect(510, 290, 20, 20), itemQuantity[3].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(290, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[4]].icon, dataItem.usableItem[itemSlot[4]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[4]].description))) { select = 4; sellwindow = true; } if (itemQuantity[4] > 0) { GUI.Label(new Rect(330, 350, 20, 20), itemQuantity[4].ToString()); //Quantity } if (GUI.Button(new Rect(350, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[5]].icon, dataItem.usableItem[itemSlot[5]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[5]].description))) { select = 5; sellwindow = true; } if (itemQuantity[5] > 0) { GUI.Label(new Rect(390, 350, 20, 20), itemQuantity[5].ToString()); //Quantity } if (GUI.Button(new Rect(410, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[6]].icon, dataItem.usableItem[itemSlot[6]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[6]].description))) { select = 6; sellwindow = true; } if (itemQuantity[6] > 0) { GUI.Label(new Rect(450, 350, 20, 20), itemQuantity[6].ToString()); //Quantity } if (GUI.Button(new Rect(470, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[7]].icon, dataItem.usableItem[itemSlot[7]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[7]].description))) { select = 7; sellwindow = true; } if (itemQuantity[7] > 0) { GUI.Label(new Rect(510, 350, 20, 20), itemQuantity[7].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(290, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[8]].icon, dataItem.usableItem[itemSlot[8]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[8]].description))) { select = 8; sellwindow = true; } if (itemQuantity[8] > 0) { GUI.Label(new Rect(330, 410, 20, 20), itemQuantity[8].ToString()); //Quantity } if (GUI.Button(new Rect(350, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[9]].icon, dataItem.usableItem[itemSlot[9]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[9]].description))) { select = 9; sellwindow = true; } if (itemQuantity[9] > 0) { GUI.Label(new Rect(390, 410, 20, 20), itemQuantity[9].ToString()); //Quantity } if (GUI.Button(new Rect(410, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[10]].icon, dataItem.usableItem[itemSlot[10]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[10]].description))) { select = 10; sellwindow = true; } if (itemQuantity[10] > 0) { GUI.Label(new Rect(450, 410, 20, 20), itemQuantity[10].ToString()); //Quantity } if (GUI.Button(new Rect(470, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[11]].icon, dataItem.usableItem[itemSlot[11]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[11]].description))) { select = 11; sellwindow = true; } if (itemQuantity[11] > 0) { GUI.Label(new Rect(510, 410, 20, 20), itemQuantity[11].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(290, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[12]].icon, dataItem.usableItem[itemSlot[12]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[12]].description))) { select = 12; sellwindow = true; } if (itemQuantity[12] > 0) { GUI.Label(new Rect(330, 470, 20, 20), itemQuantity[12].ToString()); //Quantity } if (GUI.Button(new Rect(350, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[13]].icon, dataItem.usableItem[itemSlot[13]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[13]].description))) { select = 13; sellwindow = true; } if (itemQuantity[13] > 0) { GUI.Label(new Rect(390, 470, 20, 20), itemQuantity[13].ToString()); //Quantity } if (GUI.Button(new Rect(410, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[14]].icon, dataItem.usableItem[itemSlot[14]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[14]].description))) { select = 14; sellwindow = true; } if (itemQuantity[14] > 0) { GUI.Label(new Rect(450, 470, 20, 20), itemQuantity[14].ToString()); //Quantity } if (GUI.Button(new Rect(470, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[15]].icon, dataItem.usableItem[itemSlot[15]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[15]].description))) { select = 15; sellwindow = true; } if (itemQuantity[15] > 0) { GUI.Label(new Rect(510, 470, 20, 20), itemQuantity[15].ToString()); //Quantity } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); //----------------------------- GUI.Label(new Rect(280, 495, 150, 50), "$ " + cash.ToString()); if (GUI.Button(new Rect(210, 245, 50, 100), "Item")) { //Switch to Item Tab } if (GUI.Button(new Rect(210, 365, 50, 100), "Equip")) { //Switch to Equipment Tab equipInven = true; itemInven = false; } } if (menu && equipInven && !sellwindow) { GUI.Box(new Rect(260, 140, 280, 385), "Equipment"); //Close Window Button if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } //Item Name if (GUI.Button(new Rect(210, 245, 50, 100), "Item")) { //Switch to Item Tab itemInven = true; equipInven = false; } if (GUI.Button(new Rect(210, 365, 50, 100), "Equip")) { //Switch to Equipment Tab } GUI.Label(new Rect(280, 495, 150, 50), "$ " + cash.ToString()); //--------Equipment Slot--------- if (GUI.Button(new Rect(290, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[0]].icon, dataItem.equipment[equipment[0]].itemName + "\n" + "\n" + dataItem.equipment[equipment[0]].description))) { select = 0; sellwindow = true; } if (GUI.Button(new Rect(350, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[1]].icon, dataItem.equipment[equipment[1]].itemName + "\n" + "\n" + dataItem.equipment[equipment[1]].description))) { select = 1; sellwindow = true; } if (GUI.Button(new Rect(410, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[2]].icon, dataItem.equipment[equipment[2]].itemName + "\n" + "\n" + dataItem.equipment[equipment[2]].description))) { select = 2; sellwindow = true; } if (GUI.Button(new Rect(470, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[3]].icon, dataItem.equipment[equipment[3]].itemName + "\n" + "\n" + dataItem.equipment[equipment[3]].description))) { select = 3; sellwindow = true; } //----------------------------- if (GUI.Button(new Rect(290, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[4]].icon, dataItem.equipment[equipment[4]].itemName + "\n" + "\n" + dataItem.equipment[equipment[4]].description))) { select = 4; sellwindow = true; } if (GUI.Button(new Rect(350, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[5]].icon, dataItem.equipment[equipment[5]].itemName + "\n" + "\n" + dataItem.equipment[equipment[5]].description))) { select = 5; sellwindow = true; } if (GUI.Button(new Rect(410, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[6]].icon, dataItem.equipment[equipment[6]].itemName + "\n" + "\n" + dataItem.equipment[equipment[6]].description))) { select = 6; sellwindow = true; } if (GUI.Button(new Rect(470, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[7]].icon, dataItem.equipment[equipment[7]].itemName + "\n" + "\n" + dataItem.equipment[equipment[7]].description))) { select = 7; sellwindow = true; } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); } //---------------Sell Item Confirm Window------------------ if (sellwindow) { if (itemInven) { if (itemSlot[select] == 0) { sellwindow = false; } GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), "Price " + dataItem.usableItem[itemSlot[select]].price / 2); } else { if (equipment[select] == 0) { sellwindow = false; } GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), "Price " + dataItem.equipment[equipment[select]].price / 2); } if (GUI.Button(new Rect(Screen.width / 2 - 100, 285, 80, 30), "Sell")) { if (itemInven) { //Sell Usable Item ShopSell(itemSlot[select], select, dataItem.usableItem[itemSlot[select]].price / 2); sellwindow = false; } else { //Sell Equipment ShopSell(equipment[select], select, dataItem.equipment[equipment[select]].price / 2); sellwindow = false; } } if (GUI.Button(new Rect(Screen.width / 2 + 35, 285, 80, 30), "Cancel")) { sellwindow = false; } } //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- //-----------------------------------BUY---------------------------------------------------- //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- //-----------Buy Usable Item--------------------- if (menu && shopItem && !buywindow && !buyerror) { GUI.Box(new Rect(260, 140, 280, 285), "Shop"); GUI.Label(new Rect(280, 395, 150, 50), "$ " + cash.ToString()); //Close Window Button if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } if (GUI.Button(new Rect(290, 255, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[0]].icon, dataItem.usableItem[itemShopSlot[0]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[0]].description))) { select = 0; buywindow = true; } if (GUI.Button(new Rect(350, 255, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[1]].icon, dataItem.usableItem[itemShopSlot[1]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[1]].description))) { select = 1; buywindow = true; } if (GUI.Button(new Rect(410, 255, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[2]].icon, dataItem.usableItem[itemShopSlot[2]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[2]].description))) { select = 2; buywindow = true; } if (GUI.Button(new Rect(470, 255, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[3]].icon, dataItem.usableItem[itemShopSlot[3]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[3]].description))) { select = 3; buywindow = true; } if (GUI.Button(new Rect(290, 315, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[4]].icon, dataItem.usableItem[itemShopSlot[4]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[4]].description))) { select = 4; buywindow = true; } if (GUI.Button(new Rect(350, 315, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[5]].icon, dataItem.usableItem[itemShopSlot[5]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[5]].description))) { select = 5; buywindow = true; } if (GUI.Button(new Rect(410, 315, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[6]].icon, dataItem.usableItem[itemShopSlot[6]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[6]].description))) { select = 6; buywindow = true; } if (GUI.Button(new Rect(470, 315, 50, 50), new GUIContent(dataItem.usableItem[itemShopSlot[7]].icon, dataItem.usableItem[itemShopSlot[7]].itemName + "\n" + "\n" + dataItem.usableItem[itemShopSlot[7]].description))) { select = 7; buywindow = true; } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); if (GUI.Button(new Rect(210, 245, 50, 75), "Item")) { //Switch to Item Tab } if (GUI.Button(new Rect(210, 320, 50, 75), "Equip")) { //Switch to Equipment Tab shopEquip = true; shopItem = false; } } //-----------Buy Equipment Item--------------------- if (menu && shopEquip && !buywindow && !buyerror) { GUI.Box(new Rect(260, 140, 280, 285), "Shop"); GUI.Label(new Rect(280, 395, 150, 50), "$ " + cash.ToString()); //Close Window Button if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } if (GUI.Button(new Rect(290, 255, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[0]].icon, dataItem.equipment[equipmentShopSlot[0]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[0]].description))) { select = 0; buywindow = true; } if (GUI.Button(new Rect(350, 255, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[1]].icon, dataItem.equipment[equipmentShopSlot[1]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[1]].description))) { select = 1; buywindow = true; } if (GUI.Button(new Rect(410, 255, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[2]].icon, dataItem.equipment[equipmentShopSlot[2]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[2]].description))) { select = 2; buywindow = true; } if (GUI.Button(new Rect(470, 255, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[3]].icon, dataItem.equipment[equipmentShopSlot[3]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[3]].description))) { select = 3; buywindow = true; } if (GUI.Button(new Rect(290, 315, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[4]].icon, dataItem.equipment[equipmentShopSlot[4]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[4]].description))) { select = 4; buywindow = true; } if (GUI.Button(new Rect(350, 315, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[5]].icon, dataItem.equipment[equipmentShopSlot[5]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[5]].description))) { select = 5; buywindow = true; } if (GUI.Button(new Rect(410, 315, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[6]].icon, dataItem.equipment[equipmentShopSlot[6]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[6]].description))) { select = 6; buywindow = true; } if (GUI.Button(new Rect(470, 315, 50, 50), new GUIContent(dataItem.equipment[equipmentShopSlot[7]].icon, dataItem.equipment[equipmentShopSlot[7]].itemName + "\n" + "\n" + dataItem.equipment[equipmentShopSlot[7]].description))) { select = 7; buywindow = true; } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); if (GUI.Button(new Rect(210, 245, 50, 75), "Item")) { //Switch to Item Tab shopItem = true; shopEquip = false; } if (GUI.Button(new Rect(210, 320, 50, 75), "Equip")) { //Switch to Equipment Tab } } //---------------Buy Item Confirm Window------------------ if (buywindow) { if (shopItem) { if (itemShopSlot[select] == 0) { buywindow = false; } GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), "Price " + dataItem.usableItem[itemShopSlot[select]].price); } else { if (equipmentShopSlot[select] == 0) { buywindow = false; } GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), "Price " + dataItem.equipment[equipmentShopSlot[select]].price); } if (GUI.Button(new Rect(Screen.width / 2 - 100, 285, 80, 30), "Buy")) { if (shopItem) { //Sell Usable Item ShopBuy(itemShopSlot[select], select, dataItem.usableItem[itemShopSlot[select]].price); buywindow = false; } else { //Sell Equipment ShopBuy(equipmentShopSlot[select], select, dataItem.equipment[equipmentShopSlot[select]].price); buywindow = false; } } if (GUI.Button(new Rect(Screen.width / 2 + 35, 285, 80, 30), "Cancel")) { buywindow = false; } } //Error When Buying if (buyerror) { GUI.Box(new Rect(Screen.width / 2 - 140, 230, 280, 120), buyErrorLog); if (GUI.Button(new Rect(Screen.width / 2 - 40, 285, 80, 30), "OK")) { buyerror = false; } } }
public void UnEquip(int id) { bool full = false; ItemDataC dataItem = database.GetComponent <ItemDataC>(); if ((int)dataItem.equipment[id].EquipmentType == 0) { full = AddEquipment(weaponEquip); } else if ((int)dataItem.equipment[id].EquipmentType == 1) { full = AddEquipment(armorEquip); } else if ((int)dataItem.equipment[id].EquipmentType == 2) { full = AddEquipment(accessoryEquip); } else if ((int)dataItem.equipment[id].EquipmentType == 3) { full = AddEquipment(hatEquip); } else if ((int)dataItem.equipment[id].EquipmentType == 4) { full = AddEquipment(glovesEquip); } else if ((int)dataItem.equipment[id].EquipmentType == 5) { full = AddEquipment(bootsEquip); } if (!full) { if ((int)dataItem.equipment[id].EquipmentType == 0) { weaponEquip = 0; GetComponent <AttackTriggerC>().weaponType = 0; int reqId = 0; GetComponent <AttackTriggerC>().requireItemId = reqId; GetComponent <AttackTriggerC>().requireItemName = ""; UpdateAmmoUI(); //GetComponent<AttackTriggerC>().canBlock = false; GetComponent <AttackTriggerC>().attackPrefab = fistPrefab.transform; if (weapon.Length > 0 && weapon[0] != null) { int allWeapon = weapon.Length; int a = 0; if (allWeapon > 0) { while (a < allWeapon && weapon[a]) { weapon[a].SetActive(false); //Destroy(weapon[a].gameObject); a++; } } } AssignWeaponAnimation(0); GetComponent <AttackTriggerC>().attackSoundEffect = dataItem.equipment[0].soundEffect; } else if ((int)dataItem.equipment[id].EquipmentType == 1) { armorEquip = 0; } else if ((int)dataItem.equipment[id].EquipmentType == 2) { accessoryEquip = 0; } else if ((int)dataItem.equipment[id].EquipmentType == 3) { hatEquip = 0; } else if ((int)dataItem.equipment[id].EquipmentType == 4) { glovesEquip = 0; } else if ((int)dataItem.equipment[id].EquipmentType == 5) { bootsEquip = 0; } //Reset Power of Current Weapon & Armor SettingEquipmentStatus(); } }
public void EquipItem(int id, int slot) { GameObject wea = new GameObject(); if (id == 0) { return; } if (!player) { player = this.gameObject; } ItemDataC dataItem = database.GetComponent <ItemDataC>(); //Backup Your Current Equipment before Unequip int tempEquipment = 0; if (dataItem.equipment[id].EquipmentType == 0) //Equipment = Weapon //Weapon Type { tempEquipment = weaponEquip; weaponEquip = id; if (dataItem.equipment[id].attackPrefab) { player.GetComponent <AttackTriggerC>().attackPrefab = dataItem.equipment[id].attackPrefab.transform; } //Change Weapon Mesh if (dataItem.equipment[id].model && weapon.Length > 0 && weapon[0] != null) { int allWeapon = weapon.Length; int a = 0; if (allWeapon > 0 && dataItem.equipment[id].assignAllWeapon) { while (a < allWeapon && weapon[a]) { weapon[a].SetActive(true); wea = Instantiate(dataItem.equipment[id].model, weapon[a].transform.position, weapon[a].transform.rotation) as GameObject; wea.transform.parent = weapon[a].transform.parent; Destroy(weapon[a].gameObject); weapon[a] = wea; a++; } } else if (allWeapon > 0) { while (a < allWeapon && weapon[a]) { if (a == 0) { weapon[a].SetActive(true); wea = Instantiate(dataItem.equipment[id].model, weapon[a].transform.position, weapon[a].transform.rotation) as GameObject; wea.transform.parent = weapon[a].transform.parent; Destroy(weapon[a].gameObject); weapon[a] = wea; } else { weapon[a].SetActive(false); } a++; } } } } else { //Armor Type tempEquipment = armorEquip; armorEquip = id; } if (slot <= equipment.Length) { equipment[slot] = 0; } //Assign Weapon Animation to PlayerAnimation Script AssignWeaponAnimation(id); //Reset Power of Current Weapon & Armor player.GetComponent <StatusC>().addAtk = 0; player.GetComponent <StatusC>().addDef = 0; player.GetComponent <StatusC>().addMatk = 0; player.GetComponent <StatusC>().addMdef = 0; player.GetComponent <StatusC>().weaponAtk = 0; player.GetComponent <StatusC>().weaponMatk = 0; //Set New Variable of Weapon player.GetComponent <StatusC>().weaponAtk += dataItem.equipment[weaponEquip].attack; player.GetComponent <StatusC>().addDef += dataItem.equipment[weaponEquip].defense; player.GetComponent <StatusC>().weaponMatk += dataItem.equipment[weaponEquip].magicAttack; player.GetComponent <StatusC>().addMdef += dataItem.equipment[weaponEquip].magicDefense; //Set New Variable of Armor player.GetComponent <StatusC>().weaponAtk += dataItem.equipment[armorEquip].attack; player.GetComponent <StatusC>().addDef += dataItem.equipment[armorEquip].defense; player.GetComponent <StatusC>().weaponMatk += dataItem.equipment[armorEquip].magicAttack; player.GetComponent <StatusC>().addMdef += dataItem.equipment[armorEquip].magicDefense; player.GetComponent <StatusC>().CalculateStatus(); AutoSortEquipment(); AddEquipment(tempEquipment); }
