예제 #1
0
    private void Awake()
    {
        for (int i = 0; i < apearsPos.Length; i++)
        {
            apearsPos[i].parent.transform.gameObject.SetActive(true);
        }

        levelScene += 3;

        player       = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController2>();
        plAttack     = player.gameObject.GetComponent <PlayerAttack>();
        inventory    = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory2>();
        pauseManager = GameObject.FindGameObjectWithTag("PauseManager").GetComponent <PauseManager>();

        //Carga la player Info
        LoadPlayer();

        if (ScenesManager.scenesManager.comeFromDead)
        {
            inventory.actualMoney = inventory.actualMoney / 2;
            ScenesManager.scenesManager.comeFromDead = false;
        }
        //POSICIONA AL PLAYER
        PlayerPosition();
    }
예제 #2
0
    //public int Gems;


    // Start is called before the first frame update
    void Start()
    {
        inventory  = GameObject.FindGameObjectWithTag("Red").GetComponent <Inventory>();
        inventory2 = GameObject.FindGameObjectWithTag("Yellow").GetComponent <Inventory2>();
        //add inventory2 for player yellow
        Instance = this;
    }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     inventory  = GameObject.FindGameObjectWithTag("Red").GetComponent <Inventory>();
     inventory2 = GameObject.FindGameObjectWithTag("Yellow").GetComponent <Inventory2>();
     RGet       = 0;
     YGet       = 0;
     //coget = 0;
 }
예제 #4
0
    InventorySlot2[] slots;        // List of all the slots

    void Start()
    {
        inventory = Inventory2.instance;
        //inventory.onItemChangedCallback += UpdateUI;	// Subscribe to the onItemChanged callback

        // Populate our slots array
        slots = itemsParent.GetComponentsInChildren <InventorySlot2>();
        //UpdateUI();
    }
예제 #5
0
 private void Start()
 {
     anim               = GetComponent <Animator>();
     currentHealth      = maxHealth;
     healthBar.maxValue = maxHealth;
     healthBar.value    = currentHealth;
     inventory          = Inventory2.inventory;
     player             = FindObjectOfType <PlayerHealth>();
 }
예제 #6
0
    void Awake()
    {
        if (instance != null)
        {
            Debug.LogWarning("More than one instance of Inventory found!");
            return;
        }

        instance = this;
    }
예제 #7
0
    public static UI_Manager UI;        //UI管理

    void Awake()
    {
        inventory = GameObject.Find("Inventory").GetComponent <Inventory2> ();
        equip     = GameObject.Find("Equipment").GetComponent <Equip_Manager>();
        store     = GameObject.Find("store").GetComponent <Store>();
        key       = GameObject.Find("short cut/Key").GetComponent <Key> ();
        skillUI   = GameObject.Find("skill_UI").GetComponent <Skill_UI> ();
        money     = GameObject.Find("inventory/Win/money").GetComponent <Money> ();
        UI        = GameObject.Find("UI Root").GetComponent <UI_Manager> ();
    }
예제 #8
0
    //GUARDAR LOS DATOS DEL PLAYER
    public static void SavePlayerData(PlayerController2 player, Inventory2 inventory, PlayerAttack plAttack)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/playerdata.info";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        PlayerData data = new PlayerData(player, inventory, plAttack);

        formatter.Serialize(stream, data);
        stream.Close();
    }
예제 #9
0
    //-------------------


    //-------------------


    private void Awake()
    {
        if (inventory == null)
        {
            inventory = this;
        }
        else if (inventory != this)
        {
            Destroy(gameObject);
        }
        itemDescription = ItemType.Nothing;
    }
예제 #10
0
 // Start is called before the first frame update
 void Start()
 {
     Instance = this;
     index    = 0;
     //items
     yGems     = 0;
     yBadKey   = 0;
     yGoodKey  = 0;
     yFeathers = 0;
     yFood     = 0;
     yGums     = 0;
     yRopes    = 0;
 }
예제 #11
0
        public void CombineInventorySlotsFromDifferentInventories()
        {
            var mints1 = GetWaferThinMint();

            mints1.SetCount(8);
            mints1 = Inventory.SetItem(12, mints1);

            var mints2 = GetWaferThinMint();

            mints2.SetCount(8);
            mints2 = Inventory2.SetItem(12, mints2);

