void DestroyMe() { IpcDestroyNpcMsg msg = new IpcDestroyNpcMsg(); msg.id = UniqueId; wmMgr.realServer.proxyCli.NpcDestroy(msg); Destroy(gameObject); }
public void NpcDestroy(IpcDestroyNpcMsg msg) { AsyncTask.QueueOnMainThread( () => { int id = msg.id; WarClientManager mgr = WarClientManager.Instance; if (mgr != null) { ClientNPC npc = mgr.npcMgr.GetNpc(id); if (npc != null) { WarMsgParam param = new WarMsgParam(); param.cmdType = WarMsg_Type.Destroy; mgr.npcMgr.SendMessageAsync(id, id, param); } } }); }
public void CastSk(params Object[] args) { if (castor != null && param != null) { WarSrcAnimParam srcParam = param as WarSrcAnimParam; if (srcParam != null) { SelfDescribed sd = srcParam.described; if (sd != null) { EndResult result = sd.srcEnd; // float x = result.param8; // float z = result.param9; Vector3 pos = Vector3.zero; // castor.transform.position = pos; // castor.SendNpcMoveMsg(true); if (castor is ServerLifeNpc) { ServerLifeNpc sCastor = castor as ServerLifeNpc; sCastor.HitAnimReset(); } int clearFlag = result.param1; if (clearFlag == 0) { ServerNPC npc = castor.getOneChildNpc(result.param2); if (npc != null) { pos = npc.transform.position; pos.y = 0.1f; castor.transform.position = pos; castor.SendNpcMoveMsg(true); castor.removeChild(npc); WarServerManager mgr = WarServerManager.Instance; IpcDestroyNpcMsg msg = new IpcDestroyNpcMsg(); msg.id = npc.UniqueID; mgr.realServer.proxyCli.NpcDestroy(msg); UnityEngine.GameObject.Destroy(npc.gameObject); } } } } } }
/// <summary> /// 所有消息的处理地方 /// </summary> /// <param name="msg">Message.</param> void HandleIpcMsg(IpcMsg msg) { if (msg != null) { switch (msg.op) { case OP.CtorMap: IpcCreateMapMsg ctor = msg as IpcCreateMapMsg; MapInfo amap = new MapInfo() { ID = ctor.MapId, type = (ConfigType)Enum.ToObject(typeof(ConfigType), ctor.MapType), }; CtorEnv(amap); break; case OP.CtorNpc: IpcCreateNpcMsg ctorNpc = msg as IpcCreateNpcMsg; CtorNpc(ctorNpc); break; case OP.CtorHero: IpcCreateHeroMsg crtHero = msg as IpcCreateHeroMsg; CtorHero(crtHero); break; case OP.NpcMove: IpcNpcMoveMsg moveMsg = msg as IpcNpcMoveMsg; NPCMove(moveMsg); break; case OP.NpcHp: IpcNpcHpMsg hpMsg = msg as IpcNpcHpMsg; NPChp(hpMsg); break; case OP.NpcAnim: IpcNpcAnimMsg animMsg = msg as IpcNpcAnimMsg; NPCAnim(animMsg); break; case OP.NpcStatus: IpcNpcStatusMsg statusMsg = msg as IpcNpcStatusMsg; NPCStatus(statusMsg); break; case OP.ServerReady: IpcServerReadyMsg SerInfo = msg as IpcServerReadyMsg; ServerInfo server = new ServerInfo(SerInfo); ServerReady(server); break; case OP.AsyncClient: IpcSyncClientMsg Sync = msg as IpcSyncClientMsg; SyncClient(Sync); break; case OP.EnterWar: IpcEnterWar enter = msg as IpcEnterWar; ServerInfo aserver = new ServerInfo() { ServerName = enter.ServerName, ServerID = enter.ServerID, }; MapInfo map = new MapInfo() { ID = enter.MapId, type = (ConfigType)Enum.ToObject(typeof(ConfigType), enter.MapType), }; EnterWar(aserver, map); break; case OP.ServerQuit: IpcServerQuitMsg quit = msg as IpcServerQuitMsg; ServerQuit(quit.ServerID); break; case OP.DestroyNpc: IpcDestroyNpcMsg des = msg as IpcDestroyNpcMsg; NpcDestroy(des); break; case OP.SkillCD: IpcSkillMsg skMsg = msg as IpcSkillMsg; NpcSkillCD(skMsg); break; } } }
public void NpcDestroy(IpcDestroyNpcMsg msg) { publisher.send(msg); }