// Update is called once per frame void Update() { if (Input.GetButtonDown("Gamepad_Jump") || Input.GetButtonDown("Keyboard_Submit")) { if (canGoToNextSlide) { introManager.NextTake(); } canGoToNextSlide = false; } if (Input.GetButtonUp("Gamepad_Jump") || Input.GetButtonUp("Keyboard_Submit")) { canGoToNextSlide = true; } if (Input.GetButtonDown("Gamepad_Submit") || Input.GetButtonDown("Keyboard_Cancel")) { introManager.SkipIntro(); } }