예제 #1
0
        private Trace Disassembly(Matrix model, Matrix tgtMatrix)
        {
            var mongoOplogWriter = new FakeOpLog();

            mongoOplogWriter.WriteLogName("GreedyGravityAI_IsGrounded");
            var state      = State.CreateInitial(model.R, mongoOplogWriter);
            var matrixToDo = state.Matrix;

            state.Matrix = model;

            mongoOplogWriter.WriteInitialState(state);

            var groundedChecker = new IsGroundedChecker(model);

            var figure = new HashSet <Vector>();

            for (var x = 0; x < model.R; x++)
            {
                for (var y = 0; y < model.R; y++)
                {
                    for (var z = 0; z < model.R; z++)
                    {
                        var point = new Vector(x, y, z);
                        if (model.IsFull(point) && tgtMatrix.IsVoid(point))
                        {
                            figure.Add(point);
                        }
                    }
                }
            }

            var clearWork = new GreedyClearer(state.Matrix, figure, null);
            var path      = new PathWork(new Vector(0, 0, 0),
                                         clearWork.SetWorkerAndGetInput(groundedChecker, vector => false, new Vector(0, 0, 0), 0), state.Matrix, groundedChecker, 29, 0, matrixToDo);

            var works = new[] { (IWork)path, clearWork };

            var simulator = new Simulator();

            int             i          = 0;
            List <ICommand> commands   = null;
            int             commandIdx = 0;

            var traces = new List <Trace>();

            while (true)
            {
                if ((commands == null || commandIdx >= commands.Count) && i < works.Length)
                {
                    works[i].DoWork(groundedChecker, vector => false, out commands, out var p);
                    i++;
                    commandIdx = 0;
                    if (p.Contains(new Vector(12, 0, 12)))
                    {
                        Console.WriteLine();
                    }
                }

                if (commands == null || commandIdx >= commands.Count)
                {
                    var restFigures = figure.Where(f => !state.Matrix.IsVoid(f)).ToHashSet();
                    if (restFigures.Count > 0)
                    {
                        clearWork = new GreedyClearer(state.Matrix, restFigures, null);
                        path      = new PathWork(state.Bots[0].Pos,
                                                 clearWork.SetWorkerAndGetInput(groundedChecker, vector => false, state.Bots[0].Pos, 0),
                                                 state.Matrix, groundedChecker, 29, 0, matrixToDo);
                        works = new IWork[] { path, clearWork };
                        i     = 0;
                        continue;
                    }
                    if (state.Bots[0].Pos == new Vector(0, 0, 0))
                    {
                        commands = new List <ICommand> {
                            new HaltCommand()
                        };
                        commandIdx = 0;
                    }
                    else
                    {
                        var path1 = new PathWork(state.Bots[0].Pos, new Vector(0, 0, 0), state.Matrix, groundedChecker, 29, 0, model);
                        path1.DoWork(groundedChecker, vector => false, out commands, out _);
                        commandIdx = 0;
                    }
                }

                if (state.Matrix.IsFull(state.Bots[0].Pos))
                {
                    Console.WriteLine();
                }

                simulator.NextStep(state, new Trace(new [] { commands[commandIdx] }));
                traces.Add(new Trace(new[] { commands[commandIdx] }));


                if (commands[commandIdx] is FillCommand && ((FillCommand)commands[commandIdx]).RealFill != null)
                {
                    groundedChecker.UpdateWithFill(((FillCommand)commands[commandIdx]).RealFill);
                    //mongoOplogWriter.WriteColor(((FillCommand)commands[commandIdx]).RealFill, "FF00FF", 0.8);
                }

                if (commands[commandIdx] is VoidCommand && ((VoidCommand)commands[commandIdx]).RealVoid != null)
                {
                    groundedChecker.UpdateWithClear(((VoidCommand)commands[commandIdx]).RealVoid);
                    //mongoOplogWriter.WriteColor(((VoidCommand)commands[commandIdx]).RealVoid, "FF00FF", 0.8);
                }

                commandIdx++;

                if (commands.Count == 1 && commands[0] is HaltCommand)
                {
                    break;
                }
            }

            return(simulator.CreateResultTraceAsTrace());
        }
예제 #2
0
        private Trace Assembly(Matrix srcMatrix, Matrix model, bool end, out Matrix result)
        {
            //asm
            var state = State.CreateInitial(model.R, new FakeOpLog());

            state.Matrix = srcMatrix;

