public void DegradesExtraConjuredRatePastSellIn(int quality)
            {
                bool sellInPassed = true;

                int expectedDegradedQuality = quality - (TheGetDegradedQualityMethod.QUALITY_DEGRADES_BY * TheGetDegradedQualityMethod.SELLIN_PASSED_MULTIPLIER * CONJURED_ADDITIONAL_DEGRADES_MULTIPLIER);

                int degradedQuality = InventoryManagementRules.GetConjuredQuality(quality, sellInPassed);

                Assert.Equal(expectedDegradedQuality, degradedQuality);
            }
            public void DegradesAtConjuredRateDuringSellIn(int quality)
            {
                bool sellInPassed = false;

                int exectedDegradedQuality = quality - (TheGetDegradedQualityMethod.QUALITY_DEGRADES_BY * CONJURED_ADDITIONAL_DEGRADES_MULTIPLIER);

                int degradedQuality = InventoryManagementRules.GetConjuredQuality(quality, sellInPassed);

                Assert.Equal(exectedDegradedQuality, degradedQuality);
            }
            // int.Min rolls over to positive and causes quality to degrade at lower rate (but we aren't manually reducing sellIn in this method, again 6 million years, that's fine)
            public void QualityDecreasesIncreasedRate(int sellIn, int quality)
            {
                var conjuredItem = new FinestGood(CONJURED_ITEM_NAME, sellIn, quality);

                bool sellInPassed    = InventoryManagementRules.HasSellInPassed(sellIn);
                int  expectedQuality = InventoryManagementRules.GetConjuredQuality(quality, sellInPassed);

                new ConjuredItemUpdaterRuleset().ApplyUpdates(conjuredItem);

                Assert.Equal(expectedQuality, conjuredItem.Quality);
            }