            Inventory.CombineStacks(mints1, mints2);

            Assert.That(Inventory[12].GetCount(), Is.EqualTo(10), "Destination stack");
            Assert.That(Inventory2[12].GetCount(), Is.EqualTo(6), "Source stack");
        }
예제 #12
0
 // Use this for initialization
 void Start()
 {
     database   = GameObject.Find("Inventory").GetComponent <ItemDatabase>();
     inventory2 = GameObject.Find("Inventory_trading").GetComponent <Inventory2>();
     pl         = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>();
     co         = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>();
     prsnt      = prsn.GetComponent <Text>();
     prsn_anst  = prsn_ans.GetComponent <Text>();
     ans1.onClick.AddListener(ans1OnClick);
     ans2.onClick.AddListener(ans2OnClick);
     trd.onClick.AddListener(trdOnClick);
     ext.onClick.AddListener(extOnClick);
     if (Nr_Smth == true)
     {
         prsnt.text = "Кузнец";
         id         = 0;
     }
 }
예제 #13
0
    public PlayerData(PlayerController2 plController2, Inventory2 inventory2, PlayerAttack playerAttack)
    {
        health     = plController2.health;
        maxHealth  = plController2.maxHealth;
        potions    = plController2.potions;
        maxPotions = plController2.maxPotions;
        lastScene  = plController2.lastScene;
        money      = inventory2.actualMoney;
        bombs      = inventory2.nBombs;
        telePorts  = inventory2.nTP;

        haveSword        = playerAttack.haveSword;
        dashUnlocked     = plController2.dashUnlocked;
        highJumpUnlocked = plController2.dobleJumpUnlocked;
        wallJumpUnlocked = plController2.wallJumpUnlocked;
        waterPasive      = inventory2.waterPasive;
        swordPasive      = inventory2.swordPasive;
    }
예제 #14
0
    private void Start()
    {
        image  = GetComponent <Image>();
        button = GetComponent <Button>();

        if (ScenesManager.scenesManager.FountainUnlocked[iconNumber])
        {
            image.enabled  = true;
            button.enabled = true;
        }
        else
        {
            image.enabled  = false;
            button.enabled = false;
        }
        player    = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController2>();
        inventory = player.GetComponentInChildren <Inventory2>();

        sceneToLoad += 3;
    }
예제 #15
0
    public void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.transform.CompareTag("Player"))
        {
            picked = true;
            Collider2D col = GetComponent <Collider2D>();
            col.enabled = false;
            GFX.enabled = false;

            Inventory2 inventory = collision.transform.GetComponentInChildren <Inventory2>();
            inventory.WinMoney(moneyToAdd);
            sound.Play();


            addingPickUp.PrintPickUpInfo(GFX.sprite, moneyToAdd);
        }
        else if (collision.transform.CompareTag("Pinchos"))
        {
            touchPinchos = true;
        }
    }
예제 #16
0
    void Awake()
    {
        pauseManager = GameObject.FindGameObjectWithTag("PauseManager").GetComponent <PauseManager>();
        player       = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController2>();
        inventory    = player.GetComponentInChildren <Inventory2>();
        plAttack     = player.gameObject.GetComponent <PlayerAttack>();


        blackFade.SetActive(false);
        settingsPanel.SetActive(false);
        rightOptions.SetActive(false);
        exitGameQuest.SetActive(false);
        goToMainMenuQuest.SetActive(false);
        bookContainer.SetActive(false);
        mapPanel.SetActive(false);

        masterSlider.value = PlayerPrefs.GetFloat(masterVolume, 0);
        musicSlider.value  = PlayerPrefs.GetFloat(musicVolume, 0);
        fxSlider.value     = PlayerPrefs.GetFloat(fxVolume, 0);


        onAwake = false;
    }
예제 #17
0
    //[SerializeField] AudioClip craftingBGM;

