private string ExportToTextLocker() { List <string> InOutParts = new List <string>(); for (int Progress = 0; Progress < PartsLocker.Items.Count; Progress++) { InOutParts.Add((string)PartsLocker.Items[Progress]); } List <int> values = null; if (OverrideExportSettings.Checked == true) { values = InventoryEntry.CalculateValues((int)RemAmmoOverride.Value, (int)QualityOverride.Value, 0, (int)LevelIndexOverride.Value, ((string)PartsLocker.Items[0])); } else { values = InventoryEntry.CalculateValues((int)RemAmmoLocker.Value, (int)QualityLocker.Value, 0, (int)LevelIndexLocker.Value, ((string)PartsLocker.Items[0])); } for (int i = 0; i < 4; i++) { InOutParts.Add(values[i].ToString()); } return(string.Join("\r\n", InOutParts.ToArray()) + "\r\n"); }
private string ExportToTextGear() { List <string> InOutParts = new List <string>(); for (int Progress = 0; Progress < PartsGear.Items.Count; Progress++) { InOutParts.Add((string)PartsGear.Items[Progress]); } List <int> values = InventoryEntry.CalculateValues((int)QuantityGear.Value, (int)QualityGear.Value, (int)EquippedSlotGear.SelectedIndex, (int)LevelIndexGear.Value, ((string)PartsGear.Items[0])); for (int i = 0; i < 4; i++) { InOutParts.Add(values[i].ToString()); } return(string.Join("\r\n", InOutParts.ToArray()) + "\r\n"); }