예제 #1
0
    private void OnTriggerEnter(Collider collider)
    {
        GameObject colliderObject = collider.gameObject;
        IsPlayer   isPlayerScript = colliderObject.GetComponent <IsPlayer>();

        if (isPlayerScript == null)
        {
            return;
        }

        m_obstacleScript.GetLevelOptions().Die();
        m_obstacleScript.DestroySelf();
    }
예제 #2
0
    private void OnTriggerEnter(Collider collider)
    {
        IsObstacle obstacleScript = (IsObstacle)Utility.GetComponentInParents <IsObstacle>(collider.transform);// collider.GetComponent<IsObstacle>();

        if (obstacleScript == null)
        {
            return;
        }

        obstacleScript.DestroySelf();
    }