    private void Start()
    {
        inventory = GetComponent <Inventory>();
        if (object1)
        {
            object1.transform.SetAsLastSibling();
        }
        if (object2)
        {
            object2.transform.SetAsLastSibling();
        }
        if (object3)
        {
            object3.transform.SetAsLastSibling();
        }
        if (object4)
        {
            object4.transform.SetAsLastSibling();
        }

        inventory2 = GetComponent <Inventory2>();
        if (product1)
        {
            product1.transform.SetAsLastSibling();
        }
        if (product2)
        {
            product2.transform.SetAsLastSibling();
        }
        if (product3)
        {
            product3.transform.SetAsLastSibling();
        }
        if (product4)
        {
            product4.transform.SetAsLastSibling();
        }
        if (product5)
        {
            product5.transform.SetAsLastSibling();
        }
        if (product6)
        {
            product6.transform.SetAsLastSibling();
        }
        if (product7)
        {
            product7.transform.SetAsLastSibling();
        }

        if (crafting)
        {
            crafting.transform.SetAsLastSibling();
        }
        if (craftbutton)
        {
            craftbutton.transform.SetAsLastSibling();
        }

        if (product11)
        {
            product11.transform.SetAsLastSibling();
        }
        if (product21)
        {
            product21.transform.SetAsLastSibling();
        }
        if (product31)
        {
            product31.transform.SetAsLastSibling();
        }
        if (product41)
        {
            product41.transform.SetAsLastSibling();
        }
        if (product51)
        {
            product51.transform.SetAsLastSibling();
        }
        if (product61)
        {
            product61.transform.SetAsLastSibling();
        }
        if (product71)
        {
            product71.transform.SetAsLastSibling();
        }

        inventoryC = GetComponent <InventoryC>();
        EnableCrafting(false);

        restartbutton.SetActive(false);
        winner.enabled = false;
        score.enabled  = false;
    }
        public static bool ShowToolTipPatch(Inventory2 __instance, item Item, int money, int moneyPercent)
        {
            Inventory2  _this      = __instance;
            JSONObject  jsonobject = jsonData.instance.ItemJsonData[Item.itemID.ToString()];
            string      a          = Tools.Code64(jsonobject["name"].ToString());
            TooltipItem component  = _this.Tooltip.GetComponent <TooltipItem>();

            component.Clear();
            string text = Tools.instance.Code64ToString(Inventory2.getSkillBookDesc(jsonobject));

