public void Start() { if (s != null && s != this) { Destroy(this.gameObject); return; } else { s = this; } bool isThere = false; if (SaveMaster.toSave != null) { foreach (SaveMaster.SaveDelegate del in SaveMaster.toSave.GetInvocationList()) { if (del == Save) { isThere = true; break; } } } if (!isThere) { SaveMaster.toSave += Save; } if (SaveMaster.s.mySave.activeEquipment != "none") { activeEquipment = myEquipments.Find(x => x.item.name == SaveMaster.s.mySave.activeEquipment); } else { activeEquipment = null; } selectedElement = SaveMaster.s.mySave.selectedElement; elementLevel = SaveMaster.s.mySave.elementLevel; LoadInventory(); #if UNITY_EDITOR if (cheatInventory) { CheatInventory(); } #endif /*if (SceneMaster.s.curScene == 0) { * MenuSwitchController.s.GetComponent<CharacterMenuController> ().SetEquipped (); * ElementSelector.s.UpdateElementSliders (); * }*/ }
public void Add(ItemBase toAdd, int amount) { DataLogger.LogMessage("Item added: " + toAdd.name); InventoryItem myInvItem; if (toAdd is Equipment) { InventoryEquipment myEq = myEquipments.Find(x => x.item.name == toAdd.name); myInvItem = new InventoryEquipment((Equipment)toAdd, amount); if (myEq != null) { myEq.chargesLeft += amount; } else { myEquipments.Add((InventoryEquipment)myInvItem); } if (activeEquipment == null) { EquipItem((InventoryEquipment)myInvItem); } } else if (toAdd is Ingredient) { InventoryIngredient myIng = myIngredients.Find(x => x.item.name == toAdd.name); myInvItem = new InventoryIngredient((Ingredient)toAdd, amount); if (myIng != null) { myIng.chargesLeft += amount; } else { myIngredients.Add((InventoryIngredient)myInvItem); } } else { InventoryPotion myPot = myPotions.Find(x => x.item.name == toAdd.name); myInvItem = new InventoryPotion((Potion)toAdd, amount); if (myPot != null) { myPot.chargesLeft += amount; } else { myPotions.Add((InventoryPotion)myInvItem); } } if (ItemGainedScreen.s != null) { ItemGainedScreen.s.ShowGainedItem(myInvItem); } SaveMaster.s.Save(); }
private void Awake() { icoImage = transform.Find("Image").GetComponent <Image>(); nameText = transform.Find("NameText").GetComponent <Text>(); qualityText = transform.Find("QualityText/Text").GetComponent <Text>(); damageText = transform.Find("DamageText/Text").GetComponent <Text>(); hpText = transform.Find("HpText/Text").GetComponent <Text>(); contentText = transform.Find("Text").GetComponent <Text>(); effectivenessText = transform.Find("EffectivenessText/Text").GetComponent <Text>(); //roleImage = transform.parent.Find("RoleImage").GetComponent<RoleImage>(); inventoryEquipment = transform.parent.GetComponent <InventoryEquipment>(); }
public void Menu_007_Inventory() { var _menu = new MainMenuPage(_driver); Assert.IsTrue(_menu.MenuContainer.Displayed); _menu.OpenEquipmentPage(); SwitchToContent(); var _inventoryEquipmentPage = new InventoryEquipment(_driver); _inventoryEquipmentPage.WaitElementIsShown(_inventoryEquipmentPage.Form); Assert.IsTrue(_inventoryEquipmentPage.IsDisplayed()); }
//----------------- helpers public void EquipItem(InventoryEquipment toEquip) { if (toEquip == null) { return; } activeEquipment = toEquip; SaveMaster.s.Save(); if (SceneMaster.s.curScene == 0) { if (VC_CharacterMenuController.s != null) { VC_CharacterMenuController.s.SetEquipped(); } } else { CharacterStuffController.s.SetUpButtons(); } }
public void ClearInventory() { DataLogger.LogError("Inventory Cleared"); myEquipments = new List <InventoryEquipment> (); myIngredients = new List <InventoryIngredient> (); myPotions = new List <InventoryPotion> (); activeEquipment = null; if (SceneMaster.s.curScene == 0) { if (VC_CharacterMenuController.s != null) { VC_CharacterMenuController.s.SetEquipped(); } } else { CharacterStuffController.s.SetUpButtons(); } Save(); }
