private void OnTapped() { switch (currentState) { case IntroductionState.IntroductionStatePlaceEarth: if (!SkipPlaceEarth) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateLogo: AdvanceIntroduction(); break; case IntroductionState.IntroductionStateAppDescription: case IntroductionState.IntroductionStateDevelopers: case IntroductionState.IntroductionStateCommunity: // skip intro currentState = IntroductionState.IntroductionStateCommunity; VOManager.Instance.Stop(clearQueue: true); AdvanceIntroduction(); break; } }
private void AdvanceIntroduction() { if (coreSystemsLoaded) { // change settings switch (currentState) { case IntroductionState.IntroductionStateSlateFadeout: InstructionSlate.gameObject.SetActive(false); Logo.gameObject.SetActive(true); Tagalong tagalong = Logo.gameObject.GetComponent <Tagalong>(); float distance = 2.0f; if (tagalong != null) { distance = tagalong.TagalongDistance; } // position the logo and orient it towards the user Logo.gameObject.transform.position = Camera.main.transform.position + (Camera.main.transform.forward * distance); Vector3 forwardDirection = Logo.gameObject.transform.position - Camera.main.transform.position; Logo.gameObject.transform.rotation = Quaternion.LookRotation(forwardDirection.normalized); logoAnimator.SetTrigger("FadeIn"); PlayOneShot(LogoHydrate); break; case IntroductionState.IntroductionStateLogo: logoAnimator.SetTrigger("FadeOut"); break; case IntroductionState.IntroductionStateLogoFadeout: Logo.gameObject.SetActive(false); ViewLoader.Instance.transform.position = Camera.main.transform.position + (Camera.main.transform.forward * 2.0f); ViewLoader.Instance.transform.rotation = Quaternion.LookRotation(Camera.main.transform.position - ViewLoader.Instance.transform.position); StartCoroutine(ViewLoader.Instance.LoadStartingView()); TransitionManager.Instance.ContentLoaded += ContentLoaded; placementControl.ContentPlaced += ContentPlaced; break; case IntroductionState.IntroductionStatePreloadSolarSystem: VOManager.Instance.PlayClip(CenterEarth); break; } currentState = (IntroductionState)(currentState + 1); if (currentState == IntroductionState.IntroductionStateComplete) { TransitionManager.Instance.ShowToolsAndCursor(); Destroy(gameObject); return; } UpdateInstructions(); timeInState = 0.0f; } }
private void OnTapped(InteractionSourceKind source, int tapCount, Ray headRay) { switch (currentState) { case IntroductionState.IntroductionStatePlaceEarth: case IntroductionState.IntroductionStateLogo: AdvanceIntroduction(); break; case IntroductionState.IntroductionStateAppDescription: case IntroductionState.IntroductionStateDevelopers: case IntroductionState.IntroductionStateCommunity: // skip intro currentState = IntroductionState.IntroductionStateCommunity; VOManager.Instance.Stop(clearQueue: true); AdvanceIntroduction(); break; } }
public string GetIntroductionStateText(IntroductionState introductionState) { switch (introductionState) { case IntroductionState.NotIntroduced: return("Ikke innført"); case IntroductionState.Planned: return("Direkteoppdatering planlagt innført {0}"); case IntroductionState.Introduced: return("Direkteoppdatering innført"); case IntroductionState.Geosynch: return("Geosynkronisering innført"); default: throw new InvalidEnumArgumentException(); } }
private void Initialize() { gameLanguage = mapInfo.GetGameLanguage(); if (gameLanguage == MapInfo.Language.English) { CurrentLocale = localeEN; } else if (gameLanguage == MapInfo.Language.Japanese) { CurrentLocale = localeJP; } HowToPlayText.text = CurrentLocale.GetLabelContent("HowToPlay") + "\n" + CurrentLocale.GetLabelContent("Rule1") + "\n" + CurrentLocale.GetLabelContent("Rule2") + "\n" + CurrentLocale.GetLabelContent("Rule3"); ControlText.text = CurrentLocale.GetLabelContent("Control") + "\n" + CurrentLocale.GetLabelContent("Keyboard") + "\n" + CurrentLocale.GetLabelContent("KeyboardSetting1") + "\n" + CurrentLocale.GetLabelContent("KeyboardSetting2") + "\n" + CurrentLocale.GetLabelContent("JoyStick") + "\n" + CurrentLocale.GetLabelContent("JoyStickSetting"); CurrentState = IntroductionState.HowToPlay; }