            //武器
            if ((int)jsonobject["type"].n == 0)
            {
                try
                {
                    if (!jsonData.instance.EquipSeidJsonData[2].HasField(Item.itemID.ToString()))
                    {
                        Debug.LogError($"[MCSDataHelper]id为{Item.itemID}的物品未填写装备seid,请参考d_items.py.equip_seid2进行填写");
                    }
                    int        num         = (int)jsonData.instance.EquipSeidJsonData[2][Item.itemID.ToString()]["value1"].n;
                    JSONObject jsonobject2 = jsonData.instance.skillJsonData[num.ToString()];
                    int        itemCD      = Inventory2.GetItemCD(Item);
                    component.Label7.text = itemCD + "回合";
                    string text2 = "";
                    foreach (JSONObject jsonobject3 in Inventory2.GetItemAttackType(Item.Seid, jsonobject2["AttackType"]).list)
                    {
                        text2 += Tools.getStr("xibieFight" + (int)jsonobject3.n);
                    }
                    component.Label8.text = text2;
                    component.setCenterTextTitle("【冷却】", "【属性】", "");
                    text = "[f28125]【主动】[-] [E0DDB4]" + text.Replace("主动:", "");
                    Traverse.Create(_this).Field("showToolType").SetValue(1);
                }
                catch (Exception message)
                {
                    TooltipItem component2 = _this.Tooltip.GetComponent <TooltipItem>();
                    component2.Clear();
                    component2.Label2.text = $"[bfba7d]武器 物品出错{Item.itemID}[-]";
                    Debug.LogWarning($"武器 物品出错{Item.itemID}");
                    Debug.LogWarning(message);
                }
            }
            //TODO 功法书和杂道书
            else if ((int)jsonobject["type"].n == 4 || (int)jsonobject["type"].n == 13)
            {
                try
                {
                    int    studiSkillTime = Tools.getStudiSkillTime((int)jsonobject["StuTime"].n, jsonobject["wuDao"]);
                    string str            = Tools.getStr("xiaohaoshijian").Replace("{Y}", string.Concat(Tools.DayToYear(studiSkillTime))).Replace("{M}", string.Concat(Tools.DayToMonth(studiSkillTime))).Replace("{D}", string.Concat(Tools.DayToDay(studiSkillTime))).Replace("消耗时间:", "");
                    string text3          = "";
                    foreach (object obj in component.TooltipHelp.transform.parent)
                    {
                        Transform transform = (Transform)obj;
                        if (transform.gameObject.activeSelf)
                        {
                            UnityEngine.Object.Destroy(transform.gameObject);
                        }
                    }
                    text3 = text3 + "[d3b068]领悟时间:[-][E0DDB4]" + str + "[-]\n";
                    List <int> wudaoTypeList = new List <int>();
                    List <int> wudaoLvList   = new List <int>();
                    item.GetWuDaoType(Item.itemID, wudaoTypeList, wudaoLvList);
                    string str2 = item.StudyTiaoJian(wudaoTypeList, wudaoLvList);
                    text3 = text3 + "[d3b068]领悟条件:[-][E0DDB4]" + str2 + "[-]\n";
                    string str3 = item.StudyTiSheng(wudaoTypeList, "领悟后能够提升对");
                    text3 = text3 + "[d3b068]悟道提升[-][E0DDB4]" + str3 + "[-]";
                    if ((int)jsonobject["type"].n == 13)
                    {
                        int jsonobject4 = Tools.getJsonobject(Tools.instance.getPlayer().NaiYaoXin, Item.itemID.ToString() ?? "");
                        text3 = string.Concat(new object[]
                        {
                            text3,
                            "\n[d3b068]领悟次数[-][E0DDB4]",
                            jsonobject4,
                            "/",
                            (int)jsonobject["CanUse"].n,
                            "[-]"
                        });
                    }
                    component.ShowSkillTime(text3);
                    Traverse.Create(_this).Field("showToolType").SetValue(2);
                }
                catch (Exception message)
                {
                    TooltipItem component2 = _this.Tooltip.GetComponent <TooltipItem>();
                    component2.Clear();
                    component2.Label2.text = "[bfba7d]暂无说明[-]";
