void Update() { if (!PongGame.Instance.IsClient) { return; } CachedTransform.position = InterpHelper.GetInterpolatedPos(); }
public void OnNewSnapshot(Vector2 snapPos, float serverTime) { InterpHelper.OnNewSnapshot(snapPos, serverTime); }
void Update() { if (!PongGame.Instance.IsClient) { return; } CachedTransform.position = InterpHelper.GetInterpolatedPos(); }
public void OnNewSnapshot(Vector2 snapPos, float serverTime) { InterpHelper.OnNewSnapshot(snapPos, serverTime); }