internal static void BuildInterrupterMenu() { if (!EntityManager.Heroes.Enemies.Any(x => Utils.Interrupter.InterruptibleList.Exists(e => e.ChampionName == x.ChampionName))) { return; } InterrupterMenu = Menu.AddSubMenu("Interrupter"); InterrupterMenu.AddGroupLabel("Global settings"); InterrupterMenu.Add("MenuManager.InterrupterMenu.Enabled", new CheckBox("Interrupter Enabled")); InterrupterMenu.Add("MenuManager.InterrupterMenu.OnlyInCombo", new CheckBox("Active only in Combo mode", false)); InterrupterMenu.AddSeparator(15); foreach (var enemy in EntityManager.Heroes.Enemies.Where(x => Utils.Interrupter.InterruptibleList.Exists(e => e.ChampionName == x.ChampionName))) { var interruptibleSpells = Utils.Interrupter.InterruptibleList.FindAll(e => e.ChampionName == enemy.ChampionName); if (interruptibleSpells.Count <= 0) { continue; } InterrupterMenu.AddGroupLabel(enemy.ChampionName); foreach (var interruptibleSpell in interruptibleSpells) { int healthPercent; switch (interruptibleSpell.DangerLevel) { case DangerLevel.High: healthPercent = 100; break; case DangerLevel.Medium: healthPercent = 75; break; case DangerLevel.Low: healthPercent = 50; break; default: healthPercent = 0; break; } InterrupterMenu.AddLabel("[" + interruptibleSpell.SpellSlot + "] " + interruptibleSpell.SpellName + " | Danger Level : " + interruptibleSpell.DangerLevel); InterrupterMenu.Add("MenuManager.InterrupterMenu." + enemy.ChampionName + "." + interruptibleSpell.SpellSlot + ".Delay", new Slider("Delay", 0, 0, 500)); InterrupterMenu.Add("MenuManager.InterrupterMenu." + enemy.ChampionName + "." + interruptibleSpell.SpellSlot + ".Hp", new Slider("Only if I'm below under {0} % of my HP", healthPercent)); InterrupterMenu.Add("MenuManager.InterrupterMenu." + enemy.ChampionName + "." + interruptibleSpell.SpellSlot + ".Enemies", new Slider("Only if {0} or less enemies are near", 5, 1, 5)); InterrupterMenu.Add("MenuManager.InterrupterMenu." + enemy.ChampionName + "." + interruptibleSpell.SpellSlot + ".Enabled", new CheckBox("Enabled")); InterruptibleSpellsFound++; } } }
internal static void BuildInterrupterMenu() { if (!EntityManager.Heroes.Enemies.Any(x => Utils.Interrupter.InterruptibleList.Exists(e => e.ChampionName == x.ChampionName))) { return; } InterrupterMenu = Menu.AddSubMenu("Interrupter"); InterrupterMenu.AddGroupLabel("Global settings"); InterrupterMenu.Add("MenuManager.InterrupterMenu.Enabled", new CheckBox("Kesici Etkin")); InterrupterMenu.Add("MenuManager.InterrupterMenu.OnlyInCombo", new CheckBox("Sadece komboda aktif", false)); InterrupterMenu.AddSeparator(15); foreach (var enemy in EntityManager.Heroes.Enemies.Where(x => Utils.Interrupter.InterruptibleList.Exists(e => e.ChampionName == x.ChampionName))) { var interruptibleSpells = Utils.Interrupter.InterruptibleList.FindAll(e => e.ChampionName == enemy.ChampionName); if (interruptibleSpells.Count <= 0) { continue; } InterrupterMenu.AddGroupLabel(enemy.ChampionName); foreach (var interruptibleSpell in interruptibleSpells) { int healthPercent; switch (interruptibleSpell.DangerLevel) { case DangerLevel.High: healthPercent = 100; break; case DangerLevel.Medium: healthPercent = 75; break; case DangerLevel.Low: healthPercent = 50; break; default: healthPercent = 0; break; } InterrupterMenu.AddLabel("[" + interruptibleSpell.SpellSlot + "] " + interruptibleSpell.SpellName + " | Danger Level : " + interruptibleSpell.DangerLevel); InterrupterMenu.Add("MenuManager.InterrupterMenu." + enemy.ChampionName + "." + interruptibleSpell.SpellSlot + ".Delay", new Slider("Gecikme", 0, 0, 500)); InterrupterMenu.Add("MenuManager.InterrupterMenu." + enemy.ChampionName + "." + interruptibleSpell.SpellSlot + ".Hp", new Slider("Sadece altindaysa {0} % benim HP", healthPercent)); InterrupterMenu.Add("MenuManager.InterrupterMenu." + enemy.ChampionName + "." + interruptibleSpell.SpellSlot + ".Enemies", new Slider("Sadece if {0} yada daha az dusman yakinsa", 5, 1, 5)); InterrupterMenu.Add("MenuManager.InterrupterMenu." + enemy.ChampionName + "." + interruptibleSpell.SpellSlot + ".Enabled", new CheckBox("Aktif")); InterruptibleSpellsFound++; } } }