public void PrimeInventoryItemList(List <InventoryItem> items) { foreach (InventoryItem item in items) { InventoryItemDisplay display = (InventoryItemDisplay)Instantiate(itemDisplayPrefab); display.transform.SetParent(targetTransform, false); display.Prime(item); } }
public void PrimeItem(WorldObject item) { InventoryItemDisplay display = (InventoryItemDisplay)Instantiate(itemDisplayPrefab); display.transform.SetParent(targetTransform, false); display.Prime(item); worldObject = item; listOfItems.Add(display); }
public void Prime(List <InventoryItem> items) { foreach (InventoryItem item in items) { // Debug.Log(item); InventoryItemDisplay display = (InventoryItemDisplay)Instantiate(itemDisplayPrefab); display.transform.SetParent(targetTransform, false); display.Prime(item); counter++; puzzelsdone.text = counter.ToString(); } }
public void Prime(List <ItemClass> items) { foreach (ItemClass item in items) { InventoryItemDisplay display = (InventoryItemDisplay)Instantiate(ItemDispalyprefab); display.transform.SetParent(targetTransform, false); display.Prime(item); int LocationInList = ItemManagerTransform.GetComponent <ItemSelectionManager>().AddToList(display.gameObject); display.LocationInList = LocationInList; } //targetTransform.GetComponent<RectTransform>().sizeDelta.Set(targetTransform.GetComponent<RectTransform>().sizeDelta.x,59* (float)items.Count); }
public void SelectObject(WorldObject item) { selectedItemDisplay.Prime(item); selectedPrimed = true; }