internal void ProccessAmmoCallback() { for (int i = 0; i < InvPullClean.Count; i++) { UniqueListRemove(InvPullClean[i], WeaponToPullAmmoIndexer, WeaponToPullAmmo, PullingWeapons); } InvPullClean.Clear(); InvRemoveClean.Clear(); MoveAmmo(); InventoryUpdate = false; }
internal void ProccessAmmoCallback() { for (int i = 0; i < InvPullClean.Count; i++) { var weapon = InvPullClean[i]; WeaponToPullAmmo.Remove(weapon); } InvPullClean.Clear(); InvRemoveClean.Clear(); MoveAmmo(); InventoryUpdate = false; }