/// <summary>
 ///     Interpolates the XYZ position between the current and next nodes along the path.
 ///     This step must be done before rotational interpolation can occur.
 /// </summary>
 /// <param name="nodeList">A list of nodes needed for interpolation.</param>
 /// <param name="step">
 ///     The fraction of which the player has already reached the next node (0-» still at current node, 1 -»
 ///     already at next node)
 /// </param>
 public override void InterpolatePosition(InterpolationNodeArray nodeList, double step)
 {
     Interpolator.InterpolatePosition(nodeList, step);
 }