/// <summary> /// Connects to the server for the profile that is currently loaded. /// </summary> public void Connect() { // Activate any plugins for this game. ActivatePlugins(); // Connect, then put the focus into the input text box. Interp.Connect(HandleLineReceived, this.HandleDataReceived, HandleConnectionClosed); TabMain.IsConnected = true; TextInput.Focus(); // If a command has been defined to send after connect then check it and fire it off here. if (!string.IsNullOrWhiteSpace(App.Settings.ProfileSettings.OnConnect)) { var source = new CancellationTokenSource(); var t = Task.Run(async delegate { await Task.Delay(TimeSpan.FromMilliseconds(App.Settings.ProfileSettings.OnConnectDelayMilliseconds), source.Token); Application.Current.Dispatcher.Invoke(new Action(async() => { await Interp.Send(App.Settings.ProfileSettings.OnConnect); })); return; }); } }
/// <summary> /// Connects to the server for the profile that is currently loaded. /// </summary> public void Connect() { // Load any plugins into the System Triggers. LoadPlugins(); // Connect, then put the focus into the input text box. Interp.Connect(HandleLineReceived, this.HandleDataReceived, HandleConnectionClosed); TabMain.IsConnected = true; TextInput.Focus(); }
/// <summary> /// Connects to the server for the profile that is currently loaded. /// </summary> public async Task Connect() { try { // Activate any plugins for this game. ActivatePlugins(); // Connect, then put the focus into the input text box. await Interp.Connect(HandleLineReceived, this.HandleDataReceived, HandleConnectionClosed); TitleBar.IsConnected = true; MenuNetworkButton.Header = "Disconnect"; TextInput.Focus(); // If a command has been defined to send after connect then check it and fire it off here. if (!string.IsNullOrWhiteSpace(App.Settings.ProfileSettings.OnConnect)) { var source = new CancellationTokenSource(); var t = Task.Run(async delegate { await Task.Delay(TimeSpan.FromMilliseconds(App.Settings.ProfileSettings.OnConnectDelayMilliseconds), source.Token); Application.Current.Dispatcher.Invoke(new Action(async() => { if (Interp.Telnet != null && Interp.Telnet.IsConnected()) { await Interp.Send(App.Settings.ProfileSettings.OnConnect); } })); }); } } catch (Exception ex) { App.Conveyor.EchoError($"Network Failure: {ex.Message}"); } }