예제 #1
0
        public void CheckEquipReq()
        {
            // create a training dummy
            TrainingDummy Dummy = new TrainingDummy(100, 0, 0);

            // knight should be able to use double slash
            try
            {
                Guinevere.Skillbar.Skills[0].Use(Dummy);
                Assert.IsTrue(true, "Knight should use the skill successfully.");
            }
            catch (SkillReqsNotMetException)
            {
                Assert.IsFalse(true, "Knight should meet skill requirements.");
            }

            // replace the knight's sword with a book and 2H it (lol)
            Guinevere.Inventory.AddItem(ItemDAO.CreateNewEquipmentItem("History Tome"));
            Guinevere.Equipment.Equip("MainHand", "History Tome");
            Guinevere.Equipment.Toggle2H();

            // try to use double slash, should fail because the book doesn't have a "sword" tag
            try
            {
                Guinevere.Skillbar.Skills[0].Use(Dummy);
                Assert.IsFalse(true, "Book should not meet the skill's Sword requirement.");
            }
            catch (SkillReqsNotMetException)
            {
                Assert.IsTrue(true, "Book should not meet the skill's Sword requirement.");
            }
        }
예제 #2
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        public void CharacterOverburdened()
        {
            Character Guinevere = new Character("Guinevere", new Knight("F"));

            Guinevere.Inventory.AddItem(ItemDAO.CreateNewEquipmentItem("Plate Armor"), 5);
            Assert.IsTrue(Guinevere.Inventory.IsOverburdened,
                          "Character should be overburdened when Weight > Weight Capacity.");
        }
예제 #3
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        public void AddingItems()
        {
            // generate new empty inventory
            Inventory inventory = new Inventory();

            Assert.IsTrue(inventory.ItemCounts.Values.Count == 0, "Brand-new inventory should have 0 items.");

            for (int i = 0; i < 5; i++)
            {
                inventory.AddItem(ItemDAO.CreateNewEquipmentItem("Longsword"));
            }

            Assert.IsTrue(inventory.Contains("Longsword"), "Inventory should have Longsword(s) in it.");
            Assert.IsTrue(inventory.ItemCounts["Longsword"] == 5, "Inventory should know it has 5 longswords available to dispense.");
        }
예제 #4
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 public Noble(string gender = "F")
 {
     Title  = "Noble";
     Gender = GetGender(gender);
     if (Gender == "Male")
     {
         Title = "Nobleman";
     }
     else if (Gender == "Female")
     {
         Title = "Noblewoman";
     }
     ProfessionSummary = "Wealthy and fashionable, a member of the noble class well-educated in " +
                         "the art of oration. Has some training as a duelist, but has never been in a real fight.";
     BaseHealth             = 20;
     BaseStamina            = 10;
     BaseStaminaRegen       = 10.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 3 },
         { "DEX", 5 },
         { "SKL", 7 },
         { "APT", 5 },
         { "FOR", 3 },
         { "CHA", 8 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 0 },
         { "Bestiary", 0 },
         { "Engineering", 0 },
         { "History", 2 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 3000),
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") }, // Rapier
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },  // Bare Hand
         { "Body", ItemDAO.CreateNewEquipmentItem("Fancy Clothing") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Ladybug Brooch") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Heirloom Ring") }
     };
 }
예제 #5
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 /// <summary>
 /// Toggles whether the primary weapon is being two-handed. If changing to two-handing, returns previously equipped offhand item.
 /// </summary>
 /// <returns></returns>
 public void Toggle2H()
 {
     if (Is2H)
     {
         Unequip("OffHand");
     }
     else
     {
         if (Can2H)
         {
             Unequip("OffHand");
             Slot["OffHand"] = ItemDAO.CreateNewEquipmentItem("Two-handing");
         }
         // if can't 2H the main weapon, do nothing
     }
 }
예제 #6
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 public Huntress(string gender = "F")
 {
     Title  = "Huntress";
     Gender = GetGender(gender);
     if (gender == "Male")
     {
         Title = "Hunter";
     }
     ProfessionSummary = $"A dangerous {(gender == "female" ? "huntress" : "hunter")} from the wildling " +
                         $"tribes. Knows how to hunt nearly any creature, but has no social graces.";
     BaseHealth             = 20;
     BaseStamina            = 20;
     BaseStaminaRegen       = 10.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 4 },
         { "DEX", 8 },
         { "SKL", 7 },
         { "APT", 5 },
         { "FOR", 4 },
         { "CHA", 1 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 0 },
         { "Bestiary", 3 },
         { "Engineering", 0 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         // Mushroom Brew
         // Herbal Poultice
         // Witch's Ointment
         // Pungent Nuts
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #7
0
 public Knight(string gender = "M")
 {
     Title             = "Knight";
     Gender            = GetGender(gender);
     ProfessionSummary = "Knights are masters of the longsword clad in sturdy plate armor; but " +
                         "they often neglect their academic studies in favor of drinking and skirt-chasing.";
     BaseHealth             = 20;
     BaseStamina            = 20;
     BaseStaminaRegen       = 15.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 7 },
         { "DEX", 7 },
         { "SKL", 7 },
         { "APT", 2 },
         { "FOR", 6 },
         { "CHA", 4 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 2 },
         { "Bestiary", 0 },
         { "Engineering", 0 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 800),
         ItemDAO.CreateNewItem("Memento", 1)
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Longsword") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Two-handing") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Plate Armor") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Lover's Locket") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
     StartingSkills = new List <Skill>(6)
     {
         new DoubleSlash(), null, null, null, null, null
     };
 }
예제 #8
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 public Barmaid(string gender = "F")
 {
     Title  = "Barmaid";
     Gender = GetGender(gender);
     if (gender == "Male")
     {
         Title = "Barkeep";
     }
     ProfessionSummary = $"The charming {(gender == "female" ? "young barmaid" : "barkeep")} from the local tavern. Strong and fast, with " +
                         "a seemingly endless supply of drink, but no combat training.";
     BaseHealth             = 40;
     BaseStamina            = 20;
     BaseStaminaRegen       = 15.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 7 },
         { "DEX", 6 },
         { "SKL", 1 },
         { "APT", 4 },
         { "FOR", 3 },
         { "CHA", 8 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 0 },
         { "Bestiary", 0 },
         { "Engineering", 0 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 250),
         // Bottomless Beer Mug
     };
     StartingEquipmentDict = new Dictionary <string, EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #9
0
        /// <summary>
        /// Unequips an item and stores it in the inventory.
        /// </summary>
        /// <param name="slot"></param>
        public void Unequip(string slot)
        {
            // Hold the prior equipped item
            EquipmentItem priorEquipment = Slot[slot];

