public void Teardown() { foreach (var gameObject in Object.FindObjectsOfType <GameObject>()) { Object.DestroyImmediate(gameObject); } InitializedFlag = false; RegisteredFlag = false; UnregisteredFlag = false; AddedFlag = false; RemovedFlag = false; InitializedEventArgs = null; RegisteredEventArgs = null; AddedEventArgs = null; }
void OnUnregistered(object sender, InventoryComponent.RegisteredEventArgs e) { UnregisteredFlag = true; RegisteredEventArgs = e; }