// Start is called before the first frame update void Start() { sm = studyManager.GetComponent <StudyManager>(); subjectNameField = GameObject.Find("SubjectNameField").GetComponent <InputField>(); itvc = timerPanel.GetComponent <IntervalTimerViewController>(); csp = startPanel.GetComponent <ControlStartPanel>(); it = intervalTimer.GetComponent <IntervalTimer>(); }
// Start is called before the first frame update void Start() { sm = GameObject.Find("StudyManager").GetComponent <StudyManager>(); excv = userCursor.GetComponent <ExCursorMove>(); exdc = dummyCursor.GetComponent <ExDummyCreator>(); jatv = judgeAndTimeView.GetComponent <JudgeAndTimeViewer>(); itvc = timerPanel.GetComponent <IntervalTimerViewController>(); timerView = gameObject.GetComponent <Text>(); ctp = trialPanel.GetComponent <ControlTrialPanel>(); intervalTime = sm.sessionIntervalTime;// interval is 3 seconds }
// Start is called before the first frame update void Start() { sm = studyManager.GetComponent <StudyManager>(); jatv = judgeAndTimeView.GetComponent <JudgeAndTimeViewer>(); itvc = timerPanel.GetComponent <IntervalTimerViewController>(); it = intervalTimer.GetComponent <IntervalTimer>(); ctp = trialPanel.GetComponent <ControlTrialPanel>(); tv = timerView.GetComponent <TimerView>(); cx = Screen.width / 2; cy = Screen.height / 2; }