            // 2H primary unequips the offhand as well
            if (Is2H && slot == "MainHand")
            {
                Toggle2H();
            }

            // The actual slot unequip
            if (slot == "MainHand" || slot == "OffHand")
            {
                Slot[slot] = ItemDAO.CreateNewEquipmentItem("Bare Hand");
            }
            else if (slot == "Body")
            {
                Slot[slot] = ItemDAO.CreateNewEquipmentItem("Naked");
            }
            else if (slot.StartsWith("Charm"))
            {
                Slot[slot] = ItemDAO.CreateNewEquipmentItem("Unadorned");
            }
            else
            {
                throw new ArgumentException("Tried to unequip an invalid slot.");
            }

            // Inventory handling post-unequip
            if (    // If the slot was empty
                priorEquipment.ItemName == "Bare Hand" ||
                priorEquipment.ItemName == "Two-handing" ||
                priorEquipment.ItemName == "Naked" ||
                priorEquipment.ItemName == "Unadorned")
            {
                // Do nothing;
            }
            else
            {
                // Add item to the attached inventory.
                AttachedInventory.AddItem(priorEquipment);
            }
        }
예제 #10
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 public Footman(string gender = "M")
 {
     Title             = "Footman";
     Gender            = GetGender(gender);
     ProfessionSummary = "A retired soldier. Greatly experienced with his spear and shield, but " +
                         "his time in the military has left him uncouth, and old wounds slow him down.";
     BaseHealth             = 20;
     BaseStamina            = 20;
     BaseStaminaRegen       = 10.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 4 },
         { "DEX", 2 },
         { "SKL", 7 },
         { "APT", 4 },
         { "FOR", 7 },
         { "CHA", 3 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 3 },
         { "Bestiary", 0 },
         { "Engineering", 0 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 700),
         // Healing Elixir
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #11
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 public Scholar(string gender = "M")
 {
     Title             = "Scholar";
     Gender            = GetGender(gender);
     ProfessionSummary = "The scholar is a quick learner and widely knowledgeable, but spends more" +
                         "time reading books than on physical pursuits.";
     BaseHealth             = 20;
     BaseStamina            = 15;
     BaseStaminaRegen       = 10.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 2 },
         { "DEX", 2 },
         { "SKL", 3 },
         { "APT", 9 },
         { "FOR", 2 },
         { "CHA", 3 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 1 },
         { "Explosives", 0 },
         { "Veterancy", 0 },
         { "Bestiary", 1 },
         { "Engineering", 1 },
         { "History", 2 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 400),
         // Diploma
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("History Tome") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Clothing") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Quill and Inkwell") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #12
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 public Alchemist(string gender = "M")
 {
     Title             = "Alchemist";
     Gender            = GetGender(gender);
     ProfessionSummary = "Recently expelled from the university for burning down the " +
                         "research hall, this pyromaniac may be more dangerous to their teammates than their enemies.";
     BaseHealth             = 40;
     BaseStamina            = 20;
     BaseStaminaRegen       = 15.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 2 },
         { "DEX", 2 },
         { "SKL", 6 },
         { "APT", 7 },
         { "FOR", 3 },
         { "CHA", 1 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 3 },
         { "Veterancy", 0 },
         { "Bestiary", 0 },
         { "Engineering", 2 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 250),
         // singed portrait
     };
     StartingEquipmentDict = new Dictionary <string, EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #13
0
 public Constable(string gender = "M")
 {
     Title             = "Constable";
     Gender            = GetGender(gender);
     ProfessionSummary = "The town's venerable lawman. Knows his way around locks and is " +
                         "well-versed in breaking up brawls. This stiffness of age is beginning to set in.";
     BaseHealth             = 20;
     BaseStamina            = 20;
     BaseStaminaRegen       = 10.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 6 },
         { "DEX", 3 },
         { "SKL", 6 },
         { "APT", 4 },
         { "FOR", 5 },
         { "CHA", 5 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 1 },
         { "Bestiary", 0 },
