// WHEN PLAYER LEAVES AN INTERSECTION, CHECKPOINT OR HOTSPOT private void OnTriggerExit(Collider other) { if (other.tag == "Intersection") { intersectionManager.OnIntersectionExit(other); } else if (other.tag == "Checkpoint") { checkpointManager.OnCheckpointExit(other); } else if (other.tag == "Hotspot") { hotspotManager.OnHotspotExit(other); } Debug.Log("OUT " + other.tag); }
// WHEN PLAYER LEAVES AN INTERSECTION OR A HOTSPOT private void OnTriggerExit(Collider other) { if (other.tag == "Intersection") { intersectionManager.OnIntersectionExit(other); } else if (other.tag == "Checkpoint") { checkpointManager.OnCheckpointExit(other); } else if (other.tag == "Hotspot") { hotspotManager.OnHotspotExit(other); } //Debug.Log(other.tag + " OUT ()"); // Debug.Log(other.tag + " OUT (" + other.GetComponent<Hotspot>().coordString + ")"); }