public void FixedUpdate() // Fixed update responds to timescale { if (BlinkWhenPlayerNear && playerInCollider) { timer += Time.deltaTime; if (timer > .6) { timer = 0; if (blinkOn) { _meshRenderer.material = mat_original; blinkOn = false; } else { _meshRenderer.material = mat_blink; blinkOn = true; } } } if (interactionDelayFrames <= 0 && playerInCollider && Input.GetAxis("Interact") > 0) { interactionDelayFrames = interactionDelayFramesMax; if (hasItem && itemToReceive != null) { foreach (var item in itemToReceive) { inventory.AddItem(item, 1); } itemToReceive = null; } CallOnInteract.Invoke(); if (BlinkOnInteract) { StartCoroutine(nameof(BlinkOnce), BlinkOnce()); } if (DestoryObjectAfterUse) { interactText.ToggleVisibility(false); Destroy(gameObject); } if (killAfterUse) { Kill(); } } else if (interactionDelayFrames > 0) { interactionDelayFrames--; } }
private void MiniGameFinished() { Systems.Status.UnPause(); SceneManager.UnloadSceneAsync(MiniGameSceneName); Systems.Objectives.Satisfy("WATERHEATEREVENT"); camera.SetActive(true); canvi.SetActive(true); // sunlight.SetActive(true); levelMusic.SetActive(true); waterMusic.SetActive(false); _inventory.RemoveItem(MustardWater, 1); _inventory.AddItem(FilledWater, 1); Heater.SetActive(true); //_interact.Kill(); UIManager.Instance.ToggleActive(theGUI); GameObject.Find("InventoryZip").GetComponent <AudioSource>().Play(); _interact.Kill(); Spot.SetActive(false); if (Systems.Objectives.Check("LatrineTalk")) { if (Systems.Inventory.HasItem(Resources.Load <Item>("Items/Rope"), 1) && !Systems.Inventory.HasItem(Resources.Load <Item>("Items/Shovel"), 1)) { _canvas.ChangeText("Find a shovel"); } else if (!Systems.Inventory.HasItem(Resources.Load <Item>("Items/Rope"), 1) && Systems.Inventory.HasItem(Resources.Load <Item>("Items/Shovel"), 1)) { _canvas.ChangeText("Find a rope"); } if (!Systems.Inventory.HasItem(Resources.Load <Item>("Items/Rope"), 1) && !Systems.Inventory.HasItem(Resources.Load <Item>("Items/Shovel"), 1)) { _canvas.ChangeText("Find a shovel and a rope"); } } else { _canvas.ChangeText(words); } //Destroy(gameObject); //Destroy(this); }