void Awake() { anim = GetComponent <Animator> (); invaderType = anim.runtimeAnimatorController.name.ToString(); rb2d = GetComponent <Rigidbody2D> (); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); PlayerManager = GameObject.Find("PlayerManager"); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); LevelManager = GameObject.Find("LevelManager"); LM = (Level_Manager)LevelManager.GetComponent(typeof(Level_Manager)); InvaderGrid = GameObject.FindGameObjectWithTag("InvaderGrid"); IG = (InvaderGrid)InvaderGrid.GetComponent(typeof(InvaderGrid)); PolygonCollider2D playerCollider = GetComponent <PolygonCollider2D>(); invaderRadius = playerCollider.bounds.extents.x; float camDistance = Vector3.Distance(transform.position, Camera.main.transform.position); Vector2 bottomCorner = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, camDistance)); Vector2 topCorner = Camera.main.ViewportToWorldPoint(new Vector3(1, 1, camDistance)); randomNumber = Random.Range(0, IM.explosions.Length); IM.currentInvaders = GameObject.FindGameObjectsWithTag("Invaders").Length; minX = bottomCorner.x + invaderRadius; maxX = topCorner.x - invaderRadius; minY = bottomCorner.y + invaderRadius; maxY = topCorner.y - invaderRadius; IG.invaderDir = "Right"; invaderDirection = "Right"; }
// Use this for initialization void Start() { InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); PlayerManager = GameObject.Find("PlayerManager"); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); }
void Awake() { gm = GameObject.Find("GameManager").GetComponent <GameManager>(); InvaderManager = GameObject.Find("InvaderManager"); LevelManager = GameObject.Find("LevelManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); LM = (Level_Manager)LevelManager.GetComponent(typeof(Level_Manager)); }
void Start() { rb2d = GetComponent <Rigidbody2D> (); InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); invaderDir = IM.invaderDirection; gm = GameObject.Find("GameManager").GetComponent <GameManager>(); }
// Update is called once per frame void Awake() { gm = GameObject.Find("GameManager").GetComponent <GameManager>(); InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); PlayerManager = GameObject.Find("PlayerManager"); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); rb2d = GetComponent <Rigidbody2D> (); }
void Awake() { InvaderManager = GameObject.Find("InvaderManager"); LevelManager = GameObject.Find("LevelManager"); PlayerManager = GameObject.Find("PlayerManager"); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); LM = (Level_Manager)LevelManager.GetComponent(typeof(Level_Manager)); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); }
void Awake() { gm = GameObject.Find("GameManager").GetComponent <GameManager>(); InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); PlayerManager = GameObject.Find("PlayerManager"); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); LevelManager = GameObject.Find("LevelManager"); LM = (Level_Manager)LevelManager.GetComponent(typeof(Level_Manager)); rb2d = GetComponent <Rigidbody2D> (); randomNumber = Random.Range(0, IM.explosions.Length); }
void Awake() { PlayerManager = GameObject.Find("PlayerManager"); InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); LevelManager = GameObject.Find("LevelManager"); LM = (Level_Manager)LevelManager.GetComponent(typeof(Level_Manager)); randomNumber = Random.Range(0, IM.explosions.Length); barrierSound = GetComponent <AudioSource> (); barrierSound.clip = LM.invadermarchSound [2]; }
void Awake() { gm = GameObject.Find("GameManager").GetComponent <GameManager>(); InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); PlayerManager = GameObject.Find("PlayerManager"); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); LevelManager = GameObject.Find("LevelManager"); LM = (Level_Manager)LevelManager.GetComponent(typeof(Level_Manager)); rb2d = GetComponent <Rigidbody2D> (); randomNumber = Random.Range(0, IM.explosions.Length); topInvaderSound = GetComponent <AudioSource> (); topInvaderSound.clip = LM.invadermarchSound [12]; topInvaderSound.Play(); }
void Awake() { gm = GameObject.Find("GameManager").GetComponent <GameManager> (); PlayerManager = GameObject.Find("PlayerManager"); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); LevelManager = GameObject.Find("LevelManager"); LM = (Level_Manager)LevelManager.GetComponent(typeof(Level_Manager)); isLeft = false; isRight = false; randomNumber = Random.Range(0, IM.explosions.Length); playerSounds = GetComponent <AudioSource> (); }
void Awake() { gm = GameObject.Find("GameManager").GetComponent <GameManager> (); InvaderManager = GameObject.Find("InvaderManager"); IM = (Invader_Manager)InvaderManager.GetComponent(typeof(Invader_Manager)); PlayerManager = GameObject.Find("PlayerManager"); PM = (Player_Manager)PlayerManager.GetComponent(typeof(Player_Manager)); Dreamlo = GameObject.Find("dreamlo"); DL = (dreamloLeaderBoard)Dreamlo.GetComponent(typeof(dreamloLeaderBoard)); mMusic = mainMusic.GetComponent <AudioSource> (); bestScore = PlayerPrefs.GetInt("bestScore"); endButtons.SetActive(false); endLevel.SetActive(false); AddScore.SetActive(false); PM.CreatePlayer(); invaderMaxSpeed = 21f; levelSounds = GetComponent <AudioSource> (); }