// Token: 0x060003A8 RID: 936 RVA: 0x00014C58 File Offset: 0x00013058 private void ItemWindow(int windowID) { ItemDataC component = this.database.GetComponent <ItemDataC>(); if (this.menu && this.itemMenu) { if (GUI.Button(new Rect(250f, 2f, 30f, 30f), "X")) { this.OnOffMenu(); } if (GUI.Button(new Rect(30f, 115f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[0]].icon, component.usableItem[this.itemSlot[0]].itemName + "\n\n" + component.usableItem[this.itemSlot[0]].description)) && !component.usableItem[this.itemSlot[0]].unusable) { this.UseItem(this.itemSlot[0]); if (this.itemQuantity[0] > 0) { this.itemQuantity[0]--; } if (this.itemQuantity[0] <= 0) { this.itemSlot[0] = 0; this.itemQuantity[0] = 0; this.AutoSortItem(); } } if (this.itemQuantity[0] > 0) { GUI.Label(new Rect(70f, 150f, 20f, 20f), this.itemQuantity[0].ToString()); } if (GUI.Button(new Rect(90f, 115f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[1]].icon, component.usableItem[this.itemSlot[1]].itemName + "\n\n" + component.usableItem[this.itemSlot[1]].description)) && !component.usableItem[this.itemSlot[1]].unusable) { this.UseItem(this.itemSlot[1]); if (this.itemQuantity[1] > 0) { this.itemQuantity[1]--; } if (this.itemQuantity[1] <= 0) { this.itemSlot[1] = 0; this.itemQuantity[1] = 0; this.AutoSortItem(); } } if (this.itemQuantity[1] > 0) { GUI.Label(new Rect(130f, 150f, 20f, 20f), this.itemQuantity[1].ToString()); } if (GUI.Button(new Rect(150f, 115f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[2]].icon, component.usableItem[this.itemSlot[2]].itemName + "\n\n" + component.usableItem[this.itemSlot[2]].description)) && !component.usableItem[this.itemSlot[2]].unusable) { this.UseItem(this.itemSlot[2]); if (this.itemQuantity[2] > 0) { this.itemQuantity[2]--; } if (this.itemQuantity[2] <= 0) { this.itemSlot[2] = 0; this.itemQuantity[2] = 0; this.AutoSortItem(); } } if (this.itemQuantity[2] > 0) { GUI.Label(new Rect(190f, 150f, 20f, 20f), this.itemQuantity[2].ToString()); } if (GUI.Button(new Rect(210f, 115f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[3]].icon, component.usableItem[this.itemSlot[3]].itemName + "\n\n" + component.usableItem[this.itemSlot[3]].description)) && !component.usableItem[this.itemSlot[3]].unusable) { this.UseItem(this.itemSlot[3]); if (this.itemQuantity[3] > 0) { this.itemQuantity[3]--; } if (this.itemQuantity[3] <= 0) { this.itemSlot[3] = 0; this.itemQuantity[3] = 0; this.AutoSortItem(); } } if (this.itemQuantity[3] > 0) { GUI.Label(new Rect(250f, 150f, 20f, 20f), this.itemQuantity[3].ToString()); } if (GUI.Button(new Rect(30f, 175f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[4]].icon, component.usableItem[this.itemSlot[4]].itemName + "\n\n" + component.usableItem[this.itemSlot[4]].description)) && !component.usableItem[this.itemSlot[4]].unusable) { this.UseItem(this.itemSlot[4]); if (this.itemQuantity[4] > 0) { this.itemQuantity[4]--; } if (this.itemQuantity[4] <= 0) { this.itemSlot[4] = 0; this.itemQuantity[4] = 0; this.AutoSortItem(); } } if (this.itemQuantity[4] > 0) { GUI.Label(new Rect(70f, 210f, 20f, 20f), this.itemQuantity[4].ToString()); } if (GUI.Button(new Rect(90f, 175f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[5]].icon, component.usableItem[this.itemSlot[5]].itemName + "\n\n" + component.usableItem[this.itemSlot[5]].description)) && !component.usableItem[this.itemSlot[5]].unusable) { this.UseItem(this.itemSlot[5]); if (this.itemQuantity[5] > 0) { this.itemQuantity[5]--; } if (this.itemQuantity[5] <= 0) { this.itemSlot[5] = 0; this.itemQuantity[5] = 0; this.AutoSortItem(); } } if (this.itemQuantity[5] > 0) { GUI.Label(new Rect(130f, 210f, 20f, 20f), this.itemQuantity[5].ToString()); } if (GUI.Button(new Rect(150f, 175f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[6]].icon, component.usableItem[this.itemSlot[6]].itemName + "\n\n" + component.usableItem[this.itemSlot[6]].description)) && !component.usableItem[this.itemSlot[6]].unusable) { this.UseItem(this.itemSlot[6]); if (this.itemQuantity[6] > 0) { this.itemQuantity[6]--; } if (this.itemQuantity[6] <= 0) { this.itemSlot[6] = 0; this.itemQuantity[6] = 0; this.AutoSortItem(); } } if (this.itemQuantity[6] > 0) { GUI.Label(new Rect(190f, 210f, 20f, 20f), this.itemQuantity[6].ToString()); } if (GUI.Button(new Rect(210f, 175f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[7]].icon, component.usableItem[this.itemSlot[7]].itemName + "\n\n" + component.usableItem[this.itemSlot[7]].description)) && !component.usableItem[this.itemSlot[7]].unusable) { this.UseItem(this.itemSlot[7]); if (this.itemQuantity[7] > 0) { this.itemQuantity[7]--; } if (this.itemQuantity[7] <= 0) { this.itemSlot[7] = 0; this.itemQuantity[7] = 0; this.AutoSortItem(); } } if (this.itemQuantity[7] > 0) { GUI.Label(new Rect(250f, 210f, 20f, 20f), this.itemQuantity[7].ToString()); } if (GUI.Button(new Rect(30f, 235f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[8]].icon, component.usableItem[this.itemSlot[8]].itemName + "\n\n" + component.usableItem[this.itemSlot[8]].description)) && !component.usableItem[this.itemSlot[8]].unusable) { this.UseItem(this.itemSlot[8]); if (this.itemQuantity[8] > 0) { this.itemQuantity[8]--; } if (this.itemQuantity[8] <= 0) { this.itemSlot[8] = 0; this.itemQuantity[8] = 0; this.AutoSortItem(); } } if (this.itemQuantity[8] > 0) { GUI.Label(new Rect(70f, 270f, 20f, 20f), this.itemQuantity[8].ToString()); } if (GUI.Button(new Rect(90f, 235f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[9]].icon, component.usableItem[this.itemSlot[9]].itemName + "\n\n" + component.usableItem[this.itemSlot[9]].description)) && !component.usableItem[this.itemSlot[9]].unusable) { this.UseItem(this.itemSlot[9]); if (this.itemQuantity[9] > 0) { this.itemQuantity[9]--; } if (this.itemQuantity[9] <= 0) { this.itemSlot[9] = 0; this.itemQuantity[9] = 0; this.AutoSortItem(); } } if (this.itemQuantity[9] > 0) { GUI.Label(new Rect(130f, 270f, 20f, 20f), this.itemQuantity[9].ToString()); } if (GUI.Button(new Rect(150f, 