public void Fill(FishType type, int count) { _fishType = type; _fishCount += count; RefreshShipHoldView(); _view.DoGrowAnim(false); }
public void SetCurrent(Crew crew, int index, bool doAnim) { _current = crew; if (current != null) { current.transform.SetParent(transform, false); } _view = UILayoutInventory.instance.GetCrewViewUI(index); _view.Refresh(this); if (doAnim) { if (current != null) { _view.DoGrowAnim(true); } else { _view.DoReduceAnim(false); } } }