// Update is called once per frame void Update() { if (GameController.Instance.CurrentState == GameController.State.Introduction) { if (CurrentState == IntroductionState.HowToPlay) { HowToPlayText.gameObject.SetActive(true); ControlText.gameObject.SetActive(false); PressText.text = "Press Any Button To Continue"; if (Input.anyKeyDown) { CurrentState = IntroductionState.Control; } } else if (CurrentState == IntroductionState.Control) { HowToPlayText.gameObject.SetActive(false); ControlText.gameObject.SetActive(true); PressText.text = "Press Any Button To Start"; if (Input.anyKeyDown) { if (Input.GetKeyDown(KeyCode.Backspace)) { CurrentState = IntroductionState.HowToPlay; } else { CurrentState = IntroductionState.ReadyForStart; } } } color.a = alpha; PressText.color = color; alpha = Mathf.Sin(Time.time) / 2 + 0.5f; } }
private IEnumerator EndRound_Coroutine(bool win) { var winDelay1 = leftArea.celebrationDuration + 1.5f; var winDelay2 = 1.5f; var friendlyExitDelay = leftArea.friendlyExitDuration; var loseDelay = 1.5f; HideLetterPicker(); if (win) { Debug.Log("Win"); if (isTutorialRound) { Debug.Log("Cleared tutorial"); HideTutorialUI(); } GetConfiguration().Context.GetAudioManager().PlaySound(Sfx.Win); leftArea.Celebrate(); rightArea.Celebrate(); leftArea.HighFive(leftArea.celebrationDuration); rightArea.HighFive(rightArea.celebrationDuration); roundResultAnimator.ShowWin(); if (!isTutorialRound) { CurrentScore++; } // Exit yield return(new WaitForSeconds(winDelay1)); roundResultAnimator.Hide(); leftArea.MakeFriendlyExit(); rightArea.MakeFriendlyExit(); // Go to Friends Zone if (!isTutorialRound) { yield return(new WaitForSeconds(friendlyExitDelay)); leftArea.GoToFriendsZone(FriendsZonesManager.instance.currentZone); rightArea.GoToFriendsZone(FriendsZonesManager.instance.currentZone); FriendsZonesManager.instance.IncrementCurrentZone(); } // Hide answer Drop Zone yield return(new WaitForSeconds(winDelay2)); HideDropZone(); if (isTutorialRound) { isTutorialRound = false; IntroductionState.OnFinishedTutorial(); } else { NextRound(); } } else { Debug.Log("Lose"); GetConfiguration().Context.GetAudioManager().PlaySound(Sfx.Lose); yield return(new WaitForSeconds(loseDelay)); HideDropZone(); roundResultAnimator.ShowLose(); //TutorialUI.MarkNo(Vector3.zero, TutorialUI.MarkSize.Huge); NextRound(loseDuration); } }
private IEnumerator EndRound_Coroutine(bool win) { var winDelay1 = leftArea.celebrationDuration + 1.5f; var winDelay2 = 1.5f; var friendlyExitDelay = leftArea.friendlyExitDuration; var loseDelay = 1.5f; HideLetterPicker(); if (win) { Debug.Log("Win"); if (isTutorialRound) { Debug.Log("Cleared tutorial"); HideTutorialUI(); } List <LL_LetterData> letters = new List <LL_LetterData>(); foreach (var l in commonLetters) { LL_LetterData data = l as LL_LetterData; if (data != null) { letters.Add(data); } } livingLetter1.MarkLetters(letters, Color.green); livingLetter2.MarkLetters(letters, Color.green); GetConfiguration().Context.GetAudioManager().PlaySound(Sfx.Win); leftArea.Celebrate(); rightArea.Celebrate(); leftArea.HighFive(leftArea.celebrationDuration); rightArea.HighFive(rightArea.celebrationDuration); roundResultAnimator.ShowWin(); if (!isTutorialRound) { CurrentScore++; Context.GetLogManager().OnAnswered(wordData1, true); Context.GetLogManager().OnAnswered(wordData2, true); } // Exit yield return(new WaitForSeconds(winDelay1)); roundResultAnimator.Hide(); leftArea.MakeFriendlyExit(); rightArea.MakeFriendlyExit(); // Go to Friends Zone if (!isTutorialRound) { yield return(new WaitForSeconds(friendlyExitDelay)); leftArea.GoToFriendsZone(FriendsZonesManager.instance.currentZone); rightArea.GoToFriendsZone(FriendsZonesManager.instance.currentZone); FriendsZonesManager.instance.IncrementCurrentZone(); } // Hide answer Drop Zone yield return(new WaitForSeconds(winDelay2)); HideDropZone(); if (isTutorialRound) { isTutorialRound = false; IntroductionState.OnFinishedTutorial(); } else { NextRound(); } } else { Debug.Log("Lose"); Context.GetLogManager().OnAnswered(wordData1, false); Context.GetLogManager().OnAnswered(wordData2, false); GetConfiguration().Context.GetAudioManager().PlaySound(Sfx.Lose); yield return(new WaitForSeconds(loseDelay)); HideDropZone(); roundResultAnimator.ShowLose(); //TutorialUI.MarkNo(Vector3.zero, TutorialUI.MarkSize.Huge); NextRound(loseDuration); } }