                    Debug.LogWarning("2 Mod物品出错" + Item.itemID.ToString());
                    Debug.LogWarning(message);
                }
            }
            //TODO 技能书
            else if ((int)jsonobject["type"].n == 3 && a != "情报玉简")
            {
                try
                {
                    string text4           = "";
                    int    studiSkillTime2 = Tools.getStudiSkillTime((int)jsonobject["StuTime"].n, jsonobject["wuDao"]);
                    string str4            = Tools.getStr("xiaohaoshijian").Replace("{Y}", string.Concat(Tools.DayToYear(studiSkillTime2))).Replace("{M}", string.Concat(Tools.DayToMonth(studiSkillTime2))).Replace("{D}", string.Concat(Tools.DayToDay(studiSkillTime2))).Replace("消耗时间:", "");
                    text4 = text4 + "[d3b068]领悟时间:[-][E0DDB4]" + str4 + "[-]\n";
                    List <int> wudaoTypeList2 = new List <int>();
                    List <int> wudaoLvList2   = new List <int>();
                    item.GetWuDaoType(Item.itemID, wudaoTypeList2, wudaoLvList2);
                    string str5 = item.StudyTiaoJian(wudaoTypeList2, wudaoLvList2);
                    text4 = text4 + "[d3b068]领悟条件:[-][E0DDB4]" + str5 + "[-]\n";
                    string str6 = item.StudyTiSheng(wudaoTypeList2, "领悟后能够提升对");
                    text4 = text4 + "[d3b068]悟道提升[-][E0DDB4]" + str6 + "[-]";
                    component.ShowSkillTime(text4);
                    TooltipItem tooltipItem = component;
                    int         num2        = (int)float.Parse(jsonobject["desc"].str);
                    JSONObject  jsonobject5 = new JSONObject();
                    foreach (KeyValuePair <string, JSONObject> keyValuePair in jsonData.instance.skillJsonData)
                    {
                        if ((int)keyValuePair.Value["Skill_ID"].n == num2 && (int)keyValuePair.Value["Skill_Lv"].n == Tools.instance.getPlayer().getLevelType())
                        {
                            jsonobject5 = keyValuePair.Value;
                            break;
                        }
                    }
                    foreach (object obj2 in component.LingQiGride.transform)
                    {
                        Transform transform2 = (Transform)obj2;
                        if (transform2.gameObject.activeSelf)
                        {
                            UnityEngine.Object.Destroy(transform2.gameObject);
                        }
                    }
                    int num3 = 0;
                    foreach (JSONObject jsonobject6 in jsonobject5["skill_CastType"].list)
                    {
                        if (num3 > 0)
                        {
                            _this.CreatGameObjectToParent(tooltipItem.LingQiGride, tooltipItem.LingQifengexianImage);
                        }
                        for (int i = 0; i < (int)jsonobject5["skill_Cast"][num3].n; i++)
                        {
                            _this.CreatGameObjectToParent(tooltipItem.LingQiGride, tooltipItem.lingqiGridImage).GetComponent <Image>().sprite = tooltipItem.lingQiGrid[(int)jsonobject6.n];
                        }
                        num3++;
                    }
                    int num4 = 0;
                    foreach (JSONObject jsonobject7 in jsonobject5["skill_SameCastNum"].list)
                    {
                        if (num3 > 0 || num4 > 0)
                        {
                            _this.CreatGameObjectToParent(tooltipItem.LingQiGride, tooltipItem.LingQifengexianImage);
                        }
                        for (int j = 0; j < (int)jsonobject7.n; j++)
                        {
                            _this.CreatGameObjectToParent(tooltipItem.LingQiGride, tooltipItem.lingqiGridImage).GetComponent <Image>().sprite = tooltipItem.lingQiGrid[tooltipItem.lingQiGrid.Count - 1];
                        }
                        num4++;
                    }
                    component.ShowSkillGride();
                    Traverse.Create(_this).Field("showToolType").SetValue(3);
                }
                catch (Exception message)
                {
                    TooltipItem component2 = _this.Tooltip.GetComponent <TooltipItem>();
                    component2.Clear();
                    component2.Label2.text = "[bfba7d]暂无说明[-]";
