예제 #1
0
    void Start()
    // Reads in the files storing the text for the game hints and character communications
    {
        gameinfos        = File.ReadAllText(gameinfo_filename).Split(new string[] { "</gameinfo>\r\n" }, System.StringSplitOptions.None);
        comms            = File.ReadAllText(comm_filename).Split(new string[] { "</communic>\r\n" }, System.StringSplitOptions.None);
        inventoryJournal = GameObject.Find("InventoryTests").GetComponent <InventoryTests>();

        GetTrigger("gameinfo_pre1");
    }
예제 #2
0
        private void Button_Click_2(object sender, RoutedEventArgs e)
        {
            InventoryTests inventoryTests = new InventoryTests();

            inventoryTests.CategoryManagement();
            inventoryTests.ChannelManagement();
            inventoryTests.ChannelGroupManagement();
            inventoryTests.VariantManagement();
            inventoryTests.PriorityManagement();
            inventoryTests.ProductManagement();
            inventoryTests.SalesPlanManagement();
        }
예제 #3
0
        private void Button_Click_40(object sender, RoutedEventArgs e)
        {
            InventoryTests inventoryTests = new InventoryTests();

            inventoryTests.SalesPlanManagement();
        }
예제 #4
0
        private void Button_Click_39(object sender, RoutedEventArgs e)
        {
            InventoryTests inventoryTests = new InventoryTests();

            inventoryTests.ProductManagement();
        }
예제 #5
0
        private void Button_Click_37(object sender, RoutedEventArgs e)
        {
            InventoryTests inventoryTests = new InventoryTests();

            inventoryTests.ChannelGroupManagement();
        }
예제 #6
0
        private void Button_Click_35(object sender, RoutedEventArgs e)
        {
            InventoryTests inventoryTests = new InventoryTests();

            inventoryTests.CategoryManagement();
        }
예제 #7
0
    // Reads in the files storing the text for the game hints and character communications
    void Start()
    {
        gameinfos = File.ReadAllText (gameinfo_filename).Split (new string[] {"</gameinfo>\r\n"}, System.StringSplitOptions.None);
        comms = File.ReadAllText (comm_filename).Split (new string[] {"</communic>\r\n"}, System.StringSplitOptions.None);
        inventoryJournal = GameObject.Find ("InventoryTests").GetComponent<InventoryTests>();

        GetTrigger ("gameinfo_pre1");
    }