public void Interact() { if (scrappaper == false) { textbox.DisplayText("I could try request permission to take off@@ but i don't know the password"); } else { textbox.DisplayText("Rquested permission to take off for a 'test run'"); clearance = true; } }
public void Interact() { if (hangerdoor == false) { hangerdoor = true; textbox.DisplayText("After pressing some buttons you see the hanger door open"); } else { hangerdoor = false; textbox.DisplayText("After pressing some buttons you see the hanger door close"); } }
public void Interact() { if (!workshopman) { textbox.DisplayText("I could have all the C4 in the world and this reactive armor would brush it off@@ Need to figure out where its weak spots are..."); } else if (workshopman && currentcount != 4) { textbox.DisplayText("I need at least 4 bricks of C4 to blow this thing up, I only have " + currentcount); } else if (workshopman && currentcount <= 4) { textbox.DisplayText("Alright it's all set to blow ,better get the hell out of here"); escape = true; } }
public void Interact() //ugly as sin but only called once per interaction so not really that bad. can be optimized later { // Hanger door, clearance, pilots notes if (!hangerdoor && !clearance && !pilotsnotes) { textbox.DisplayText("Eliminate doesn't necessarily mean 'blow it up'... right?"); } else if (hangerdoor && !clearance && !pilotsnotes) { textbox.DisplayText("The hanger doors are open, I just gotta figure out how to fly this thing"); } else if (!hangerdoor && clearance && !pilotsnotes) { textbox.DisplayText("I've got clearance to take off, but the hanger doors are closed and I don't know the take off procedure"); } else if (!hangerdoor && !clearance && pilotsnotes) { textbox.DisplayText("I know the take off procedure, but the hanger doors are closed"); } else if (!hangerdoor && clearance && pilotsnotes) { textbox.DisplayText("Got clearance, Got the take off procedure, just need to open the hangar doors"); } else if (hangerdoor && !clearance && pilotsnotes) { finishlevel.ShowStats(false, false); } else if (hangerdoor && clearance && !pilotsnotes) { textbox.DisplayText("Hanger doors are open and I have clearance, but I still need to figure out how to take off"); } else if (hangerdoor && clearance && pilotsnotes) { finishlevel.ShowStats(false, true); } }