public void ChracterAtttackScript() { // Debug.Log(Input.GetAxis("Fire1")); if (_ControlMeta._ControlMethod.joystick) { //When Joystick X input Came takes it move the character if (Input.GetAxis("Fire1_Pad") > 0f) { // _CharacterAnimationControl.AttackMeleeStart(GetCharacterAttackSpeed()); _CharacterAnimationControl.AnimationAttackStart(GetCharacterAttackSpeed(), IC.GetEquippedAttackItem()); } else { // _CharacterAnimationControl.AttackMeleeFinish(); _CharacterAnimationControl.AnimationAttackFinish(GetCharacterAttackSpeed(), IC.GetEquippedAttackItem()); } } else { //When LeftMouseButton input Came, takes it move the character if (Input.GetAxis("Fire1") > 0f) { //_CharacterAnimationControl.AttackMeleeStart(GetCharacterAttackSpeed()); _CharacterAnimationControl.AnimationAttackStart(GetCharacterAttackSpeed(), IC.GetEquippedAttackItem()); } else { //_CharacterAnimationControl.AttackMeleeFinish(); _CharacterAnimationControl.AnimationAttackFinish(GetCharacterAttackSpeed(), IC.GetEquippedAttackItem()); } } }