/// <summary> /// Borra los objetos utiizados para la composicion y crea uno nuevo /// </summary> private IEnumerator CreateCompoundObj(InventoryObject objAdded, InventoryObject objInventory) { yield return(new WaitForSeconds(0.5f)); objInventory.RemoveObjExtended(); objAdded.RemoveObjExtended(); inventory.SetObject(compoundObj.SpriteInv, compoundObj.Id); IsCheckingCompositions = false; hasFoundComposition = false; }