public void AddItem(Item.Name name, Item.StateOfIncision stateOfIncision, Item.StateOfPreparing stateOfPreparing, bool isBreaded) { for (int i = 0; i < Slots.Count; i++) { if (Slots[i] == null) { Slots[i] = _database.Generate(name, stateOfIncision, stateOfPreparing, isBreaded); break; } } }
public Item Generate(Item.Name name, Item.StateOfIncision stateOfIncision, Item.StateOfPreparing stateOfPreparing, bool isBreaded) { return(new Item(name, stateOfIncision, stateOfPreparing, isBreaded)); }