public void Pick(ItemData.WearableRuntimeData wearable) { wearableStock.Add(wearable); }
public PlayerEquipment(ItemData.WeaponRuntimeData weapon, ItemData.WearableRuntimeData wearableOne, ItemData.WearableRuntimeData wearableTwo) { this.weapon = weapon; this.wearableSlotOne = wearableOne; this.wearableSlotTwo = wearableTwo; }
public static void DisplayWearable(UIView view, ItemData.WearableRuntimeData wearableRuntimeData) { view.image.gameObject.SetActive(true); view.image.sprite = UIIconLoader.WearableIcons[(int)wearableRuntimeData.wearable]; }