                    Debug.LogWarning("3 Mod物品出错" + Item.itemID.ToString());
                    Debug.LogWarning(message);
                }
            }
            //TODO 药材
            else if ((int)jsonobject["type"].n == 6)
            {
                try
                {
                    KBEngine.Avatar player          = Tools.instance.getPlayer();
                    string          liDanLeiXinStr  = Tools.getLiDanLeiXinStr((int)jsonobject["yaoZhi2"].n);
                    string          liDanLeiXinStr2 = Tools.getLiDanLeiXinStr((int)jsonobject["yaoZhi3"].n);
                    string          liDanLeiXinStr3 = Tools.getLiDanLeiXinStr((int)jsonobject["yaoZhi1"].n);
                    component.Label7.text = (player.GetHasZhuYaoShuXin(Item.itemID, jsonobject["quality"].I) ? liDanLeiXinStr : "未知");
                    component.Label8.text = (player.GetHasFuYaoShuXin(Item.itemID, jsonobject["quality"].I) ? liDanLeiXinStr2 : "未知");
                    component.Label9.text = (player.GetHasYaoYinShuXin(Item.itemID, jsonobject["quality"].I) ? liDanLeiXinStr3 : "未知");
                    component.setCenterTextTitle("【主药】", "【辅药】", "【药引】");
                    Traverse.Create(_this).Field("showToolType").SetValue(6);
                }
                catch (Exception message)
                {
                    TooltipItem component2 = _this.Tooltip.GetComponent <TooltipItem>();
                    component2.Clear();
                    component2.Label2.text = "[bfba7d]暂无说明[-]";
                    Debug.LogWarning("4 Mod物品出错" + Item.itemID.ToString());
                    Debug.LogWarning(message);
                }
            }
            //TODO 丹炉和灵舟
            else if ((int)jsonobject["type"].n == 9 || (int)jsonobject["type"].n == 14)
            {
                try
                {
                    if (!Item.Seid.HasField("NaiJiu"))
                    {
                        Item.Seid = Tools.CreateItemSeid(Item.itemID);
                    }
                    component.setCenterTextTitle("【耐久】", "", "");
                    int num5 = (int)Item.Seid["NaiJiu"].n;
                    int num6 = 100;
                    if ((int)jsonobject["type"].n == 14)
                    {
                        num6 = (int)jsonData.instance.LingZhouPinJie[jsonobject["quality"].I.ToString()]["Naijiu"];
                    }
                    component.Label7.text = num5 + "/" + num6;
                    Traverse.Create(_this).Field("showToolType").SetValue(9);
                }
                catch (Exception message)
                {
                    TooltipItem component2 = _this.Tooltip.GetComponent <TooltipItem>();
                    component2.Clear();
                    component2.Label2.text = "[bfba7d]暂无说明[-]";
                    Debug.LogWarning("5 Mod物品出错" + Item.itemID.ToString());
                    Debug.LogWarning(message);
                }
            }
            //TODO 丹药
            else if ((int)jsonobject["type"].n == 5)
            {
                try
                {
                    component.setCenterTextTitle("【耐药】", "【丹毒】", "");
                    component.Label8.text = string.Concat((int)jsonobject["DanDu"].n);
                    int jsonobject8   = Tools.getJsonobject(Tools.instance.getPlayer().NaiYaoXin, Item.itemID.ToString() ?? "");
                    int itemCanUseNum = item.GetItemCanUseNum(jsonobject["id"].I);
                    component.Label7.text = jsonobject8 + "/" + itemCanUseNum;
                    component.ShowPlayerInfo();
                    Traverse.Create(_this).Field("showToolType").SetValue(5);
                }
                catch (Exception message)
                {
                    TooltipItem component2 = _this.Tooltip.GetComponent <TooltipItem>();
                    component2.Clear();
                    component2.Label2.text = "[bfba7d]暂无说明[-]";
                    Debug.LogWarning("6 Mod物品出错" + Item.itemID.ToString());
                    Debug.LogWarning(message);
                }
            }
            else
            {
                Traverse.Create(_this).Field("showToolType").SetValue(0);
            }
            Regex           regex           = new Regex("\\{STVar=\\d*\\}");
            MatchCollection matchCollection = Regex.Matches(text, "\\{STVar=\\d*\\}");