235f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[10]].icon, component.usableItem[this.itemSlot[10]].itemName + "\n\n" + component.usableItem[this.itemSlot[10]].description)) && !component.usableItem[this.itemSlot[10]].unusable) { this.UseItem(this.itemSlot[10]); if (this.itemQuantity[10] > 0) { this.itemQuantity[10]--; } if (this.itemQuantity[10] <= 0) { this.itemSlot[10] = 0; this.itemQuantity[10] = 0; this.AutoSortItem(); } } if (this.itemQuantity[10] > 0) { GUI.Label(new Rect(190f, 270f, 20f, 20f), this.itemQuantity[10].ToString()); } if (GUI.Button(new Rect(210f, 235f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[11]].icon, component.usableItem[this.itemSlot[11]].itemName + "\n\n" + component.usableItem[this.itemSlot[11]].description)) && !component.usableItem[this.itemSlot[11]].unusable) { this.UseItem(this.itemSlot[11]); if (this.itemQuantity[11] > 0) { this.itemQuantity[11]--; } if (this.itemQuantity[11] <= 0) { this.itemSlot[11] = 0; this.itemQuantity[11] = 0; this.AutoSortItem(); } } if (this.itemQuantity[11] > 0) { GUI.Label(new Rect(250f, 270f, 20f, 20f), this.itemQuantity[11].ToString()); } if (GUI.Button(new Rect(30f, 295f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[12]].icon, component.usableItem[this.itemSlot[12]].itemName + "\n\n" + component.usableItem[this.itemSlot[12]].description)) && !component.usableItem[this.itemSlot[12]].unusable) { this.UseItem(this.itemSlot[12]); if (this.itemQuantity[12] > 0) { this.itemQuantity[12]--; } if (this.itemQuantity[12] <= 0) { this.itemSlot[12] = 0; this.itemQuantity[12] = 0; this.AutoSortItem(); } } if (this.itemQuantity[12] > 0) { GUI.Label(new Rect(70f, 330f, 20f, 20f), this.itemQuantity[12].ToString()); } if (GUI.Button(new Rect(90f, 295f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[13]].icon, component.usableItem[this.itemSlot[13]].itemName + "\n\n" + component.usableItem[this.itemSlot[13]].description)) && !component.usableItem[this.itemSlot[13]].unusable) { this.UseItem(this.itemSlot[13]); if (this.itemQuantity[13] > 0) { this.itemQuantity[13]--; } if (this.itemQuantity[13] <= 0) { this.itemSlot[13] = 0; this.itemQuantity[13] = 0; this.AutoSortItem(); } } if (this.itemQuantity[13] > 0) { GUI.Label(new Rect(130f, 330f, 20f, 20f), this.itemQuantity[13].ToString()); } if (GUI.Button(new Rect(150f, 295f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[14]].icon, component.usableItem[this.itemSlot[14]].itemName + "\n\n" + component.usableItem[this.itemSlot[14]].description)) && !component.usableItem[this.itemSlot[14]].unusable) { this.UseItem(this.itemSlot[14]); if (this.itemQuantity[14] > 0) { this.itemQuantity[14]--; } if (this.itemQuantity[14] <= 0) { this.itemSlot[14] = 0; this.itemQuantity[14] = 0; this.AutoSortItem(); } } if (this.itemQuantity[14] > 0) { GUI.Label(new Rect(190f, 330f, 20f, 20f), this.itemQuantity[14].ToString()); } if (GUI.Button(new Rect(210f, 295f, 50f, 50f), new GUIContent(component.usableItem[this.itemSlot[15]].icon, component.usableItem[this.itemSlot[15]].itemName + "\n\n" + component.usableItem[this.itemSlot[15]].description)) && !component.usableItem[this.itemSlot[15]].unusable) { this.UseItem(this.itemSlot[15]); if (this.itemQuantity[15] > 0) { this.itemQuantity[15]--; } if (this.itemQuantity[15] <= 0) { this.itemSlot[15] = 0; this.itemQuantity[15] = 0; this.AutoSortItem(); } } if (this.itemQuantity[15] > 0) { GUI.Label(new Rect(250f, 330f, 20f, 20f), this.itemQuantity[15].ToString()); } GUI.Label(new Rect(20f, 355f, 150f, 50f), "$ " + this.cash.ToString()); GUI.Box(new Rect(20f, 30f, 240f, 60f), GUI.tooltip); } if (this.menu && this.equipMenu) { if (GUI.Button(new Rect(250f, 2f, 30f, 30f), "X")) { this.OnOffMenu(); } GUI.Label(new Rect(20f, 130f, 150f, 50f), "Weapon"); if (GUI.Button(new Rect(100f, 115f, 50f, 50f), new GUIContent(component.equipment[this.weaponEquip].icon, component.equipment[this.weaponEquip].itemName + "\n\n" + component.equipment[this.weaponEquip].description))) { if (!this.allowWeaponUnequip || this.weaponEquip == 0) { return; } this.UnEquip(this.weaponEquip); } GUI.Label(new Rect(20f, 190f, 150f, 50f), "Armor"); if (GUI.Button(new Rect(100f, 175f, 50f, 50f), new GUIContent(component.equipment[this.armorEquip].icon, component.equipment[this.armorEquip].itemName + "\n\n" + component.equipment[this.armorEquip].description))) { if (!this.allowArmorUnequip || this.armorEquip == 0) { return; } this.UnEquip(this.armorEquip); } if (GUI.Button(new Rect(30f, 235f, 50f, 50f), new GUIContent(component.equipment[this.equipment[0]].icon, component.equipment[this.equipment[0]].itemName + "\n\n" + component.equipment[this.equipment[0]].description))) { this.EquipItem(this.equipment[0], 0); } if (GUI.Button(new Rect(90f, 235f, 50f, 50f), new GUIContent(component.equipment[this.equipment[1]].icon, component.equipment[this.equipment[1]].itemName + "\n\n" + component.equipment[this.equipment[1]].description))) { this.EquipItem(this.equipment[1], 1); } if (GUI.Button(new Rect(150f, 235f, 50f, 50f), new GUIContent(component.equipment[this.equipment[2]].icon, component.equipment[this.equipment[2]].itemName + "\n\n" + component.equipment[this.equipment[2]].description))) { this.EquipItem(this.equipment[2], 2); } if (GUI.Button(new Rect(210f, 235f, 50f, 50f), new GUIContent(component.equipment[this.equipment[3]].icon, component.equipment[this.equipment[3]].itemName + "\n\n" + component.equipment[this.equipment[3]].description))) { this.EquipItem(this.equipment[3], 3); } if (GUI.Button(new Rect(30f, 295f, 50f, 50f), new GUIContent(component.equipment[this.equipment[4]].icon, component.equipment[this.equipment[4]].itemName + "\n\n" + component.equipment[this.equipment[4]].description))) { this.EquipItem(this.equipment[4], 4); } if (GUI.Button(new Rect(90f, 295f, 50f, 50f), new GUIContent(component.equipment[this.equipment[5]].icon, component.equipment[this.equipment[5]].itemName + "\n\n" + component.equipment[this.equipment[5]].description))) { this.EquipItem(this.equipment[5], 5); } if (GUI.Button(new Rect(150f, 295f, 50f, 50f), new GUIContent(component.equipment[this.equipment[6]].icon, component.equipment[this.equipment[6]].itemName + "\n\n" + component.equipment[this.equipment[6]].description))) { this.EquipItem(this.equipment[6], 6); } if (GUI.Button(new Rect(210f, 295f, 50f, 50f), new GUIContent(component.equipment[this.equipment[7]].icon, component.equipment[this.equipment[7]].itemName + "\n\n" + component.equipment[this.equipment[7]].description))) { this.EquipItem(this.equipment[7], 7); } GUI.Label(new Rect(20f, 355f, 150f, 50f), "$ " + this.cash.ToString()); GUI.Box(new Rect(20f, 30f, 240f, 60f), GUI.tooltip); } GUI.DragWindow(new Rect(0f, 0f, 10000f, 10000f)); }
