상속: MonoBehaviour
 public void OnClick()
 {
     if (Globals.mouseClickAction == Globals.MouseClickAction.NoClick)
     {
         Debug.Log("Clicked item");
         ItemClickHandler.spawnableItem = Item;
         ItemClickHandler.buttonClicked = gameObject;
         ItemClickHandler.ItemClicked();
     }
 }
 private void OnItemClick(object sender, FileDocumentAdapter.ItemEventArgs e)
 {
     ItemClickHandler?.Invoke(e?.Item);
 }