/* * ----------- * SELL BUTTON * ----------- */ public void Sell_Button() { // if theres nothing in the items to sell inventory do nothing. if (buyAndSellItems.GetInventorySize() < 1) { return; } for (int i = 0; i < buyAndSellItems.GetInventorySize(); i++) { // check if the item exists ItemContainer item = buyAndSellItems.GetItemFromIndex(i); if (item != null) { // check if it actually sold. bool sold = shop.SellItem(player, item.Id, item.Value); // tell player if it didnt sell. if (!sold) { outputWarning.text += string.Format("Item: {0} couldn't be sold.\n", item.Name); } } } // clear the items to sell inventory buyAndSellItems.RemoveAll(); // clear all the inputs foreach (InputField input in inputs) { input.text = ""; } }
public void Button_SetShopBuy() { // hide the sell buy option panel sellBuyOptionPanel.SetActive(false); // make the shop panel visible shopPanel.SetActive(true); // make the buy button visible buyButton.SetActive(true); if (shopText != null) { shopText.text = "BUY"; } currInv = shop.inv; // set the hud icons to show the current inventory's items for (int i = 0; i < itemIcons.Length; i++) { if (currInv.GetItemFromIndex(i) != null) { itemIcons[i].sprite = currInv.GetItemFromIndex(i).Image; } else { itemIcons[i].gameObject.SetActive(false); inputs[i].gameObject.SetActive(false); } } }
// parsing the text entered into the input fields then cloning the item from the player inventory. // the cloned items quantity is changed to the input amount and then its added to the items to sell // inventory. private bool ParseAndAdd(int index, string text) { // Clear the HUD output warning. outputWarning.text = ""; ItemContainer item = currInv.GetItemFromIndex(index); if (text == "" || text == "0") { return(false); } if (item == null) { outputWarning.text = "ERROR: Item doesn't exist?"; return(false); } if (item.Price == 0) { outputWarning.text = string.Format("Item {0} cannot be sold.\n", item.Name); return(false); } else { int i; if (int.TryParse(text, out i)) { if (i > 0) { ItemContainer clone = new ItemContainer(item) { Value = i }; buyAndSellItems.AddItem(clone); return(true); } outputWarning.text = string.Format("Invalid amount entered for: {0}", item.Name); return(false); } outputWarning.text = string.Format("Invalid input entered for: {0}", item.Name); return(false); } }