public static void CheckCreepState(TowerType type, Creep creep) { if (creep.Type == CreepType.Cloth) { ClothCreepStateChanger.ChangeStatesIfClothCreep(type, creep); } else if (creep.Type == CreepType.Sand) { SandCreepStateChanger.ChangeStatesIfSandCreep(type, creep); } else if (creep.Type == CreepType.Glass) { GlassCreepStateChanger.ChangeStatesIfGlassCreep(type, creep); } else if (creep.Type == CreepType.Wood) { WoodCreepStateChanger.ChangeStatesIfWoodCreep(type, creep); } else if (creep.Type == CreepType.Plastic) { PlasticCreepStateChanger.ChangeStatesIfPlasticCreep(type, creep); } else if (creep.Type == CreepType.Iron) { IronCreepStateChanger.ChangeStatesIfIronCreep(type, creep); } else if (creep.Type == CreepType.Paper) { PaperCreepStateChanger.ChangeStatesIfPaperCreep(type, creep); } }
public void ApplyingIceToMeltedIronCreepMightNotShatter() { Randomizer.Use(new FixedRandom(new[] { 0.9f })); IronCreepStateChanger.ChangeStatesIfIronCreep(TowerType.Ice, creep); IronCreepStateChanger.ChangeStatesIfIronCreep(TowerType.Acid, creep); IronCreepStateChanger.ChangeStatesIfIronCreep(TowerType.Ice, creep); Assert.AreEqual(1, creep.GetStatPercentage("Hp")); }
public void CheckForFireTowerEffect() { IronCreepStateChanger.ChangeStatesIfIronCreep(TowerType.Fire, creep); Assert.IsTrue(creep.State.Melt); Assert.AreEqual(Vulnerability.Normal, creep.State.VulnerabilityState[(int)TowerType.Slice]); Assert.AreEqual(Vulnerability.Weak, creep.State.VulnerabilityState[(int)TowerType.Impact]); }
public void ApplyAcidThenWater() { IronCreepStateChanger.ChangeStatesIfIronCreep(TowerType.Acid, creep); IronCreepStateChanger.ChangeStatesIfIronCreep(TowerType.Water, creep); Assert.AreEqual(Vulnerability.Vulnerable, creep.State.VulnerabilityState[(int)TowerType.Water]); Assert.AreEqual(Vulnerability.HardBoiled, creep.State.VulnerabilityState[(int)TowerType.Slice]); Assert.AreEqual(Vulnerability.Resistant, creep.State.VulnerabilityState[(int)TowerType.Impact]); }
public void CheckForAcidTowerEffect() { IronCreepStateChanger.ChangeStatesIfIronCreep(TowerType.Acid, creep); Assert.IsTrue(creep.State.Melt); }