public SavedData(AllCharacterStats characterStats, Inventory inventory) { // player position/rotation position = new float[3]; position[0] = characterStats.transform.position.x; position[1] = characterStats.transform.position.y; position[2] = characterStats.transform.position.z; rotation = new float[4]; rotation[0] = characterStats.transform.rotation.x; rotation[1] = characterStats.transform.rotation.y; rotation[2] = characterStats.transform.rotation.z; rotation[3] = characterStats.transform.rotation.w; // player stats balance = characterStats.Balance; health = characterStats.Health; protection = characterStats.Protection; speed = characterStats.Speed; damage = characterStats.Damage; // player inventory inventorySlots = inventory.InventoryItems.Count; inventoryItems = new List <InventoryItem>(); inventoryEquipment = new List <InventoryEquipment>(); for (int i = 0; i < inventorySlots; i++) { Debug.Log("checking inventory slot at index" + i); if (inventory.GetInventory()[i] != null) { Debug.Log("found item at index " + i); if (inventory.GetInventory()[i].item is EquipmentBlueprint) { InventoryEquipment item = new InventoryEquipment(); EquipmentBlueprint equipBP = inventory.GetInventory()[i].item.equipBP; EquipmentSlots equipmentSlots = equipBP.EquipSlot; item.EquipSlot = equipmentSlots; List <Positives> positives = new List <Positives>(); for (int j = 0; j < equipBP.PositiveTraits.Count; j++) { Positives posTrait = new Positives(); posTrait.traitLevel = equipBP.PositiveTraits[j].traitLevel; posTrait.traits = equipBP.PositiveTraits[j].traits; positives.Add(posTrait); } List <Negatives> negatives = new List <Negatives>(); for (int j = 0; j < equipBP.NegativeTraits.Count; j++) { Negatives negTrait = new Negatives(); negTrait.traitLevel = equipBP.NegativeTraits[j].traitLevel; negTrait.traits = equipBP.NegativeTraits[j].traits; negatives.Add(negTrait); } item.ItemName = equipBP.ItemName; Texture2D tex = equipBP.ItemIcon.texture; exportObj.x = tex.width; exportObj.y = tex.height; exportObj.bytes = ImageConversion.EncodeToPNG(tex); string icon = JsonUtility.ToJson(exportObj, false); item.ItemIcon = icon; item.isDefault = equipBP.isDefault; item.StackUntil = equipBP.StackUntil; item.Bundle = equipBP.Bundle; item.AssetName = equipBP.AssetName; item.ItemDescription = equipBP.ItemDescription; inventoryEquipment.Add(item); } else { InventoryItem item = new InventoryItem(); ItemBlueprint itemBP = inventory.GetInventory()[i].item; item.ItemName = itemBP.ItemName; Texture2D tex = itemBP.ItemIcon.texture; exportObj.x = tex.width; exportObj.y = tex.height; exportObj.bytes = ImageConversion.EncodeToPNG(tex); string icon = JsonUtility.ToJson(exportObj, false); item.ItemIcon = icon; item.isDefault = itemBP.isDefault; item.StackUntil = itemBP.StackUntil; item.Bundle = itemBP.Bundle; item.AssetName = itemBP.AssetName; item.ItemDescription = itemBP.ItemDescription; inventoryItems.Add(item); } } } }
public void Remove(ItemBase toRemove, int amount) { //InventoryItem myInvItem; if (toRemove is Equipment) { InventoryEquipment myEq = myEquipments.Find(x => x.item.name == toRemove.name); //myInvItem = new InventoryEquipment ((Equipment)toRemove, toRemove.durability); bool didRemove = false; if (myEq != null) { myEq.chargesLeft -= amount; if (myEq.chargesLeft <= 0) { myEquipments.Remove(myEq); didRemove = true; } } else { DataLogger.LogError("Cant remove item! " + toRemove.name + " - " + amount.ToString()); } if (didRemove) { if (toRemove.name == activeEquipment.item.name) { activeEquipment = null; } } } else if (toRemove is Ingredient) { InventoryIngredient myIng = myIngredients.Find(x => x.item.name == toRemove.name); //myInvItem = new InventoryIngredient ((Ingredient)toRemove, toRemove.durability); if (myIng != null) { myIng.chargesLeft -= amount; if (myIng.chargesLeft <= 0) { myIngredients.Remove(myIng); } } else { DataLogger.LogError("Cant remove item! " + toRemove.name + " - " + amount.ToString()); } } else { InventoryPotion myPot = myPotions.Find(x => x.item.name == toRemove.name); //myInvItem = new InventoryPotion ((Potion)toRemove, toRemove.durability); if (myPot != null) { myPot.chargesLeft -= amount; if (myPot.chargesLeft <= 0) { myPotions.Remove(myPot); } } else { DataLogger.LogError("Cant remove item! " + toRemove.name + " - " + amount.ToString()); } } }
private void Awake() { instance = this; }