private bool IsInside(RoundedFrustumIntersectionJobData RoundedFrustumIntersectionJobData) { return(Intersection.BoxIntersectsOrEntirelyContainedInSphere(RoundedFrustumIntersectionJobData.ComparedCollider, RoundedFrustumIntersectionJobData.RangeTransform.WorldPosition, RoundedFrustumIntersectionJobData.FrustumRadius) && (Intersection.FrustumBoxIntersection(RoundedFrustumIntersectionJobData.RoundedFrustumPositions, RoundedFrustumIntersectionJobData.ComparedCollider) || Intersection.BoxEntirelyContainedInFrustum(RoundedFrustumIntersectionJobData.RoundedFrustumPositions, RoundedFrustumIntersectionJobData.ComparedCollider)) ); }