static Config() { #if UNITY_ANDROID DB_PATH = "URI=file:" + Application.persistentDataPath + "/xfgj.sqlite"; STREAMING_ASSETS = "jar:file://" + Application.dataPath + "!/assets/"; ASSETBUNDLE_PATH = STREAMING_ASSETS + "Android/"; APP_NAME = "wanzhuangxiu_android"; APP_VERSION = "1.0"; ASSET_URL = "http://xfgj-asset-android.u.qiniudn.com/"; #elif UNITY_IPHONE DB_PATH = "Data Source=" + Application.persistentDataPath + "/xfgj.sqlite"; STREAMING_ASSETS = Application.dataPath + "/Raw/"; ASSETBUNDLE_PATH = STREAMING_ASSETS + "Ios/"; APP_NAME = "wanzhuangxiu_iphone"; APP_VERSION = IosPlugin.GetBundleVersion(); ASSET_URL = "http://xfgj-asset-iphone.u.qiniudn.com/"; #else DB_PATH = "Data Source=xfgj.sqlite"; STREAMING_ASSETS = "file://" + Application.dataPath + "/StreamingAssets/"; ASSETBUNDLE_PATH = STREAMING_ASSETS + "Unity/"; APP_NAME = "wanzhuangxiu_unity"; APP_VERSION = "1.0"; ASSET_URL = "http://xfgj-asset-unity.u.qiniudn.com/"; #endif #if XFGJ_RELEASE SERVER_URL = "http://www.xingfuguanjia.com"; #else SERVER_URL = "http://192.168.1.101:8000"; #endif }
private void ItemClick(GameObject go) { Debug.Log("Recommend click"); #if UNITY_IPHONE IosPlugin.OpenWebsite("http://www.baidu.com"); #elif UNITY_ANDROID Debug.Log("Android will open website"); #endif }
public static string GetAppVersion() { #if UNITY_IPHONE return(IosPlugin.GetBundleVersion()); #elif UNITY_ANDROID return(""); #else return(""); #endif }