public static void LoadDesert() { Run._room = 6; Console.Clear(); switch (Run.input) { case (int)RoomList.Rooms.town: Town.LoadTown(); break; case (int)RoomList.Rooms.beach: Beach.LoadBeach(); break; case (int)RoomList.Rooms.cave: Cave.loadCave(); break; default: InvalidInput.invalidInput(); break; } }
public static void loadCave() { Run._room = 7; Console.Clear(); switch (Run.input) { case (int)RoomList.Rooms.beach: Beach.LoadBeach(); break; case (int)RoomList.Rooms.desert: Desert.LoadDesert(); break; default: InvalidInput.invalidInput(); break; } }
public static void LoadTown() { Run._room = 5; Console.Clear(); switch (Run.input) { case (int)RoomList.Rooms.desert: Desert.LoadDesert(); break; case (int)RoomList.Rooms.forest: Forest.LoadForest(); break; default: InvalidInput.invalidInput(); break; } }
public static void LoadField() { Console.Clear(); Console.WriteLine("You are on a field\nPlease choose which way to go!" + "\nPress 3 to go to the mountain\n Press 2 to go to the forest"); switch (Run.input) { case (int)RoomList.Rooms.mountain: Mountain.LoadMountain(); break; case (int)RoomList.Rooms.forest: Forest.LoadForest(); break; default: InvalidInput.invalidInput(); break; } Run._lifePoints = Run._lifePoints - 2; }
public static void LoadBeach() { Run._room = 4; Console.Clear(); Console.WriteLine("You are on the beach, resting. You get 3 extra life points.\n" + "Press 6 to go to the desert\nPress 7 to go to the Cave"); switch (Run.input) { case (int)RoomList.Rooms.desert: Desert.LoadDesert(); break; case (int)RoomList.Rooms.cave: Cave.loadCave(); break; default: InvalidInput.invalidInput(); break; } }
public static void LoadMountain() { Run._room = 3; Console.Clear(); Console.WriteLine("You are in the mountains, training hard. For this you get 2 life points." + "\nPress 1 to go to the field.\nPress 4 to go to the beach."); switch (Run.input) { case (int)RoomList.Rooms.field: Field.LoadField(); break; case (int)RoomList.Rooms.beach: Beach.LoadBeach(); break; default: InvalidInput.invalidInput(); break; } }