// Sets the data equal the sin of each points' magnitude public void ProcessData(float[,,] data, Isosurface3D isosurfaceReference) { for (int x = 0; x < data.GetLength(0); x++) { for (int y = 0; y < data.GetLength(1); y++) { for (int z = 0; z < data.GetLength(2); z++) { data[x, y, z] = Mathf.Sin(x * scale.x + Mathf.Sin(y * scale.y + Mathf.Sin(z * scale.z)) + (time * speed)); } } } isosurfaceReference.Data = data; }
public void ProcessData(float[,,] data, Isosurface3D isosurfaceReference) { for (int x = 0; x < data.GetLength(0); x++) { for (int y = 0; y < data.GetLength(1); y++) { for (int z = 0; z < data.GetLength(2); z++) { Vector3 addOffset = new Vector3(); if (useWorldPosition) { addOffset = transform.position; } data[x, y, z] = perlin.GetValue(new Vector3(x, y, z) + addOffset); } } } isosurfaceReference.Data = data; }