public void AssignWeaponAnimation(int id) { ItemDataC dataItem = database.GetComponent <ItemDataC>(); PlayerAnimationC playerAnim = player.GetComponent <PlayerAnimationC>(); if (!playerAnim) { //If use Mecanim AssignMecanimAnimation(id); return; } //Assign All Attack Combo Animation of the weapon from Database if (dataItem.equipment[id].attackCombo.Length > 0 && dataItem.equipment[id].attackCombo[0] && dataItem.equipment[id].EquipmentType == EqType.Weapon) { int allPrefab = dataItem.equipment[id].attackCombo.Length; player.GetComponent <AttackTriggerC>().attackCombo = new AnimationClip[allPrefab]; player.GetComponent <AttackTriggerC>().c = 0; int a = 0; if (allPrefab > 0) { while (a < allPrefab) { player.GetComponent <AttackTriggerC>().attackCombo[a] = dataItem.equipment[id].attackCombo[a]; player.GetComponent <AttackTriggerC>().mainModel.GetComponent <Animation>()[dataItem.equipment[id].attackCombo[a].name].layer = 15; a++; } } player.GetComponent <AttackTriggerC>().whileAttack = dataItem.equipment[id].whileAttack; //Assign Attack Speed player.GetComponent <AttackTriggerC>().attackSpeed = dataItem.equipment[id].attackSpeed; player.GetComponent <AttackTriggerC>().atkDelay1 = dataItem.equipment[id].attackDelay; } if (dataItem.equipment[id].idleAnimation) { player.GetComponent <PlayerAnimationC>().idle = dataItem.equipment[id].idleAnimation; } if (dataItem.equipment[id].runAnimation) { playerAnim.run = dataItem.equipment[id].runAnimation; } if (dataItem.equipment[id].rightAnimation) { playerAnim.right = dataItem.equipment[id].rightAnimation; } if (dataItem.equipment[id].leftAnimation) { playerAnim.left = dataItem.equipment[id].leftAnimation; } if (dataItem.equipment[id].backAnimation) { playerAnim.back = dataItem.equipment[id].backAnimation; } if (dataItem.equipment[id].jumpAnimation) { player.GetComponent <PlayerAnimationC>().jump = dataItem.equipment[id].jumpAnimation; } playerAnim.AnimationSpeedSet(); }
public void EquipItem(int id, int slot) { GameObject wea = new GameObject(); if (id == 0) { return; } ItemDataC dataItem = database.GetComponent <ItemDataC>(); //Backup Your Current Equipment before Unequip int tempEquipment = 0; if ((int)dataItem.equipment[id].EquipmentType == 0) //Equipment = Weapon //Weapon Type { tempEquipment = weaponEquip; weaponEquip = id; if (dataItem.equipment[id].attackPrefab) { GetComponent <AttackTriggerC>().attackPrefab = dataItem.equipment[id].attackPrefab.transform; } //Change Weapon Mesh if (dataItem.equipment[id].model && weapon.Length > 0 && weapon[0] != null) { int allWeapon = weapon.Length; int a = 0; if (allWeapon > 0 && dataItem.equipment[id].assignAllWeapon) { while (a < allWeapon && weapon[a]) { weapon[a].SetActive(true); wea = Instantiate(dataItem.equipment[id].model, weapon[a].transform.position, weapon[a].transform.rotation) as GameObject; wea.transform.parent = weapon[a].transform.parent; Destroy(weapon[a].gameObject); weapon[a] = wea; a++; } } else if (allWeapon > 0) { while (a < allWeapon && weapon[a]) { if (a == 0) { weapon[a].SetActive(true); wea = Instantiate(dataItem.equipment[id].model, weapon[a].transform.position, weapon[a].transform.rotation) as GameObject; wea.transform.parent = weapon[a].transform.parent; Destroy(weapon[a].gameObject); weapon[a] = wea; } else { weapon[a].SetActive(false); } a++; } } } } else if ((int)dataItem.equipment[id].EquipmentType == 1) { //Armor Type tempEquipment = armorEquip; armorEquip = id; } else { //Accessory Type tempEquipment = accessoryEquip; accessoryEquip = id; } if (slot <= equipment.Length) { equipment[slot] = 0; } //Assign Weapon Animation to PlayerAnimation Script AssignWeaponAnimation(id); //Reset Power of Current Weapon & Armor SettingEquipmentStatus(); AutoSortEquipment(); AddEquipment(tempEquipment); }
public void EquipItem(int id, int slot) { GameObject wea = new GameObject(); if (id == 0) { return; } ItemDataC dataItem = database.GetComponent <ItemDataC>(); //Backup Your Current Equipment before Unequip int tempEquipment = 0; if ((int)dataItem.equipment[id].EquipmentType == 0) //Equipment = Weapon //Weapon Type { tempEquipment = weaponEquip; weaponEquip = id; if (dataItem.equipment[id].attackPrefab) { GetComponent <AttackTriggerC>().attackPrefab = dataItem.equipment[id].attackPrefab.transform; } GetComponent <AttackTriggerC>().weaponType = dataItem.equipment[id].weaponType; int reqId = dataItem.equipment[id].requireItemId; GetComponent <AttackTriggerC>().requireItemId = reqId; GetComponent <AttackTriggerC>().requireItemName = dataItem.usableItem[reqId].itemName; GetComponent <AttackTriggerC>().attackSoundEffect = dataItem.equipment[id].soundEffect; //Update Show Ammo UI if (reqId > 0 && ShowAmmoC.showAmmo) { ShowAmmoC.showAmmo.OnOffShowing(true); int sl = FindItemSlot(reqId); int am = 0; Sprite spr = dataItem.usableItem[reqId].iconSprite; if (sl < itemQuantity.Length) { am = itemQuantity[sl]; } ShowAmmoC.showAmmo.UpdateSprite(spr); ShowAmmoC.showAmmo.UpdateAmmo(am); } else if (ShowAmmoC.showAmmo) { ShowAmmoC.showAmmo.OnOffShowing(false); } //Change Weapon Mesh if (dataItem.equipment[id].model && weapon.Length > 0 && weapon[0] != null) { int allWeapon = weapon.Length; int a = 0; if (allWeapon > 0 && dataItem.equipment[id].assignAllWeapon) { while (a < allWeapon && weapon[a]) { weapon[a].SetActive(true); wea = Instantiate(dataItem.equipment[id].model, weapon[a].transform.position, weapon[a].transform.rotation) as GameObject; wea.transform.parent = weapon[a].transform.parent; Destroy(weapon[a].gameObject); weapon[a] = wea; a++; } } else if (allWeapon > 0) { while (a < allWeapon && weapon[a]) { if (a == 0) { weapon[a].SetActive(true); wea = Instantiate(dataItem.equipment[id].model, weapon[a].transform.position, weapon[a].transform.rotation) as