void Start() // Reads in the files storing the text for the game hints and character communications { gameinfos = File.ReadAllText(gameinfo_filename).Split(new string[] { "</gameinfo>\r\n" }, System.StringSplitOptions.None); comms = File.ReadAllText(comm_filename).Split(new string[] { "</communic>\r\n" }, System.StringSplitOptions.None); inventoryJournal = GameObject.Find("InventoryTests").GetComponent <InventoryTests>(); GetTrigger("gameinfo_pre1"); }
private void Button_Click_2(object sender, RoutedEventArgs e) { InventoryTests inventoryTests = new InventoryTests(); inventoryTests.CategoryManagement(); inventoryTests.ChannelManagement(); inventoryTests.ChannelGroupManagement(); inventoryTests.VariantManagement(); inventoryTests.PriorityManagement(); inventoryTests.ProductManagement(); inventoryTests.SalesPlanManagement(); }
private void Button_Click_40(object sender, RoutedEventArgs e) { InventoryTests inventoryTests = new InventoryTests(); inventoryTests.SalesPlanManagement(); }
private void Button_Click_39(object sender, RoutedEventArgs e) { InventoryTests inventoryTests = new InventoryTests(); inventoryTests.ProductManagement(); }
private void Button_Click_37(object sender, RoutedEventArgs e) { InventoryTests inventoryTests = new InventoryTests(); inventoryTests.ChannelGroupManagement(); }
private void Button_Click_35(object sender, RoutedEventArgs e) { InventoryTests inventoryTests = new InventoryTests(); inventoryTests.CategoryManagement(); }
// Reads in the files storing the text for the game hints and character communications void Start() { gameinfos = File.ReadAllText (gameinfo_filename).Split (new string[] {"</gameinfo>\r\n"}, System.StringSplitOptions.None); comms = File.ReadAllText (comm_filename).Split (new string[] {"</communic>\r\n"}, System.StringSplitOptions.None); inventoryJournal = GameObject.Find ("InventoryTests").GetComponent<InventoryTests>(); GetTrigger ("gameinfo_pre1"); }