/// <summary> /// Interpolates the XYZ position between the current and next nodes along the path. /// This step must be done before rotational interpolation can occur. /// </summary> /// <param name="nodeList">A list of nodes needed for interpolation.</param> /// <param name="step"> /// The fraction of which the player has already reached the next node (0-» still at current node, 1 -» /// already at next node) /// </param> public override void InterpolatePosition(InterpolationNodeArray nodeList, double step) { Interpolator.InterpolatePosition(nodeList, step); }