            Console.WriteLine("matrix loaded");

            var groundedChecker = new IsGroundedChecker(state.Matrix);

            var figure = new HashSet <Vector>();

            for (var x = 0; x < model.R; x++)
            {
                for (var y = 0; y < model.R; y++)
                {
                    for (var z = 0; z < model.R; z++)
                    {
                        var point = new Vector(x, y, z);
                        if (model.IsFull(point) && srcMatrix.IsVoid(point))
                        {
                            figure.Add(point);
                        }
                    }
                }
            }

            var fillWork = new GreedyFiller(state.Matrix, figure, null);
            var path     = new PathWork(new Vector(0, 0, 0), fillWork.SetWorkerAndGetInput(groundedChecker, vector => false, new Vector(0, 0, 0), 0), state.Matrix, groundedChecker, 29, 0, model);

            var works = new[] { (IWork)path, fillWork };

            var simulator = new Simulator();

            int             i          = 0;
            List <ICommand> commands   = null;
            int             commandIdx = 0;

            var traces = new List <Trace>();

            while (true)
            {
                if ((commands == null || commandIdx >= commands.Count) && i < works.Length)
                {
                    works[i].DoWork(groundedChecker, vector => false, out commands, out var p);
                    i++;
                    commandIdx = 0;
                }

                if (commands == null || commandIdx >= commands.Count)
                {
                    var restFigures = figure.Where(f => !state.Matrix.IsFull(f) && state.Bots[0].Pos != f).ToHashSet();
                    if (restFigures.Count > 0)
                    {
                        fillWork = new GreedyFiller(state.Matrix, restFigures, null);
                        path     = new PathWork(state.Bots[0].Pos,
                                                fillWork.SetWorkerAndGetInput(groundedChecker, vector => false, state.Bots[0].Pos, 0),
                                                state.Matrix, groundedChecker, 29, 0, model);
                        works = new IWork[] { path, fillWork };
                        i     = 0;
                        continue;
                    }
                    if (state.Bots[0].Pos == new Vector(0, 0, 0))
                    {
                        commands = new List <ICommand> {
                            new HaltCommand()
                        };
                        commandIdx = 0;
                    }
                    else
                    {
                        var path1 = new PathWork(state.Bots[0].Pos, new Vector(0, 0, 0), state.Matrix, groundedChecker, 29, 0, model);
                        path1.DoWork(groundedChecker, vector => false, out commands, out _);
                        commandIdx = 0;
                    }
                }

                if (state.Matrix.IsFull(state.Bots[0].Pos))
                {
                    Console.WriteLine();
                }

                simulator.NextStep(state, new Trace(new[] { commands[commandIdx] }));
                traces.Add(new Trace(new[] { commands[commandIdx] }));


                if (commands[commandIdx] is FillCommand && ((FillCommand)commands[commandIdx]).RealFill != null)
                {
                    groundedChecker.UpdateWithFill(((FillCommand)commands[commandIdx]).RealFill);
                    //mongoOplogWriter.WriteColor(((FillCommand)commands[commandIdx]).RealFill, "FF00FF", 0.8);
                }

                if (commands[commandIdx] is VoidCommand && ((VoidCommand)commands[commandIdx]).RealVoid != null)
                {
                    groundedChecker.UpdateWithFill(((VoidCommand)commands[commandIdx]).RealVoid);
                    //mongoOplogWriter.WriteColor(((VoidCommand)commands[commandIdx]).RealVoid, "FF00FF", 0.8);
                }

                commandIdx++;

                if (commands.Count == 1 && commands[0] is HaltCommand)
                {
                    break;
                }
            }

            result = state.Matrix;
            return(end ? simulator.CreateResultTraceAsTrace() : new Trace(simulator.CreateResultTraceAsTrace().Reverse().Skip(1).Reverse()));
        }