GameObject; wea.transform.parent = weapon[a].transform.parent; Destroy(weapon[a].gameObject); weapon[a] = wea; } else { weapon[a].SetActive(false); } a++; } } } } else if ((int)dataItem.equipment[id].EquipmentType == 1) { //Armor Type tempEquipment = armorEquip; armorEquip = id; } else if ((int)dataItem.equipment[id].EquipmentType == 2) { //Accessory Type tempEquipment = accessoryEquip; accessoryEquip = id; } else if ((int)dataItem.equipment[id].EquipmentType == 3) { //Headgear Type tempEquipment = hatEquip; hatEquip = id; } else if ((int)dataItem.equipment[id].EquipmentType == 4) { //Gloves Type tempEquipment = glovesEquip; glovesEquip = id; } else if ((int)dataItem.equipment[id].EquipmentType == 5) { //Boots Type tempEquipment = bootsEquip; bootsEquip = id; } if (slot <= equipment.Length) { equipment[slot] = 0; } //Assign Weapon Animation to PlayerAnimation Script AssignWeaponAnimation(id); //Reset Power of Current Weapon & Armor SettingEquipmentStatus(); AutoSortEquipment(); AddEquipment(tempEquipment); }
void OnGUI() { ItemDataC dataItem = database.GetComponent <ItemDataC>(); if (menu && itemMenu) { GUI.Box(new Rect(260, 140, 280, 385), "Items"); //Close Window Button if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } //GUI.Box ( new Rect(280,170,240,30), GUI.tooltip); //GUI.Box ( new Rect(280,205,240,30), "Recover 30 HP"); //Items Slot if (GUI.Button(new Rect(290, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[0]].icon, dataItem.usableItem[itemSlot[0]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[0]].description))) { UseItem(itemSlot[0]); if (itemQuantity[0] > 0) { itemQuantity[0]--; } if (itemQuantity[0] <= 0) { itemSlot[0] = 0; itemQuantity[0] = 0; AutoSortItem(); } } if (itemQuantity[0] > 0) { GUI.Label(new Rect(330, 290, 20, 20), itemQuantity[0].ToString()); //Quantity } if (GUI.Button(new Rect(350, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[1]].icon, dataItem.usableItem[itemSlot[1]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[1]].description))) { UseItem(itemSlot[1]); if (itemQuantity[1] > 0) { itemQuantity[1]--; } if (itemQuantity[1] <= 0) { itemSlot[1] = 0; itemQuantity[1] = 0; AutoSortItem(); } } if (itemQuantity[1] > 0) { GUI.Label(new Rect(390, 290, 20, 20), itemQuantity[1].ToString()); //Quantity } if (GUI.Button(new Rect(410, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[2]].icon, dataItem.usableItem[itemSlot[2]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[2]].description))) { UseItem(itemSlot[2]); if (itemQuantity[2] > 0) { itemQuantity[2]--; } if (itemQuantity[2] <= 0) { itemSlot[2] = 0; itemQuantity[2] = 0; AutoSortItem(); } } if (itemQuantity[2] > 0) { GUI.Label(new Rect(450, 290, 20, 20), itemQuantity[2].ToString()); //Quantity } if (GUI.Button(new Rect(470, 255, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[3]].icon, dataItem.usableItem[itemSlot[3]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[3]].description))) { UseItem(itemSlot[3]); if (itemQuantity[3] > 0) { itemQuantity[3]--; } if (itemQuantity[3] <= 0) { itemSlot[3] = 0; itemQuantity[3] = 0; AutoSortItem(); } } if (itemQuantity[3] > 0) { GUI.Label(new Rect(510, 290, 20, 20), itemQuantity[3].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(290, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[4]].icon, dataItem.usableItem[itemSlot[4]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[4]].description))) { UseItem(itemSlot[4]); if (itemQuantity[4] > 0) { itemQuantity[4]--; } if (itemQuantity[4] <= 0) { itemSlot[4] = 0; itemQuantity[4] = 0; AutoSortItem(); } } if (itemQuantity[4] > 0) { GUI.Label(new Rect(330, 350, 20, 20), itemQuantity[4].ToString()); //Quantity } if (GUI.Button(new Rect(350, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[5]].icon, dataItem.usableItem[itemSlot[5]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[5]].description))) { UseItem(itemSlot[5]); if (itemQuantity[5] > 0) { itemQuantity[5]--; } if (itemQuantity[5] <= 0) { itemSlot[5] = 0; itemQuantity[5] = 0; AutoSortItem(); } } if (itemQuantity[5] > 0) { GUI.Label(new Rect(390, 350, 20, 20), itemQuantity[5].ToString()); //Quantity } if (GUI.Button(new Rect(410, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[6]].icon, dataItem.usableItem[itemSlot[6]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[6]].description))) { UseItem(itemSlot[6]); if (itemQuantity[6] > 0) { itemQuantity[6]--; } if (itemQuantity[6] <= 0) { itemSlot[6] = 0; itemQuantity[6] = 0; AutoSortItem(); } } if (itemQuantity[6] > 0) { GUI.Label(new Rect(450, 350, 20, 20), itemQuantity[6].ToString()); //Quantity } if (GUI.Button(new Rect(470, 315, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[7]].icon, dataItem.usableItem[itemSlot[7]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[7]].description))) { UseItem(itemSlot[7]); if (itemQuantity[7] > 0) { itemQuantity[7]--; } if (itemQuantity[7] <= 0) { itemSlot[7] = 0; itemQuantity[7] = 0; AutoSortItem(); } } if (itemQuantity[7] > 0) { GUI.Label(new Rect(510, 350, 20, 20), itemQuantity[7].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(290, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[8]].icon, dataItem.usableItem[itemSlot[8]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[8]].description))) { UseItem(itemSlot[8]); if (itemQuantity[8] > 0) { itemQuantity[8]--; } if (itemQuantity[8] <= 0) { itemSlot[8] = 0; itemQuantity[8] = 0; AutoSortItem(); } } if (itemQuantity[8] > 0) { GUI.Label(new Rect(330, 410, 20, 20), itemQuantity[8].ToString()); //Quantity } if (GUI.Button(new Rect(350, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[9]].icon, dataItem.usableItem[itemSlot[9]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[9]].description))) { UseItem(itemSlot[9]); if (itemQuantity[9] > 0) { itemQuantity[9]--; } if (itemQuantity[9] <= 0) { itemSlot[9] = 0; itemQuantity[9] = 0; AutoSortItem(); } } if (itemQuantity[9] > 0) { GUI.Label(new Rect(390, 410, 20, 20), itemQuantity[9].ToString()); //Quantity } if (GUI.Button(new Rect(410, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[10]].icon, dataItem.usableItem[itemSlot[10]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[10]].description))) { UseItem(itemSlot[10]); if (itemQuantity[10] > 0) { itemQuantity[10]--; } if (itemQuantity[10] <= 0) { itemSlot[10] = 0; itemQuantity[10] = 0; AutoSortItem(); } } if (itemQuantity[10] > 0) { GUI.Label(new Rect(450, 410, 20, 20), itemQuantity[10].ToString()); //Quantity } if (GUI.Button(new Rect(470, 375, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[11]].icon, dataItem.usableItem[itemSlot[11]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[11]].description))) { UseItem(itemSlot[11]); if (itemQuantity[11] > 0) { itemQuantity[11]--; } if (itemQuantity[11] <= 0) { itemSlot[11] = 0; itemQuantity[11] = 0; AutoSortItem(); } } if (itemQuantity[11] > 0) { GUI.Label(new Rect(510, 410, 20, 20), itemQuantity[11].ToString()); //Quantity } //----------------------------- if (GUI.Button(new Rect(290, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[12]].icon, dataItem.usableItem[itemSlot[12]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[12]].description))) { UseItem(itemSlot[12]); if (itemQuantity[12] > 0) { itemQuantity[12]--; } if (itemQuantity[12] <= 0) { itemSlot[12] = 0; itemQuantity[12] = 0; AutoSortItem(); } } if (itemQuantity[12] > 0) { GUI.Label(new Rect(330, 470, 20, 20), itemQuantity[12].ToString()); //Quantity } if (GUI.Button(new Rect(350, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[13]].icon, dataItem.usableItem[itemSlot[13]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[13]].description))) { UseItem(itemSlot[13]); if (itemQuantity[13] > 0) { itemQuantity[13]--; } if (itemQuantity[13] <= 0) { itemSlot[13] = 0; itemQuantity[13] = 0; AutoSortItem(); } } if (itemQuantity[13] > 0) { GUI.Label(new Rect(390, 470, 20, 20), itemQuantity[13].ToString()); //Quantity } if (GUI.Button(new Rect(410, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[14]].icon, dataItem.usableItem[itemSlot[14]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[14]].description))) { UseItem(itemSlot[14]); if (itemQuantity[14] > 0) { itemQuantity[14]--; } if (itemQuantity[14] <= 0) { itemSlot[14] = 0; itemQuantity[14] = 0; AutoSortItem(); } } if (itemQuantity[14] > 0) { GUI.Label(new Rect(450, 470, 20, 20), itemQuantity[14].ToString()); //Quantity } if (GUI.Button(new Rect(470, 435, 50, 50), new GUIContent(dataItem.usableItem[itemSlot[15]].icon, dataItem.usableItem[itemSlot[15]].itemName + "\n" + "\n" + dataItem.usableItem[itemSlot[15]].description))) { UseItem(itemSlot[15]); if (itemQuantity[15] > 0) { itemQuantity[15]--; } if (itemQuantity[15] <= 0) { itemSlot[15] = 0; itemQuantity[15] = 0; AutoSortItem(); } } if (itemQuantity[15] > 0) { GUI.Label(new Rect(510, 470, 20, 20), itemQuantity[15].ToString()); //Quantity } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); //----------------------------- GUI.Label(new Rect(280, 495, 150, 50), "$ " + cash.ToString()); if (GUI.Button(new Rect(210, 245, 50, 100), "Item")) { //Switch to Item Tab } if (GUI.Button(new Rect(210, 365, 50, 100), "Equip")) { //Switch to Equipment Tab equipMenu = true; itemMenu = false; } } //---------------Equipment Tab---------------------------- if (menu && equipMenu) { GUI.Box(new Rect(260, 140, 280, 385), "Equipment"); //Close Window Button if (GUI.Button(new Rect(490, 142, 30, 30), "X")) { OnOffMenu(); } //Item Name if (GUI.Button(new Rect(210, 245, 50, 100), "Item")) { //Switch to Item Tab itemMenu = true; equipMenu = false; } if (GUI.Button(new Rect(210, 365, 50, 100), "Equip")) { //Switch to Equipment Tab } GUI.Label(new Rect(280, 495, 150, 50), "$ " + cash.ToString()); //Weapon GUI.Label(new Rect(280, 270, 150, 50), "Weapon"); if (GUI.Button(new Rect(360, 255, 50, 50), new GUIContent(dataItem.equipment[weaponEquip].icon, dataItem.equipment[weaponEquip].itemName + "\n" + "\n" + dataItem.equipment[weaponEquip].description))) { if (!allowWeaponUnequip || weaponEquip == 0) { return; } UnEquip(weaponEquip); } //Armor GUI.Label(new Rect(280, 330, 150, 50), "Armor"); if (GUI.Button(new Rect(360, 315, 50, 50), new GUIContent(dataItem.equipment[armorEquip].icon, dataItem.equipment[armorEquip].itemName + "\n" + "\n" + dataItem.equipment[armorEquip].description))) { if (!allowArmorUnequip || armorEquip == 0) { return; } UnEquip(armorEquip); } //--------Equipment Slot--------- if (GUI.Button(new Rect(290, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[0]].icon, dataItem.equipment[equipment[0]].itemName + "\n" + "\n" + dataItem.equipment[equipment[0]].description))) { EquipItem(equipment[0], 0); } if (GUI.Button(new Rect(350, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[1]].icon, dataItem.equipment[equipment[1]].itemName + "\n" + "\n" + dataItem.equipment[equipment[1]].description))) { EquipItem(equipment[1], 1); } if (GUI.Button(new Rect(410, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[2]].icon, dataItem.equipment[equipment[2]].itemName + "\n" + "\n" + dataItem.equipment[equipment[2]].description))) { EquipItem(equipment[2], 2); } if (GUI.Button(new Rect(470, 375, 50, 50), new GUIContent(dataItem.equipment[equipment[3]].icon, dataItem.equipment[equipment[3]].itemName + "\n" + "\n" + dataItem.equipment[equipment[3]].description))) { EquipItem(equipment[3], 3); } //----------------------------- if (GUI.Button(new Rect(290, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[4]].icon, dataItem.equipment[equipment[4]].itemName + "\n" + "\n" + dataItem.equipment[equipment[4]].description))) { EquipItem(equipment[4], 4); } if (GUI.Button(new Rect(350, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[5]].icon, dataItem.equipment[equipment[5]].itemName + "\n" + "\n" + dataItem.equipment[equipment[5]].description))) { EquipItem(equipment[5], 5); } if (GUI.Button(new Rect(410, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[6]].icon, dataItem.equipment[equipment[6]].itemName + "\n" + "\n" + dataItem.equipment[equipment[6]].description))) { EquipItem(equipment[6], 6); } if (GUI.Button(new Rect(470, 435, 50, 50), new GUIContent(dataItem.equipment[equipment[7]].icon, dataItem.equipment[equipment[7]].itemName + "\n" + "\n" + dataItem.equipment[equipment[7]].description))) { EquipItem(equipment[7], 7); } GUI.Box(new Rect(280, 170, 240, 60), GUI.tooltip); } //hover = GUI.tooltip; }