private static float _playerVerticalSpeed = 0.0f; // used to calculate vertical speed for gravity and jump static void Main(string[] args) { IrrlichtDevice device = IrrlichtDevice.CreateDevice(DriverType.OpenGL, new Dimension2Di(ResolutionX, ResolutionY), 24, false, false, false); device.OnEvent += Device_OnEvent; device.SetWindowCaption("Hello World! - Irrlicht Engine Demo"); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; gui.AddStaticText("Hello World! This is the Irrlicht Software renderer!", new Recti(10, 10, 260, 22), true); AnimatedMesh mesh = smgr.GetMesh("../../media/sydney.md2"); AnimatedMeshSceneNode sydneyNode = smgr.AddAnimatedMeshSceneNode(mesh); var cubeSceneNode = smgr.AddCubeSceneNode(2.0f); cubeSceneNode.Scale = new Vector3Df(6.0f, 2.0f, 100.0f); cubeSceneNode.Position = new Vector3Df(cubeSceneNode.Position.X, GroundAltitude + 0.5f, cubeSceneNode.Position.Z); if (sydneyNode != null) { sydneyNode.SetMaterialFlag(MaterialFlag.Lighting, true); sydneyNode.SetMD2Animation(AnimationTypeMD2.Stand); sydneyNode.SetMaterialTexture(0, driver.GetTexture("../../media/sydney.bmp")); } var lightSceneNode = smgr.AddLightSceneNode(); var light = lightSceneNode.LightData; light.DiffuseColor = new Colorf(0.8f, 1.0f, 1.0f); light.Type = LightType.Directional; light.Position = new Vector3Df(0.0f, 5.0f, 5.0f); var cam = smgr.AddCameraSceneNode(null, new Vector3Df(20, 30, -40), new Vector3Df(20, 5, 0)); device.Timer.Start(); uint then = device.Timer.RealTime; while (device.Run()) { // As the game is simple we will handle our simple physics ourselves uint now = device.Timer.RealTime; uint elapsed = now - then; float elapsedTimeSec = (float)elapsed / 1000.0f; then = now; // we target 58.8 FPS if (elapsed < 17) { device.Sleep(17 - (int)elapsed); } else { // uh-oh, it took more than .125 sec to do render loop! // what do we do now? } _playerVerticalSpeed += elapsedTimeSec * -(VerticalGravity * 10.0f); var calculatedNewPos = sydneyNode.Position - new Vector3Df(0.0f, _playerVerticalSpeed * elapsedTimeSec, 0.0f); float offsetSydney = sydneyNode.BoundingBox.Extent.Y / 2.0f; _isGrounded = calculatedNewPos.Y <= (GroundAltitude + offsetSydney); if (_isGrounded) { _playerVerticalSpeed = 0.0f; calculatedNewPos.Y = GroundAltitude + offsetSydney; } else { calculatedNewPos.Y = calculatedNewPos.Y; } sydneyNode.Position = calculatedNewPos; driver.BeginScene(true, true, new Color(100, 101, 140)); smgr.DrawAll(); gui.DrawAll(); driver.EndScene(); } device.Drop(); }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(800, 600)); if (device == null) { return; } device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); device.SetWindowCaption("Mesh handling - Irrlicht Engine - press [1], [2], [3] to regenerate mesh"); VideoDriver driver = device.VideoDriver; SceneManager scene = device.SceneManager; // Generate starting height map and mesh HeightMap map = new HeightMap(255, 255); map.Generate(HeightMap.HeightFunc.EggBox); HeightMesh mesh = new HeightMesh(); mesh.Init(driver, map, 50.0f, HeightMesh.ColorFunc.GreyscaleBasedOnTheHeight); // Add the mesh to the scene graph MeshSceneNode meshnode = scene.AddMeshSceneNode(mesh.Mesh); meshnode.SetMaterialFlag(MaterialFlag.BackFaceCulling, false); // Add light (just for nice effects) LightSceneNode lightnode = scene.AddLightSceneNode(null, new Vector3Df(0, 100, 0), new Colorf(1, 1, 1), 500.0f); SceneNodeAnimator anim = scene.CreateFlyCircleAnimator(new Vector3Df(0, 150, 0), 250.0f); lightnode.AddAnimator(anim); anim.Drop(); // Add camera CameraSceneNode camera = scene.AddCameraSceneNodeFPS(); camera.Position = new Vector3Df(-20.0f, 100.0f, -20.0f); camera.Target = new Vector3Df(200.0f, -100.0f, 200.0f); camera.FarValue = 20000.0f; // Main loop while (device.Run()) { if (!device.WindowActive) { device.Sleep(100); continue; } if (IsKeyDown(KeyCode.KeyW)) { meshnode.SetMaterialFlag(MaterialFlag.Wireframe, !meshnode.GetMaterial(0).Wireframe); } else if (IsKeyDown(KeyCode.Key1)) { map.Generate(HeightMap.HeightFunc.EggBox); mesh.Init(driver, map, 50.0f, HeightMesh.ColorFunc.GreyscaleBasedOnTheHeight); } else if (IsKeyDown(KeyCode.Key2)) { map.Generate(HeightMap.HeightFunc.MoreSine); mesh.Init(driver, map, 50.0f, HeightMesh.ColorFunc.CoordinateInterpolation); } else if (IsKeyDown(KeyCode.Key3)) { map.Generate(HeightMap.HeightFunc.JustExp); mesh.Init(driver, map, 50.0f, HeightMesh.ColorFunc.CoordinateInterpolation); } driver.BeginScene(); scene.DrawAll(); driver.EndScene(); } // Clean up mesh.Drop(); device.Drop(); }