            foreach (var m in matchCollection)
            {
                int num7;
                if (int.TryParse(((Match)m).Value.Replace("{STVar=", "").Replace("}", ""), out num7))
                {
                    int num8 = (int)Tools.instance.getPlayer().StaticValue.Value[num7];
                    text = regex.Replace(text, num8.ToString());
                }
            }
            Regex.Matches(text, "【\\w*】");
            foreach (object obj3 in matchCollection)
            {
                Match match = (Match)obj3;
                text = text.Replace(match.Value, "[42E395]" + match.Value + "[-]");
            }
            component.Label1.text = "[e0ddb4]" + Inventory2.GetItemFirstDesc(Item.Seid, text);
            component.Label2.text = "[bfba7d]" + Inventory2.GetItemDesc(Item.Seid, Tools.instance.Code64ToString(jsonobject["desc2"].str));
            int           num9 = Inventory2.GetItemQuality(Item, (int)jsonobject["quality"].n);
            List <string> tootipItemQualityColor = jsonData.instance.TootipItemQualityColor;
            string        newValue = tootipItemQualityColor[num9 - 1] + Tools.getStr("shuzi" + num9) + Tools.getStr("jiecailiao");

            if ((int)jsonobject["type"].n == 0 || (int)jsonobject["type"].n == 1 || (int)jsonobject["type"].n == 2)
            {
                num9++;
                if (Item.Seid != null && Item.Seid.HasField("qualitydesc"))
                {
                    newValue = tootipItemQualityColor[num9 - 1] + Item.Seid["qualitydesc"].str;
                }
                else
                {
                    int num10 = (Item.Seid != null && Item.Seid.HasField("QPingZhi")) ? Item.Seid["QPingZhi"].I : ((int)jsonobject["typePinJie"].n);
                    newValue = tootipItemQualityColor[num9 - 1] + Tools.getStr("EquipPingji" + (num9 - 1)) + ((num10 > 0) ? Tools.getStr("shangzhongxia" + num10) : "");
                }
            }
            else if ((int)jsonobject["type"].n == 3 || (int)jsonobject["type"].n == 4)
            {
                num9    *= 2;
                newValue = tootipItemQualityColor[num9 - 1] + Tools.getStr("pingjie" + (int)jsonobject["quality"].n) + Tools.getStr("shangzhongxia" + (int)jsonobject["typePinJie"].n);
            }
            else if ((int)jsonobject["type"].n == 5 || (int)jsonobject["type"].n == 9)
            {
                newValue = tootipItemQualityColor[num9 - 1] + Tools.getStr("shuzi" + num9) + Tools.getStr("pingdianyao");
            }
            else if ((int)jsonobject["type"].n == 6 || (int)jsonobject["type"].n == 7 || (int)jsonobject["type"].n == 8)
            {
                newValue = tootipItemQualityColor[num9 - 1] + Tools.getStr("shuzi" + num9) + Tools.getStr("jiecailiao");
                if ((int)jsonobject["type"].n == 8)
                {
                    int    i2 = jsonobject["WuWeiType"].I;
                    string text5;
                    if (i2 == 0)
                    {
                        text5 = "无";
                    }
                    else
                    {
                        text5 = Tools.Code64(jsonData.instance.LianQiWuWeiBiao[i2.ToString()]["desc"].str);
                    }
                    component.Label7.text = text5;
                    int    i3 = jsonobject["ShuXingType"].I;
                    string text6;
                    if (i3 == 0)
                    {
                        text6 = "无";
                    }
                    else
                    {
                        text6 = Tools.Code64(jsonData.instance.LianQiShuXinLeiBie[i3.ToString()]["desc"].str);
                    }
                    component.Label8.text = text6;
                    component.setCenterTextTitle("【种类】", "【属性】", "");
                }
            }
            component.Label3.text = Tools.getStr("pingjieCell").Replace("{X}", newValue).Replace("[333333]品级:", "");
            component.Label4.text = ((jsonData.instance.TootipItemNameColor[num9 - 1] + Inventory2.GetItemName(Item, Tools.instance.Code64ToString(jsonobject["name"].str))) ?? "");
            component.Label5.text = Tools.getStr("ItemType" + (int)jsonobject["type"].n);
            if (money != 0)
            {
                int num11 = money;
                if (Item.Seid != null && Item.Seid.HasField("NaiJiu"))
                {
                    num11 = (int)((float)num11 * ItemCellEX.getItemNaiJiuPrice(Item));
                }
                component.Label6.transform.parent.gameObject.SetActive(true);
                component.Label6.text = string.Concat(num11);
                if (moneyPercent > 0)
                {
                    component.Label6.text = ((Tools.getStr("ItemColor" + 6) + num11) ?? "");
                }
                component.ShowMoney();
            }
            else
            {
                component.Label6.transform.parent.gameObject.SetActive(false);
            }
            component.icon.mainTexture    = Item.itemIcon;
            component.pingZhi.mainTexture = Item.itemPingZhi;
            return(false);
        }
예제 #19
0
 void Start()
 {
     inv = GameObject.Find("Inventory_trading").GetComponent <Inventory2> ();
 }
예제 #20
0
 private void Start()
 {
     inventory2 = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory2>();
 }
예제 #21
0
 partial void DeleteInventory2(Inventory2 instance);
예제 #22
0
 partial void UpdateInventory2(Inventory2 instance);
예제 #23
0
 partial void InsertInventory2(Inventory2 instance);