CreateAssetOf() 공개 정적인 메소드

public static CreateAssetOf ( string name, string ruta ) : ScriptableObject
name string
ruta string
리턴 UnityEngine.ScriptableObject
예제 #1
0
    public static IsoSwitches createSwitches()
    {
        string ruta = "Assets/Resources/IsoSwitches.asset";

        return(IsoAssetsManager.CreateAssetOf("IsoSwitches", ruta) as IsoSwitches);
    }
예제 #2
0
    public static IsoSettings createSettings()
    {
        string ruta = "Assets/Resources/IsoSettings.asset";

        return(IsoAssetsManager.CreateAssetOf("IsoSettings", ruta) as IsoSettings);
    }