         { "Engineering", 1 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 1000),
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #14
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 public Blacksmith(string gender = "M")
 {
     Title             = "Blacksmith";
     Gender            = GetGender(gender);
     ProfessionSummary = "The town blacksmith is incredibly strong and knows all the weaknesses " +
                         "of every kind of armor, but slow and gruff.";
     BaseHealth             = 40;
     BaseStamina            = 20;
     BaseStaminaRegen       = 10.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 9 },
         { "DEX", 2 },
         { "SKL", 7 },
         { "APT", 3 },
         { "FOR", 6 },
         { "CHA", 3 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 1 },
         { "Veterancy", 0 },
         { "Bestiary", 0 },
         { "Engineering", 3 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 1200),
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #15
0
 public Squire(string gender = "M")
 {
     Title             = "Squire";
     Gender            = GetGender(gender);
     ProfessionSummary = "A young farmboy from one of the surrounding villages, who's passing through " +
                         "on his way to the castle to become a squire. Energetic, but clumsy.";
     BaseHealth             = 20;
     BaseStamina            = 30;
     BaseStaminaRegen       = 15.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 5 },
         { "DEX", 5 },
         { "SKL", 2 },
         { "APT", 4 },
         { "FOR", 5 },
         { "CHA", 5 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 0 },
         { "Bestiary", 2 },
         { "Engineering", 0 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 100),
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #16
0
 public PlagueDoctor(string gender = "F")
 {
     Title             = "Plague Doctor";
     Gender            = GetGender(gender);
     ProfessionSummary = "This traveling surgeon wears an unsettling beak-shaped mask and " +
                         "goggles. Her cures are of dubious merit, but the efficacy of her poisons is inarguable.";
     BaseHealth             = 20;
     BaseStamina            = 20;
     BaseStaminaRegen       = 10.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 4 },
         { "DEX", 3 },
         { "SKL", 6 },
         { "APT", 5 },
         { "FOR", 6 },
         { "CHA", 2 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 3 },
         { "Explosives", 0 },
         { "Veterancy", 0 },
         { "Bestiary", 2 },
         { "Engineering", 0 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
         ItemDAO.CreateNewItem("Coins", 900),
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #17
0
 public Convict(string gender = "F")
 {
     Title             = "Convict";
     Gender            = GetGender(gender);
     ProfessionSummary = "A thief arrested for attempting to steal horses, on their way " +
                         "to the gallows. Weak, but exceptionally fast and clever.";
     BaseHealth             = 20;
     BaseStamina            = 20;
     BaseStaminaRegen       = 20.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 2 },
         { "DEX", 9 },
         { "SKL", 5 },
         { "APT", 7 },
         { "FOR", 3 },
         { "CHA", 4 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 1 },
         { "Bestiary", 2 },
         { "Engineering", 2 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
     };
     StartingEquipmentDict = new Dictionary <string, Items.Equipment.EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") }
     };
 }
예제 #18
0
 public SecretProfession(string gender = "F")
 {
     Title                  = "Pony";
     Gender                 = GetGender(gender);
     ProfessionSummary      = "You've had about enough of these bandits and their horsing around.";
     BaseHealth             = 100;
     BaseStamina            = 40;
     BaseStaminaRegen       = 20.0;
     StartingAttributesDict = new Dictionary <string, int>()
     {
         { "STR", 8 },
         { "DEX", 8 },
         { "SKL", 1 },
         { "APT", 5 },
         { "FOR", 5 },
         { "CHA", 9 }
     };
     StartingTalentsDict = new Dictionary <string, int>()
     {
         { "Medicine", 0 },
         { "Explosives", 0 },
         { "Veterancy", 1 },
         { "Bestiary", 3 },
         { "Engineering", 0 },
         { "History", 0 }
     };
     StartingInventoryList = new List <Item>()
     {
     };
     StartingEquipmentDict = new Dictionary <string, EquipmentItem>()
     {
         { "MainHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") }, // Hoof
         { "OffHand", ItemDAO.CreateNewEquipmentItem("Bare Hand") },  // Hoof
         { "Body", ItemDAO.CreateNewEquipmentItem("Naked") },         // Shiny Fur Coat
         { "Charm 1", ItemDAO.CreateNewEquipmentItem("Unadorned") },  // Flower Ornament
         { "Charm 2", ItemDAO.CreateNewEquipmentItem("Unadorned") } // Tail Bow
     };
 }