// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) { Debug.Log(inv.database[0].ItemsAndSize[0].ToString() + inv.database[0].ItemsAndSize[1].ToString() + inv.database[0].ItemsAndSize[2].ToString() + inv.database[0].ItemsAndSize[3].ToString() + inv.database[0].ItemsAndSize[4].ToString() + inv.database[0].ItemsAndSize[5].ToString() + inv.database[0].ItemsAndSize[6].ToString() + inv.database[0].ItemsAndSize[7].ToString() + inv.database[0].ItemsAndSize[8].ToString() + inv.database[0].ItemsAndSize[9].ToString()); Debug.Log(inv.database[0].ItemsAmount[0].ToString() + inv.database[0].ItemsAmount[1].ToString() + inv.database[0].ItemsAmount[2].ToString() + inv.database[0].ItemsAmount[3].ToString() + inv.database[0].ItemsAmount[4].ToString() + inv.database[0].ItemsAmount[5].ToString() + inv.database[0].ItemsAmount[6].ToString() + inv.database[0].ItemsAmount[7].ToString() + inv.database[0].ItemsAmount[8].ToString() + inv.database[0].ItemsAmount[9].ToString()); } if (Input.GetKeyDown(KeyCode.B)) { inv.AddItemtoInventoryByTitle("main_inv", "Energy Bar", inv.invOpen_main_inv); } counterText.text = hours.ToString("00") + ":" + minutes.ToString("00"); if (minutes >= 60) { StopCoroutine("timeMinutes"); hours += 1; gameObject.SendMessage("CheckingHour", null); minutes = 0; StartCoroutine("timeMinutes"); } if (hours >= 24) { hours = 0; } }