public static void UpgradeTroopsOrStarshipsInventory(InventoryStorage storage, bool isStarship, string productUpgradeGroup, string productUid) { IDataController dataController = Service.Get <IDataController>(); Dictionary <string, InventoryEntry> internalStorage = storage.GetInternalStorage(); int num = 0; foreach (string current in internalStorage.Keys) { IUpgradeableVO arg_43_0; if (!isStarship) { IUpgradeableVO upgradeableVO = dataController.Get <TroopTypeVO>(current); arg_43_0 = upgradeableVO; } else { IUpgradeableVO upgradeableVO = dataController.Get <SpecialAttackTypeVO>(current); arg_43_0 = upgradeableVO; } IUpgradeableVO upgradeableVO2 = arg_43_0; if (upgradeableVO2.UpgradeGroup == productUpgradeGroup) { num += internalStorage[current].Amount; storage.ClearItemAmount(current); } } storage.ModifyItemAmount(productUid, num); }
private static void AddDeployablesToList <T>(InventoryStorage storage, List <IAssetVO> assets, List <string> equipment, StaticDataController dc, SkinController skinController) where T : IValueObject { Dictionary <string, InventoryEntry> internalStorage = storage.GetInternalStorage(); foreach (KeyValuePair <string, InventoryEntry> current in internalStorage) { MapDataLoaderUtils.AddDeployableToList <T>(current.Key, current.Value.Amount, assets, equipment, dc, skinController); } }
private static void AddSpecialAttackProjectileAssets(InventoryStorage storage, List <IAssetVO> assets, IDataController dc) { Dictionary <string, InventoryEntry> internalStorage = storage.GetInternalStorage(); foreach (KeyValuePair <string, InventoryEntry> current in internalStorage) { ProjectileUtils.AddSpecialAttackProjectileAssets(current.get_Key(), assets, dc); } }
public static int TransferPrizeFromInventory(PrizeType prizeType, string prizeID) { Lang lang = Service.Get <Lang>(); IDataController dataController = Service.Get <IDataController>(); CurrentPlayer currentPlayer = Service.Get <CurrentPlayer>(); PrizeInventory prizes = currentPlayer.Prizes; Inventory inventory = currentPlayer.Inventory; InventoryStorage inventoryStorage = null; IUpgradeableVO finalUnitFromPrize = TimedEventPrizeUtils.GetFinalUnitFromPrize(prizeType, prizeID); string text = null; string text2 = null; string id = null; int result = 0; int num = 0; switch (prizeType) { case PrizeType.Currency: num = prizes.GetResourceAmount(prizeID); TimedEventPrizeUtils.GetCurrencyAmountToTransfer(prizeID, ref num, ref result); if (num > 0) { inventory.ModifyItemAmount(prizeID, num); prizes.ModifyResourceAmount(prizeID, -num); text = "INVENTORY_REWARD_USED_CURRENCY"; text2 = lang.Get(prizeID.ToUpper(), new object[0]); } else { id = "INVENTORY_NO_ROOM"; } break; case PrizeType.Infantry: case PrizeType.Vehicle: case PrizeType.Mercenary: inventoryStorage = inventory.Troop; if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size) { num = 1; inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num); prizes.ModifyTroopAmount(prizeID, -num); text = "INVENTORY_REWARD_USED_TROOP"; text2 = LangUtils.GetTroopDisplayName((TroopTypeVO)finalUnitFromPrize); StorageSpreadUtils.UpdateAllStarportFullnessMeters(); } else { id = "NOT_ENOUGH_HOUSING"; } result = prizes.GetTroopAmount(prizeID); break; case PrizeType.Hero: inventoryStorage = inventory.Hero; if (!Service.Get <BuildingLookupController>().HasHeroCommand()) { id = "INVENTORY_NO_HERO_COMMAND"; } else if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size) { bool flag = false; foreach (KeyValuePair <string, InventoryEntry> current in inventoryStorage.GetInternalStorage()) { if (current.get_Value().Amount > 0) { TroopTypeVO troopTypeVO = dataController.Get <TroopTypeVO>(current.get_Key()); if (troopTypeVO.UpgradeGroup == finalUnitFromPrize.UpgradeGroup) { flag = true; break; } } } if (!flag) { flag = ContractUtils.HasExistingHeroContract(finalUnitFromPrize.UpgradeGroup); } if (!flag) { num = 1; inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num); prizes.ModifyTroopAmount(prizeID, -num); text = "INVENTORY_REWARD_USED_HERO"; text2 = LangUtils.GetTroopDisplayName((TroopTypeVO)finalUnitFromPrize); Service.Get <EventManager>().SendEvent(EventId.HeroMobilizedFromPrize, finalUnitFromPrize.Uid); } else { id = "INVENTORY_NO_ROOM_HERO_IN_QUEUE"; } } else { id = "INVENTORY_NO_ROOM_HERO"; } result = prizes.GetTroopAmount(prizeID); break; case PrizeType.SpecialAttack: inventoryStorage = inventory.SpecialAttack; if (!Service.Get <BuildingLookupController>().HasStarshipCommand()) { id = "INVENTORY_NO_FLEET_COMMAND"; } else if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size) { num = 1; inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num); prizes.ModifySpecialAttackAmount(prizeID, -num); text = "INVENTORY_REWARD_USED_TROOP"; text2 = LangUtils.GetStarshipDisplayName((SpecialAttackTypeVO)finalUnitFromPrize); Service.Get <EventManager>().SendEvent(EventId.StarshipMobilizedFromPrize, finalUnitFromPrize.Uid); } else { id = "NOT_ENOUGH_SPACE"; } result = prizes.GetSpecialAttackAmount(prizeID); break; } if (num > 0) { InventoryTransferRequest request = new InventoryTransferRequest(prizeID, num); Service.Get <ServerAPI>().Enqueue(new InventoryTransferCommand(request)); } else { string message = lang.Get(id, new object[0]); AlertScreen.ShowModal(false, null, message, null, null); } if (text != null) { string text3 = (prizeType == PrizeType.Hero) ? text2 : lang.Get("AMOUNT_AND_NAME", new object[] { num, text2 }); string instructions = lang.Get(text, new object[] { text3 }); Service.Get <UXController>().MiscElementsManager.ShowPlayerInstructions(instructions, 1f, 2f); } return(result); }